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Thread: Project CARS Xbox One Patch 5.0 Release Notes

  1. #1
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    Project CARS Xbox One Patch 5.0 Release Notes

    Hi all,

    We just got confirmation that the Xbox One patch 5 is going live today, and with that, here are the release notes.


    Project CARS – Xbox One Patch 5.0 – Release notes

    Online
    * Enforce fixed (default) setups – fixed cases where enabling this would still allow players to use custom setups. Enabled the player's custom controller settings to still be used when using fixed setups.
    * Mojave layouts – fixed an issue where, if the host were disqualified, it would force end-of-race for everyone.
    * Fixed an issue with tyre choices being ignored during pit stops.
    * VOIP – stability updates.
    * Fixed an issue where the player could get stuck on the Session Results screen if signing out and signing back in during a Practice session.

    Physics & AI
    * Improved AI behaviour in pit lanes to further reduce cars hitting the pit walls when driving out of the garages.
    * Fixed an issue where cars under AI control would struggle to drive correctly on tracks with high banking.
    * Fixed an issue where some car parts that were dislodged during a collision would not be removed when the track is cleared.

    Career
    * Fixed an issue where the maximum amount of contract and invitation emails could be exceeded with DLC installed, resulting in the player not being notified of newly unlocked contract offers and invitational events.

    Controls
    * Fixed a bug on the splash screen where the controller used to press the A Button to start was not selected as the current controller.
    * Logitech G920 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
    * Logitech G920 – fixed an issue with the gearshift mapping.
    * Removed default assignments for wipers and lights, as this was disabling the wipers/lights turning on automatically when it started raining or got dark.

    Tracks
    * Nürburgring GP, Sprint, Sprint Short – fixed an issue that caused issues for cars pitting in the first pit spot.
    * Nordschleife – fixed an issue that caused cars to get stuck against the pit wall when driving in the pit lane.
    * Nürburgring Sprint Short – fixed a cut track issue at the NGK Chicane.
    * Barcelona GP – fixed cut track issue when entering the pit lane.
    * Watkins Glen – improved overall track performance to address frame rate drops in certain areas.

    Vehicles
    * Aston Martin Vantage GTE – tweaked cockpit exposure to work better with rainy conditions.
    * Aston Martin DBR 1-2 – set the car up so that the steering wheel remains in a static state when the user chooses the ‘hide wheel’ option, so that the user can still read the vital info displayed on the wheel.
    * Aston Martin DBR1 1959 – fixed an issue where the wrong helmet was displayed when using Helmet View, tweaked inertia and roll stiffness to improve collision behaviour.
    * Audi 90 IMSA GTO, Audi R8 V10 plus, Ruf Rt 12R – fixed an issue where the KERS bar would appear on the HUD of these cars, even though they don’t have KERS.
    * BMW 320 Turbo – fixed an issue where the car would start 'wandering' in straight lines after a few laps.
    * Bentley Continental GT3 – updated engine and minimum ride height to match latest; mapped real world balance of performance; updated gearbox ratios to current FIA specifications, putting it more in line with the other GT3 cars.
    * Ford Mustang GT – improve braking power to better match the car's weight.
    * Ginetta G40 – partial fix for front tires overheating if pressure goes over 1.8bar.
    * Historic Lotus Formula cars – improved the Helmet View exposure settings
    * Lotus 98T – fixed an issue with missing bodywork in the cockpit
    * Mercedes C Class DTM – adjusted steering wheel shift lights to better match the engine's power band.
    * Ruf CTR – changed to a more durable brake pad for track use and added an optional brake duct to help control temperatures at slow tracks.
    * Mitsubishi Evo-X – improved engine sound quality.

    GUI & HUD

    * Display correct message when trying to toggle assists when assists are disabled.
    * Changed the displayed values for Lateral and Longitudinal weight bias, to make it more intuitive.
    * Fixed an issue with bad Text spacing on the Telemetry screen.
    * Fixed various issues with the HUD gearshift indicator during replays.
    * Fixed an issue where making real time changes to the stability control would display incorrect information.
    * Fixed an issue where the in-game Standings screen ‘Lap time’ was cleared too soon.

    General
    * Fixed an issue where the ‘Sync to Race’ option was unavailable when configuring Weather Progression.
    * Fixed an issue where the Best Driving Line assist appeared in the rear view mirrors.
    * Localisation – added ‘United Arab Emirates’ used by Lykan to non-English language sets.
    * Fixed an issue with Quick Race Weekend, where running Qualifying and Race without a Practice session would cause the Qualifying session rules to not work correctly.
    * Fixed a case where the ‘One more for the road’ achievement would not unlock correctly.
    * Fixed an issue where the player could still toggle driving assists on via buttons, even when driving assists was disabled.
    * Fixed an issue where the external driving camera would clip through the track on steep banking.
    * Fixed an issue with random cloud ‘popping’ in and out of view.
    * Fixed an issue with clouds disappearing when using time acceleration.
    * Fixed a render timing issue that would at times cause a black screen when the processor is under heavy load.
    * Fixed an issue that caused the player’s view to switch from helmet camera to cockpit camera during pit stops.
    * Fixed an issue where the ambient car shadow appeared with a solid outline in night races.
    * Fixed an issue where events sometimes do not download from global storage.

  2. #2
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    GT5 Pilot Dynomight Motorsports's Avatar
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    @Bealdor, can you explain how the Sync to Race Weather works? is it 4 slots one for each session, provided there are 4 sessions? Curious as to how that works. Can you tell me if the Real Time Weather works after Patch 5.0. I heard that Weather progression was resetting after 5.0.
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  5. #5
    WMD Member Raven403's Avatar
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    Quote Originally Posted by Dynomight Motorsports View Post
    @Bealdor, can you explain how the Sync to Race Weather works? is it 4 slots one for each session, provided there are 4 sessions? Curious as to how that works. Can you tell me if the Real Time Weather works after Patch 5.0. I heard that Weather progression was resetting after 5.0.
    Doesnt work with Multiple Sessions Dynomight

    But it works like this.

    if its a 20 minute race, with 4 slots, each slot is 5 mintues long.

    It doesnt work with multiple sessions though, so i wouldnt recommend using it with a full race weekend

    and yes after every advance to next session the Time of Day and Weather will reset to whatever you have it set to Start to. So every session will reset to say, 1pm with Clear weather every time
    Last edited by Raven403; 22-10-2015 at 12:30.
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    Moderator +WMD 1/2 Member Roger Prynne's Avatar
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    Quote Originally Posted by Dynomight Motorsports View Post
    @Bealdor, can you explain how the Sync to Race Weather works? is it 4 slots one for each session, provided there are 4 sessions? Curious as to how that works. Can you tell me if the Real Time Weather works after Patch 5.0. I heard that Weather progression was resetting after 5.0.
    For example... if you have an hour long race and 4 weather slots on sync to race with real time, the weather would change roughly every 15 mins.
    Last edited by Roger Prynne; 22-10-2015 at 12:32.
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  7. #7
    Moderator Bealdor's Avatar
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    Quote Originally Posted by Dynomight Motorsports View Post
    @Bealdor, can you explain how the Sync to Race Weather works? is it 4 slots one for each session, provided there are 4 sessions? Curious as to how that works. