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Thread: [HowTo] Companion App - UDP Streaming

  1. #1301
    Kart Driver StryderIT's Avatar
    Join Date
    Jan 2017
    Posts
    11
    Platform
    PC
    I have noticed something like you describe too, but on the PC.
    I'm using a Fritzbox, and the PC is connected with a LAN cable. The data delay increases (I saw 30 seconds and more, you can verify that when you check the laps counter in the telemetry data after you passed the start / finish line).
    When the pc and the second device is connected through an android mobile hotspot I have absolutely no delay. So it seems, that in my case the Fritzbox is causing the delay. Maybe some flood protection or just a slow packet handling.

  2. #1302
    Rookie
    Join Date
    Dec 2016
    Location
    Londrina
    Posts
    1
    Platform
    PS4
    How I convert char sName[16][64]; Using java ?

    I got convert :// Car state
    s16 sOilTempCelsius; // 100
    u16 sOilPressureKPa; // 102
    s16 sWaterTempCelsius; // 104
    u16 sWaterPressureKpa; // 106
    u16 sFuelPressureKpa; // 108
    u8 sCarFlags; // 110
    u8 sFuelCapacity; // 111
    u8 sBrake; // 112
    u8 sThrottle; // 113
    u8 sClutch; // 114
    s8 sSteering; // 115
    f32 sFuelLevel; // 116
    f32 sSpeed; // 120
    u16 sRpm; // 124
    u16 sMaxRpm; // 126
    u8 sGearNumGears; // 128

    But I don't convert struct sParticipantInfoStrings, sParticipantInfoStringsAdditional.

  3. #1303
    Rookie
    Join Date
    Jan 2017
    Posts
    1
    Platform
    PC
    Hello all good day. I'm trying to write a program for PC using C++. I'm using ADDR_ANY, 5606 when binding. I'm having problems when receiving the data. The size I'm receiving is 1367, should be right. But the data is all rubbish. I've set the UDP setting to 4. Am I'm missing something?

  4. #1304
    Kart Driver
    Join Date
    May 2015
    Posts
    41
    Quote Originally Posted by onaromv View Post
    Hello all good day. I'm trying to write a program for PC using C++. I'm using ADDR_ANY, 5606 when binding. I'm having problems when receiving the data. The size I'm receiving is 1367, should be right. But the data is all rubbish. I've set the UDP setting to 4. Am I'm missing something?
    The data you receive contains a lot of data in a sequence form (byte[] array), rubbish like you write.
    You need to use the info from the first post to interpret the data, see "The data structure is as follows".

  5. #1305
    Kart Driver Chawabax's Avatar
    Join Date
    Aug 2015
    Location
    Udine (ITA)
    Posts
    77
    Platform
    PS4
    Does anyone know UDP specs for Project CARS 2?
    The following user likes this Post: oscarolim


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