Results 1 to 9 of 9

Thread: Pitstops still wrong: estimated times vs reality

  1. #1
    Superkart Pilot
    Join Date
    Jun 2015
    Posts
    374
    Platform
    PC

    Pitstops still wrong: estimated times vs reality

    This is something that has beenn bugging me for a while, there's NO WAY to select your race strategy without covering a full distance vs AI.

    The tool that should help you is broken. You just can not trust the estimations you get in the strategy screen, they're miles off!

    Here's an example:



    Going into this race the estimations said that a pitstop in which you get tyres and fuel took EXACTLY the same time than a fuel only stop, as long as you took more than 24 litres.

    That strongly hinted than refueling and tyre change happened at the same time, as you would expect with this kind of cars). Then you pit, take the chance to get a free tyre change and BAM, you lose 10+ seconds compared to someone who just refueled, all thanks to the strategy screen "help".

    So, any plans to fix this? You should either make the pit crew work simultaneous for these cars OR reflect the fact that it won't be like that in the estimation.
    The following 2 users likes this Post: FLX81, Knightfall


  2. #2
    Moderator +WMD 1/2 Member Roger Prynne's Avatar
    Join Date
    Oct 2011
    Location
    Newquay, Cornwall, UK
    Posts
    7,691
    Platform
    PC
    Thanks for the info and I've Reported it.
    Mobo: GIGABYTE GA-970A-DS3P AMD 970 ATX | CPU: AMD FX-8350 4.0 GHz (4.20 GHz Turbo) 8x Core | CPU Cooler: Cooler Master V8 | Memory: 16GB DDR3 (1600MHz)
    Graphics: NVIDIA GeForce GTX 970 2GB GDDR5 - (Driver: 385.69)| Displays: 55" LG 4K UHD TV @ 60Hz - 24" Monitor 1920x1080 @ 60Hz | PSU: Sea Sonic X - 850 Watt
    Storage: SSD 250GB Samsung 850 EVO x2 - 2TB Western Digital Caviar Green Sata III x2 | Sound: X-FI Xtreme Gamer Fatality Pro + 400W Technics 7.1
    Wheel: G25 & Pedals with Nixim mod springs (NO PROFILER USED) | RIG: Playseat Challenge | OS: Windows 10 Pro 64 bit
    -----------------------------------------------------------------------------------------------------------------------------------------
    A few helpful links for you



  3. #3
    WMD Member Sessionerror's Avatar
    Join Date
    May 2015
    Location
    Stuttgart, Germany
    Posts
    436
    Platform
    PS4
    In addition to that, I'm wondering why repairs don't seem to take any time at all? Would be nice to spend more time in pits if you have a damage and want it to get repaired

    But maybe this is all connected to the pit crew and will be solved when we have them?
    The following 2 users likes this Post: artao, TexasTyme214


  4. #4
    Superkart Pilot Kruleworld's Avatar
    Join Date
    May 2015
    Posts
    105
    Platform
    PC
    I've noticed the tire changing sound doesn't happen until the refueling is complete. is that a common rule?
    Windows 8.1 64bit
    MSI Z87-GD65 Nvidia
    GTX7700
    16GB Ram
    Logitech G27

  5. #5
    LMP2 Pilot hkraft300's Avatar
    Join Date
    May 2015
    Location
    Melbourne, AU
    Posts
    9,044
    Platform
    PS4
    Ye... pit crew can't multi-task. Or you need to stop being such a peasant and hire some extra hands. So refuelling, tire changes etc happen together.
    In some competitions the number of pit crew are limited and/or what they can do. Some races have no refuelling. I wonder if it's all getting sorted with/without pit crew.
    Would that mean additional MP/race options to set race rules eg mandatory pit stops, tire/fuel restrictions etc...
    Things that have been mentioned and discussed already. It'll be interesting to see how it pans out.
    It'll have a big impact in competition I reckon. So far lacking in outright pace I've managed to skip refuelling or tire changes to stay competitive. The extended box time has worked to my favour
    G29 FFB RAW 100-40-5-10

  6. #6
    WMD Member Mahjik's Avatar
    Join Date
    Oct 2011
    Location
    Kansas City, MO
    Posts
    8,249
    Platform
    PC
    Quote Originally Posted by Kruleworld View Post
    I've noticed the tire changing sound doesn't happen until the refueling is complete. is that a common rule?
    Currently, yes. The pitstop rules for each class are suppose to be implemented with the pit crews.
    Intel i7-4790K @4.4GHz | 16gb ram | ZOTAC GeForce GTX 1080 | 5040x1050 | Windows 8.1 64-bit | Thrustmaster TX Servo Base | Thrustmaster TH8A Shifter
    ProtoSimTech PT-1 Pedals | rSeat Evo V2 | Front/Rear Transducers | SimVibe | Black Max II Button Controller | Sennheiser PC 360 Headset


    Forum Rules
    PC2 FAQ & Tips
    The following 2 users likes this Post: hkraft300, Sessionerror


  7. #7
    Superkart Pilot
    Join Date
    Sep 2015
    Posts
    199
    Platform
    PC
    Yeah. To me the pitstops are the most disappointing and arcade-like aspect of the game. I find the driving model and racing to be pretty sim-like and satisfying. But the whole no-control in pits, damage doesn't affect pit time, pit times are mostly the same for all car classes, etc .. .. well, it needs some love and work, let's say.

