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Thread: [TGC-MCE] The Gentlemen's Club - MultiClass Experience

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    WMD Member ZiggyUK's Avatar
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    Cool [TGC-MCE] The Gentlemen's Club - MultiClass Experience


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    Welcome to [TGC-MCE] MultiClass Experience by The Gentlemen's Club

    This is a non-points league specifically designed for existing TGC members and the latest PNC members to race together in a true multiclass situation.


    There are three classes involved in this multiclass series the Gr.5, Gr.A and Clio Club. There are also three driver groups.

    When you register for this event you will be randomly placed into one of three groups. These groups are Alpha, Bravo & Charlie. Each week the groups rotate the classes see the calendar post below.


    As it is much easier to listen and watch a video then read we should be grateful if you would watch the following promo



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    Hopefully that should have wetted your taste buds and given an insight as to what this series is aimed at.


    Please note that the host lobby will start at 18:30 UTC with a 15min practice a 15min qualifying and the race will begin exactly at 19:00 UTC. All races will be carried out in a 2x2 rolling start formation.



    As a reminder to all : -

    The ‘TGC’ events are based around bringing together like minded drivers whose values set them apart from those you may come across in Public Lobbys.

    • Typical drivers are mellow, relaxed, considerate and thoughtful drivers.
    • You are guaranteed a race where everybody can enjoy racing without the fear of being needlessly wrecked.
    • Our members drive according to rules and common sense.
    • No matter if you are alien fast or more on the slower side of the scale, we appreciate your participation and you will find people here that match your own abilities.
    • Our members will always help each other out when needed and will freely provide guidance and setup assistance.

    So there you have it. Contrary to belief you do not need to be an Alien or Veteran to enjoy racing in any of the TGC series. All you need to have is the correct mind-set for a fair race and respect for your fellow driver.

    Ziggy UK
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    Last edited by ZiggyUK; 09-08-2015 at 17:13.
    Riff Raff Racing Team | ziggyuk@live.co.uk |

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    WMD Member ZiggyUK's Avatar
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    Signing up for the series is a very simple procedure. All you have to do is click on the following link and it will load up a really easy to follow form. Basically enter your name. Please do not register if you are not a TGC or PNC driver. See our [TGC-NCC] thread first.




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    For those about to ask the question: we are asking you to log you name so we know the correct amount of drivers we are likely to have which will enable us to divide the groups sensibility and calculate how many DS we shall need.
    Last edited by ZiggyUK; 08-08-2015 at 05:31.
    Riff Raff Racing Team | ziggyuk@live.co.uk |

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    WMD Member ZiggyUK's Avatar
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    Weeks 4 to 6 of this series ...


    02 SEP 2015 09 SEP 2015 16 SEP 2015
    . . .
    TEAM ALPHA Gr.5 Clio Gr.A
    TEAM BRAVO Gr.A Gr.5 Clio
    TEAM CHARLIE Clio Gr.A Gr.5

    future dates and tracks will be announced as and when required.



    Click on the button below for the organisers Event Posters with additional details about each race as it is announced


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    .
    Last edited by ZiggyUK; 27-08-2015 at 02:59.
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    To see just who has been assigned to which group then click on the link below



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    We will endeavour to keep this updated as often as we can.
    Last edited by ZiggyUK; 10-08-2015 at 18:57. Reason: Teams are now Live
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    Qualifying for these events will be via the in game qualifying option.


    The lobby's will be open from 18:30 UTC



    18:30 » 18:45 = Practice

    18:45 » 19:00 = QUALIFYING

    19:00 » 20:00 ± 15min = Race



    Please do not expect any sympathy if you are late. If you start from the very back of the pack then it is nobody's but your own fault
    Last edited by ZiggyUK; 08-08-2015 at 21:13.
    Riff Raff Racing Team | ziggyuk@live.co.uk |

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    TGC-MCE RULES & REGULATIONS


    The Gentlemen’s Club follow the Rules & Regulations as set by the official FIA/MSA Blue Book and not necessarily as dictated by the game.

    A car alone on the track may use the full width of the track. However, as soon as it is caught by a car which is about to lap it the driver must allow the faster driver past at the first possible opportunity. If the driver who has been caught does not seem to make full use of the rear-view mirrors, flag marshals will display waved blue flags to indicate that the faster driver wants to overtake. Any driver who appears to ignore the blue flags will be reported to the Clerk of Course.

    Due to the limitations of the flags in the game the lapping car may flash his headlights a couple of times when he is within 200 metres of the car he is lapping. TeamSpeak is also an alternative depending on which TS channel the drivers are in. Lapped cars should hold their race line and it is the lapping cars responsibility to make the safe pass. The lapped car may give the lapping car the racing line should they wish when the track conditions allow this and their intention is obvious i.e. along a main straight.


    Curves, as well as the approach and exit zones thereof, may be negotiated by the drivers in any way they wish, within the limits of the track. Overtaking, may be done either on the right or on the left.

    Obvious rule but see below to define the ‘limits of the track’.


    Overtaking, according to the circumstances, may be carried out on either the right or the left. A driver may not deliberately leave the track without justifiable reason. More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line, having earlier defended his position off-line, should leave at least one car width between his own car and the edge of the track on the approach to the corner. However, manoeuvres liable to hinder other drivers, such as more than one change of direction to defend a position, deliberate crowding of a car beyond the edge of the track or any other abnormal change of direction, are strictly prohibited. Any driver who appears guilty of any of the above offences will be reported to the stewards of the meeting.

    Simply drive responsibly and remember you can only make one change of direction as a defensive move.


    The next ruling is the easiest of rules but one that seems to get misunderstood more than any other ruling.

    Drivers must use the track at all times. For the avoidance of doubt:

    (a) the white lines defining the track edges are considered to be part of the track but the kerbs are not, and;

    (b) a driver will be judged to have left the track if no part of the car remains in contact with the track.

    (c) Repetition of serious mistakes or the appearance of a lack of control over the car (such as leaving the track) will be reported to the Clerk of Course and may entail the imposition of penalties up to and including the exclusion of any driver concerned.

    Should a car leave the track for any reason the driver may rejoin. However, this may only be done when it is safe to do so and without gaining any advantage. A ‘Drive Through’ penalty may be imposed for any driver believed to have gained any advantage.

    It is not permitted to drive any car unnecessarily slowly, erratically or in a manner deemed potentially dangerous to other drivers at any time.

    So if you drive around any circuit than as long as you do not cross the white lines at either side of the track you “On the track”. As soon as all wheels cross over the white lines then you are classified as being “Off Track”. Drivers often believe that the kerbs are part of the track but they are not. They are there to allow you to run over them with outer set of wheels whilst keeping the inside set still in contact with the track.

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    Hopefully the above pictures make it clear.

    The worse track in the game as far as I am aware for running wide is the Imola track. If you watch this video of Radicals racing on the track you will see they never completely cross the white lines. On board from Radical UK Cup Imola round .

    Now we do not expect everyone to be perfect, that doesn’t happen in real life drivers either, but we do expect you to try and obey the rules. It’s not always easy to see the line from inside the cockpit so it may help to check some replays if you are in doubt about your lines. Minor incidents can be overlooked but blatant violations will not.

    If it is found you are deliberately cutting corners, running wide etc. lap after lap to gain any kind of advantage then you will be penalised with a 30»60sec penalty to be applied to your end time.

    If you lost control and ended up in the gravel, barrier, etc. and have lost time then this is not recognised as gaining an advantage and ignored.

    Should either a ‘Stop-Go’ or ‘Drive Through’ penalty be imposed and notified during the last five laps, or after the end of the race or, depending on the case for duration races during the last 10 minutes, or cannot be imposed for operational reasons, an alternative time penalty of no less than 30 seconds and no more than one minute shall be added to any penalty period and the elapsed time of the car concerned.

    If you do go off wider than expected you are to allow any cars that are following you to pass before re-joining, you may not block a car by coming back onto the track prematurely unless they have obviously allowed you the room to do so.

    The Clerk of Course reserves the right to make any amendments to any of the above rulings per track. Where we feel that going wide at a corner is necessary in an endurance race then we shall announce this before the race and usually within the race specific Supplementary regulations document.


    No competing vehicle shall be driven in the reverse direction of the track except for the minimum distance to remove it from an unexpected situation and then only under official supervision.

    Obvious, but still worth mentioning.


    FLAG CONDITIONS:

    You are expected to drive as though flag signals are in place at all times.

    The most prominent one would be at a scene of an accident. If you are following cars and they slow down because of an accident in front of them you may not use this as an opportunity to overtake. You must slow down and fall behind them going past the scene of the incident in single file. Once clear of the incident then racing may continue. Should you overtake a car under a yellow flag situation (other than the car(s) involved in the incident) you must relinquish that position back to the driver within the next 3 turns.


    NON FIA/MSA RULINGS but TGC RULES & REGULATIONS:

    RESET BUTTON: As much as we would like to disable the reset option it is unfair to do so due to certain game glitches.

    However you are to only use the reset button as the last resort. If you are spotted pressing the reset button as soon as you left the track you will be penalised with a complete lap penalty. We appreciate at times i.e. glued to a guard rail or lying on your roof top requires the use of the reset button but it cannot be used at any other time. If you are in the gravel at a corner than it is your responsibility to drive the car back on to the track, not to just press the reset button. You may even be disqualified for unnecessary use of the reset button.

    You are not allowed to use the reset button when cars are approaching your area. Please wait until the track is clear and ensure that you will not respawn directly in front of an opponent.

    Remember if you have to use the reset button that the likelihood is that your race should be over anyway.

    FLASHING HEADLIGHTS: You may not use your headlights as a distraction technic. Headlight flashing is reserved for lapping manoeuvres only.

    SYNC BUG: If any driver is suffering from lag during the formation lap i.e. other drivers inform them of this, then please follow this procedure:-

    [1] Pull over into a large gravel trap/run off area etc. away from the track. Please get as far away from the track as possible as your car still shows up on the HUD map. If you park close to the track itself others may see you as a spun car when they are racing. Be considerate.

    [2] Turn off your engine (and lights when applicable). You are then able to act as a marshal at that point. You can then report any potential hazards (yellow flag), lapping situations (blue flag) or report any violations of the track limits. Alternatively you may leave the session if you so choose.
    Likewise, the same applies to a driver that develops a lag issue during the race.

    END OF RACE: The race is over once the Position 1 driver crosses the finish line on their final lap no matter what lap you are on. You are to continue racing in the lap you are on until you pass the S/F line.

    Please do not start “chatting about your race” in TeamSpeak until all drivers have crossed the finish line.

    You are *not allowed to leave the session until the game returns you to the lobby. This ensures any replays required for bug hunting or video creation contain all the correct vehicles.


    INCIDENTS/ACCIDENTS: Should you knock/push/shunt another driver off of the track by your own fault then you are to slow down and wait for them to re-join the race and take back their position. This rule applies even if you are lapping another driver, every driver is to be shown the same respect and is entitled to be on the track. Your own fault does include rear ending them because they braked earlier than you did and it caught you off-guard.

    Although endurance races are expected to be a non- contact sport please expect a little “push-n-shove” here and there. We do not need drivers screaming like hormonal teenagers about a little shunt that only broke their tail light and did not actually affect their race other than that. However should the stewards receive complaints of an individual constantly driving without consideration of other drivers then that driver may incur point deductions or be black flagged from the race resulting in the race points being reassigned.

    You should report any incident or violation of the rules to the stewards. This can be done via the forum thread, PM a steward directly or email to ziggyuk@live.co.uk

    Clerk of Course:
    Race Director:
    Stewards:

    There will be a 24hr window from the race finish time in which time to make a complaint to the Stewards.

    The Stewards may take up to 48hrs from receipt of any complaint to complete their investigation.

