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Thread: Project CARS PC Patch 5.0 Release Notes

  1. #1
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    Project CARS PC Patch 5.0 Release Notes

    Hi guys,

    We plan to roll out the PC version of patch 5 over the course of today. In the meantime, here are the release notes.


    Project CARS – PC Patch 5.0 – Release notes


    Online
    * Enforce fixed (default) setups – fixed cases where enabling this would still allow players to use custom setups. Enabled the player's custom controller settings to still be used when using fixed setups.
    * Mojave layouts – fixed an issue where, if the host were disqualified, it would force end-of-race for everyone.
    * Fixed an issue with tyre choices being ignored during pit stops.

    Physics & AI
    * Improved AI behaviour in pit lanes to further reduce cars hitting the pit walls when driving out of the garages.
    * Fixed an issue where cars under AI control would struggle to drive correctly on tracks with high banking.
    * Fixed an issue where some car parts that were dislodged during a collision would not be removed when the track is cleared.

    Career
    * Fixed an issue where the maximum amount of contract and invitation emails could be exceeded with DLC installed, resulting in the player not being notified of newly unlocked contract offers and invitational events.

    Controls
    * Fixed a bug on the splash screen where the controller used to press the A Button to start was not selected as the current controller.
    * Logitech G29/G920 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
    * Logitech G920 – fixed an issue with the gearshift mapping.
    * Removed default assignments for wipers and lights, as this was disabling the wipers/lights turning on automatically when it started raining or got dark.

    Tracks
    * Nürburgring GP, Sprint, Sprint Short – fixed an issue that caused issues for cars pitting in the first pit spot.
    * Nordschleife – fixed an issue that caused cars to get stuck against the pit wall when driving in the pit lane.
    * Nürburgring Sprint Short – fixed a cut track issue at the NGK Chicane.
    * Barcelona GP – fixed cut track issue when entering the pit lane.
    * Watkins Glen – improved overall track performance to address frame rate drops in certain areas.

    Vehicles
    * Aston Martin Vantage GTE – tweaked cockpit exposure to work better with rainy conditions.
    * Aston Martin DBR 1-2 – set the car up so that the steering wheel remains in a static state when the user chooses the ‘hide wheel’ option, so that the user can still read the vital info displayed on the wheel.
    * Aston Martin DBR1 1959 – fixed an issue where the wrong helmet was displayed when using Helmet View, tweaked inertia and roll stiffness to improve collision behaviour.
    * Audi 90 IMSA GTO, Audi R8 V10 plus, Ruf Rt 12R – fixed an issue where the KERS bar would appear on the HUD of these cars, even though they don’t have KERS.
    * BMW 320 Turbo – fixed an issue where the car would start 'wandering' in straight lines after a few laps.
    * Bentley Continental GT3 – updated engine and minimum ride height to match latest; mapped real world balance of performance; updated gearbox ratios to current FIA specifications, putting it more in line with the other GT3 cars.
    * Ford Mustang GT – improve braking power to better match the car's weight.
    * Ginetta G40 – partial fix for front tires overheating if pressure goes over 1.8bar.
    * Historic Lotus Formula cars – improved the Helmet View exposure settings
    * Lotus 98T – fixed an issue with missing bodywork in the cockpit
    * Mercedes C Class DTM – adjusted steering wheel shift lights to better match the engine's power band.
    * Ruf CTR – changed to a more durable brake pad for track use and added an optional brake duct to help control temperatures at slow tracks.

    GUI & HUD
    * Display correct message when trying to toggle assists when assists are disabled.
    * Fixed an issue with the Leaderboards navigation that prevented the user from changing the vehicle or location.
    * Changed the displayed values for Lateral and Longitudinal weight bias, to make it more intuitive.
    * Fixed an issue with bad Text spacing on the Telemetry screen.
    * Fixed various issues with the HUD gearshift indicator during replays.
    * Fixed an issue where making real time changes to the stability control would display incorrect information.
    * Fixed an issue where the in-game Standings screen ‘Lap time’ was cleared too soon.

    General
    * Fixed an issue where the ‘Sync to Race’ option was unavailable when configuring Weather Progression.
    * Fixed an issue where the Best Driving Line assist appeared in the rear view mirrors.
    * Localisation – added ‘United Arab Emirates’ used by Lykan to non-English language sets.
    * Fixed an issue with Quick Race Weekend, where running Qualifying and Race without a Practice session would cause the Qualifying session rules to not work correctly.
    * Fixed a case where the ‘One more for the road’ achievement would not unlock correctly.
    * Fixed an issue where the player could still toggle driving assists on via buttons, even when driving assists was disabled.
    * Fixed an issue where the external driving camera would clip through the track on steep banking.
    * Fixed an issue with random cloud ‘popping’ in and out of view.
    * Fixed an issue with clouds disappearing when using time acceleration.
    * Fixed a render timing issue that would at times cause a black screen when the processor is under heavy load.
    * Fixed an issue that caused the player’s view to switch from helmet camera to cockpit camera during pit stops.
    * Fixed an issue with Enhanced Mirror, where enabling it could at times cause occasional drop-outs of mirror content

    Oculus Rift
    * Improved support for Oculus Rift rendering to desktop and headset simultaneously.
    * Added command line option -vrfullscreen for use when using second screen, to use whole screen instead of windowed mode.
    * Amended driver head offset when in Oculus Rift mode – defaults to 0.0 but can be set using command line -vreyeoffset amount.
    * Added HUD position editing control keys to the existing HUD editing setup: AD – left/right, WS – up/down, ZE – in/out. (Note that this doesn't save yet between game restarts. We have this working internally now but it missed this patch, so will be coming your way very soon)
    * HUD and Menu system is now located in world and car space instead of attached to the player’s head.
    * Updated to Oculus SDK 0.7.0.0.
    - NOTE - If you experience a black flicker/flash in the right eye view when playing in VR, please ensure that you have VSync enabled.
    Last edited by Bealdor; 09-10-2015 at 08:17.
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  2. #2
    Superkart Pilot Sessionerror's Avatar
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    Quote Originally Posted by Stephen Viljoen View Post
    * BMW 320 Turbo – fixed an issue where the car would start 'wandering' in straight lines after a few laps.
    Will this "little" announcement fix the Dip & Flip Bug, every car is suffering from after a while on the track?

    Edit: like mentioned by Casey here
    Last edited by Sessionerror; 09-10-2015 at 09:05.
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  3. #3
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    Quote Originally Posted by Sessionerror View Post
    Will this "little" announcement fix the Dip & Flip Bug, every car is suffering from after a while on the track?

    Edit: like mentioned by Casey here
    As far as our testing shows, yes. We're certainly very keen to see the feedback on this once the patch has been out a while.

  4. #4
    WMD Member Yorkie065's Avatar
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    Quote Originally Posted by Stephen Viljoen View Post
    As far as our testing shows, yes. We're certainly very keen to see the feedback on this once the patch has been out a while.
    So has this been applied to all cars or just the 320 Turbo for testing? Would be very useful and make it a lot easier to test if it was the former as people are starting to get more of an idea of when to expect it and when to look out for when running in a car they frequently use and understand.
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  5. #5
    SMS Elmo's Avatar
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    Quote Originally Posted by Yorkie065 View Post
    So has this been applied to all cars or just the 320 Turbo for testing? Would be very useful and make it a lot easier to test if it was the former as people are starting to get more of an idea of when to expect it and when to look out for when running in a car they frequently use and understand.
    This fix affects all cars. Examples for the Dip and Flip bug can be found here.

    The wandering we found on the 320 seemed to have the same root cause like the D&F.
    Before posting a problem, make sure to check our Known Issues Threads: PC / PS4 / XB1

  6. #6
    Superkart Pilot Sessionerror's Avatar
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    That's absolutely great news and I'm really excited to hear about it!

    I hope this has really been the root of the Dip & Flip bug and no one is able to reproduce the bug anymore If so, thank you SMS!

  7. #7
    Superkart Pilot satco1066's Avatar
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    Maybe the line was forgotten, or some of the fixes have a global influence to this.
    Any news for the replay bug. ( not starting cars, wrong cars and liveries in replay)
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  8. #8
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    Hi SMS,

    I am writing this because I can see there are some notes on the new Aston DLC vehicle included in the coming PC patch 5.0 pre-release notes, which i guess consoles version patch will be released not for long, I just want to report this to you that until now Hong Kong PSN region (Hong Kong PS4 users) still hasn't got the Mojave track + Free Car + New Aston Martin DLC yet, we are fans of your masterpiece and we are willing to pay for any kind of DLC including all livery packages which incurred costs, but seems Hong Kong people now were being forgotten, can you please look into this? Or should we ask Bandai Namco instead? Can you give us some hints on who we should contact if so...?
    Last edited by LotusTeam; 09-10-2015 at 10:05.

  9. #9
    Superkart Pilot Beatminister's Avatar
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    What about the "glue puddles" in the upper lane of Mojave Outer Ring?
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  10. #10
    WMD Member Yorkie065's Avatar
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    Quote Originally Posted by Elmo View Post
    This fix affects all cars. Examples for the Dip and Flip bug can be found here.

    The wandering we found on the 320 seemed to have the same root cause like the D&F.
    I owe you another beer! I owe the rest of the studio a beer too!!

    This is going to be one hell of an expensive round! haha :P
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