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Thread: cant see this working.

  1. #1
    Superkart Pilot
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    cant see this working.

    we need bigger and better streams for this guys. Seems like there is no support what so ever for it. The largest stream on twitch was 27 viewers for a German guy on PS4.

    If you want this game to become a successful Esport you need a bit more support than what is being provided. No main stream to keep up with the action at all. Only thing we have is a refresh button and the ESL web site.
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    The following 5 users likes this Post: FLX81, Gavin Thomas, marcdxn, ONT, trylls


  2. #2
    Superkart Pilot marcdxn's Avatar
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    Agreed - needs streams

  3. #3
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    A very strange E-Sports event indeed lol


    Especially coming from the stellar StarCraft 2 event earlier.
    Full control of car at start, pit stops, flags and after the end of a race FTW.

    Keep it real



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  4. #4
    WMD Member TheDoctor46's Avatar
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    Well, it was the very first one of a new IP...dunno what StarCraft1 made for their audience
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  5. #5
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    Quote Originally Posted by TheDoctor46 View Post
    Well, it was the very first one of a new IP...dunno what StarCraft1 made for their audience
    I'm sorry but I'm going to hold us to a higher standard than a Starcraft 1 event in 1998 I just have to
    Full control of car at start, pit stops, flags and after the end of a race FTW.

    Keep it real



    CBM 64
    OS: Commodore KERNAL/Commodore BASIC 2.0 GEOS
    CPU: MOS Technology 6510 0.985 MHz
    Memory: 64 kB RAM + 20 kB ROM
    Graphics: VIC-II (320 200, 16 colors, sprites, raster interrupt)
    Sound: SID 6581 (3 Osc, 4 wave, filter, ADSR, ring)
    Overclocked a little to run pCARS
    The following user likes this Post: FLX81


  6. #6
    Superkart Pilot marcdxn's Avatar
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    Early days still yet these 1v1s are surely just a tester to see how it would run

  7. #7
    WMD Member Yorkie065's Avatar
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    Every major eSports title has to start somewhere, and it's usually very very small. I think one of PCars' major problems outside of the game itself, is the REAL world of motorsport. Thats not to say it would be impossible for it to grow and become big like any other current eSports title, but the publicity needs to be there and whats being shown needs to be good in terms of entertainment! If the right people get behind it and the word gets around, then it could become an interest to a lot of sim racers, motorsport fans and the like. What we have at the moment are foundations, and if the devs can improve the base of the game and bring in a few features that really suit eSports, then we'd have a very solid base to work upon and push the racing games genre in eSports forward, as it is something that is very much lacking at the moment compared to other game genres.
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  8. #8
    Superkart Pilot
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    The biggest pain right now is the cars 'sticking together' when driving close to each other

  9. #9
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    Quote Originally Posted by Kroegtijgertje View Post
    The biggest pain right now is the cars 'sticking together' when driving close to each other
    Disclaimer I have not driven pCARS scene release, to much RL work

    But there was a few really bad BUGS that was in the dev period for a loooooong time, the GLUE/MAGNETIC physics bug (cars sticking together or stick to fence, rails , side of OVAL track etc) the other

    is the HDR auto exposure problem in cockpit view (making things outside to dark/bright washed out).

    Hopefully some time sooooooon some bright dev will delve in to solving them
    Full control of car at start, pit stops, flags and after the end of a race FTW.

    Keep it real



    CBM 64
    OS: Commodore KERNAL/Commodore BASIC 2.0 GEOS
    CPU: MOS Technology 6510 0.985 MHz
    Memory: 64 kB RAM + 20 kB ROM
    Graphics: VIC-II (320 200, 16 colors, sprites, raster interrupt)
    Sound: SID 6581 (3 Osc, 4 wave, filter, ADSR, ring)
    Overclocked a little to run pCARS

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