    Drivers may retract their complaint at any time prior to a decision being announced but not afterwards.

    Track violation penalties as advised by the Stewards can be applied immediately following any race without prejudice or delay.

    Once a penalty is announced no correspondence will be entered into and the Race Director decision will be final.
    Last edited by ZiggyUK; 08-08-2015 at 05:31.
    Riff Raff Racing Team | ziggyuk@live.co.uk |

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    TGC-MCE STARTING PROCEDURE

    Please read the following carefully. To begin with it may sound confusing but it is harder to write out than it is to do. We have been running this technic now at TGC for some time and it soon becomes very natural.

    Everyone will need to have the TeamSpeak client installed. Operational microphone is not necessary but you will need to hear the race controller.

    Once on the grid do not move, ignore the starting lights/sound. Sitting still on the grid at race start can create yellow flags but no penalties are applied. This will be the only time you are allowed to ignore Yellow Flags.

    As we are using the in-game qualifying you will be placed on the grid in the necessary order.

    The pole position leader will lead the pack at a very slow pace whilst the rest of the drivers create the formation single file snake. Once the last driver is in position he can then advise the pole leader to increase to formation lap speed. You are to leave at least one car’s length between yourself and the car in front and the maximum of 5 car lengths.

    The formation lap will be carried out at max speed of 50mph/80kph unless otherwise advised by the race controller.

    During the formation lap you are allowed to steer left/right to warm up your tyres but you are not allowed to perform brake checks or practice starts. At no time should you need to use your brakes. Applying the brakes means the car behind you sees your brake lights which in turn cause a concertina effect spreading out the field unnecessarily or causing prerace incidents which will result in vehicle damage.

    Should you for whatever reason manage to spin out during the formation lap then you are required to wait until all the cars have passed by before re-joining the track and fall in to the rear of the pack. Do not retake your original position.

    As the pole position car approaches a predetermined marker all drivers should then start forming up in a 2x2 formation. To stop any confusion the pole position driver / odd numbers will always start on the left hand side of the track. Although this would not be the case on every track I think it is easier to keep to one standard that everyone understands. Therefore the following formation should happen.

    1 – 2
    3 – 4
    5 – 6
    7 – 8


    It is now advisable to get as close as possible to the car in front of you – tailgating would be the usual expression as you near the main start/finish straight.

    The pole position car will continue at the formation lap speed right up to the start/finish line. As soon as the pole position driver crosses the start/finish line the race begins. The following cars can now increase their speed but must stay in a 2x2 formation right up to the S/F Line with no overtaking the car immediately in front of you. Should a driver spin out for whatever reason at this point you are to ignore their position and continue towards the S/F line unless it is unsafe to do so. You must not slow down once you have started accelerating towards the S/F line. Once you have passed the S/F line you are free to break formation and overtake.
    Last edited by ZiggyUK; 08-08-2015 at 05:32.
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  8. #8
    WMD Member ZiggyUK's Avatar
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    Gr.5
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    Ford Capri Zakspeed
    Group 5 rules dictated that the lines of the production model needed to be maintained above the wheel arches, the suspension layout had to be unchanged and the engine taken from a production unit in the manufacturer’s line. Aside from that… Make it wide. Make it low. Make it fast. Very fast. This gave Zakspeed team chief Erich Zakowski and Ford Europe’s Chief Engineer Thomas Ammerschalger a free brief to create a far more purebred racing car than had been allowed with the MkI, and the raked windscreen and long lines of the Capri was an ideal platform for creating a car to fight the BMWs and Porsches on the same terms.
    BMW 320 Turbo
    The engine is the famous 2L M12 block which was later used to power the Brabham F1 cars to their victories. Power is quoted at 650 hp @ 9,000 rpm although more was available at the twist of the boost knob. The turbo is routed through a fairly sizeable air to air intercooler. This technology was a bit new back then and was the first time that big power turbo cars were starting to emerge on to the world’s race tracks. Those who could master the tech and produce the power reliably, were the ones who converted outright speed into race wins






    Gr.A
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    BMW M3 E30 DTM
    In 1988 the M3 was succeeded by an M3 Evo. A year later BMWs racing machine remained virtually unbeatable, engine output of 300 horsepower enabling the BMW M3 to easily outperform its touring car competitors.

    The BMW M3 the went on in international touring car racing in supreme style for no less than five years. Bringing home the European Touring Car Championship several times, winning the German Touring Car Championship (DTM) twice, and scoring a number of victories and championships on an international level, the BMW M3 soon became the most successful touring car of all times
    Mercedes-Benz 190E 2.5-16 Evo2 DTM
    The Evo II had its racing debut on the North Loop of the Nürburgring in the DTM on 16 June 1990.

    The touring car developed for Group A racing on the basis of this sports saloon went on to acquire legendary status. Mercedes-Benz took the first three places in the DTM championship in the 1992 season with this vehicle, which was referred to succinctly as the “Evo II”. Today, the Evo II presents a fascinating spectacle as a works racing car from Mercedes-Benz Classic competing in historic motor sport events






    Clio Cup
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    Renault Clio Cup Car
    The Clio Cup also has a proven path to top-rung motorsport, with eight of its previous drivers having gone on to the BTCC, others progressing to GT driving or, in Rob Huff's case, to be World Touring Car champion.

    Naturally the basics of the road car remain, but the 1.6-litre turbo engine has been tweaked from 197bhp/177b ft to 217bhp/199lb ft thanks to exhaust, induction and ECU tuning. The engines are sealed to prevent tampering, and the Cosworth ECU can, says Renault be read only by Renault Sport Technologies
    Last edited by ZiggyUK; 08-08-2015 at 05:32.
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  9. #9
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    [Q] Can I use driving aids?
    [A] We set AIDS to real life within the lobby. So you will have access to any aids that are used on the real car.

    [Q] Can I use an "external" view?
    [A] Yes, you can.

    [Q] Are custom setups allowed?
    [A] Full custom setups are allowed and will be necessary anyway to increase fuel loads etc

    [Q] Are we allowed to make use of pit stops?
    [A] Please refer to the Supplementary Regs for each race. These will be listed in the thread and made contain mandatory pit stops within specific windows or open pit stops or no pit stops.

    [Q] How to I convert UTC to my own time zone?
    [A] UTC = Coordinated Universal Time (UTC) is the primary time standard by which the world regulates clocks and time. It is one of several closely related successors to Greenwich Mean Time (GMT). For most purposes, UTC is synonymous with GMT, but GMT is no longer precisely defined by the scientific community. This two links are going to help you:

    http://www.worldtimeserver.com/current_time_in_UTC.aspx
    http://www.worldtimebuddy.com/

    [Q] How can I get help with my setup?
    [A] An hour or two before our regular sessions and also during the weekends there are plenty of members online on our Teamspeak server. Don't hesitate to join one of the rooms and state your problems, you usually will get advice from our experienced members.

    [Q] How can I learn more about setups and racing in general?
    [A] A book I like to recommend is "Driving on the Edge" by Michael Krumm. is one of the best books on this topic around, especially for beginners and people that aren't native English speakers.
    Last edited by ZiggyUK; 08-08-2015 at 05:33.
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  10. #10
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    Once again our own beloved MelBonkers has agreed to collect the links to everybody's race video's each week and make a collection of them here in this single post so you do not have to trawl through the thread

    RACE ViDEO POST






    TGC LIVERIES

    The Clio Cup TGC Livery by Eugene Flerko

    Click image for larger version. 

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    Click image for larger version. 

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    RENAULT_CLIO_CUP_TGC.ZIP
    Last edited by ZiggyUK; 10-08-2015 at 19:14.
    Riff Raff Racing Team | ziggyuk@live.co.uk |

    CEO of « The Gentlemen's Club / TGC Sim Racing Leagues »
    The following 6 users likes this Post: BioForce, DrKabel, miagi, Photonenbert, t0daY, Will Fly


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