    I'd really like to see pitstop "style" vary by racing class. Like, as mentioned, some classes can't refuel at all. Other times you can't refuel while changing tires .. etc. We all know.
    And the damage fixing. PLEASE! Damage takes time to fix. It makes it all more exciting and strategic. What damage is essential to fix, and what can the driver blow off and just deal with.
    ... not to mention that damage doesn't seem to have much effect on driving the car (the damage implementation also needs work, and is IMO on the arcadey side of sim -- but back on topic)
    As well, I find the in-game pit interface to be clunky. Not sure how to put it in words .. just ... clunky. Currently, modifying pit settings is in-efficient and doesn't always seem to stick. Such as if I want to tell them to give me fuel, but not tires, and fix only the front aero damage.
    And then the pit time should be adjusted accordingly.

    Another very cool thing (prolly to look into for pCARS 2 tho, I'd guess) would be for your pit crew to gain experience (in career mode, of course) for faster pitting .. and less experienced crews also have a chance of messing up (not putting the bolts on your tire tight enuf .. i've seen it happen many a time in races where someone's wheel just comes flying off or starts wobbling)
    Or even be able to hire more experienced crew (but now I'm getting into more career mode oriented requests ... so I'll just shut up now :P

    RACE ON

  8. #8
    Moderator +WMD 1/2 Member Roger Prynne's Avatar
    Join Date
    Oct 2011
    Location
    Newquay, Cornwall, UK
    Posts
    7,691
    Platform
    PC
    Quote from Bruno....

    According to the info i've got this is expected, by default the estimations have a margin of error plus the driving style and changes he made will add to this margin.
    The time it takes on pits with damaged cars vs cars only fueling, is still under discussion to see what we can do to improve this.
    Mobo: GIGABYTE GA-970A-DS3P AMD 970 ATX | CPU: AMD FX-8350 4.0 GHz (4.20 GHz Turbo) 8x Core | CPU Cooler: Cooler Master V8 | Memory: 16GB DDR3 (1600MHz)
    Graphics: NVIDIA GeForce GTX 970 2GB GDDR5 - (Driver: 385.69)| Displays: 55" LG 4K UHD TV @ 60Hz - 24" Monitor 1920x1080 @ 60Hz | PSU: Sea Sonic X - 850 Watt
    Storage: SSD 250GB Samsung 850 EVO x2 - 2TB Western Digital Caviar Green Sata III x2 | Sound: X-FI Xtreme Gamer Fatality Pro + 400W Technics 7.1
    Wheel: G25 & Pedals with Nixim mod springs (NO PROFILER USED) | RIG: Playseat Challenge | OS: Windows 10 Pro 64 bit
    -----------------------------------------------------------------------------------------------------------------------------------------
    A few helpful links for you


    The following 3 users likes this Post: artao, hkraft300, NemethR


  9. #9
    Superkart Pilot
    Join Date
    Jun 2015
    Posts
    374
    Platform
    PC
    ? Don't think he understood the issue to be fair, he mixed up different things: fuel consumption estimations and pitstop time estimations. Your Driving and setup do alter fuel consumption per lap potentially making consumption estimations be off by a small margin. But no one is talking about that here, we talk about the time it takes the crew to complete their work VS the estimated time provided in the strategy screen.

    It's not a matter of estimations being 10% off or something. The problem is they go up and down with the premise that the pitcrew will do wheel changes and refuel at the same time in this class (Formula C). Then you pit and until refueling is done no one touches a wheel.

    If you just refuel the estimations are actually very precise. It's just that the pitcrew won't change tyres and refuel at the same time in classes where they should.
    Last edited by Doge; 05-10-2015 at 13:40.
    The following 3 users likes this Post: hkraft300, Raven403, Schnizz58


Similar Threads

  1. Wrong invalidated NEXT lap times are still in the game but why?
    By ingyom007 in forum General Discussion
    Replies: 0
    Last Post: 22-09-2015, 14:50
  2. Estimated fuel consumption figure in the setup GUI
    By danowat in forum General Discussion
    Replies: 2
    Last Post: 19-08-2015, 08:24
  3. Time trials wrong times
    By Damianek in forum PC - Technical Help & Support
    Replies: 5
    Last Post: 13-08-2015, 17:05
  4. session/race times wrong
    By tux1234 in forum Project CARS on Xbox One
    Replies: 2
    Last Post: 21-05-2015, 18:24

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •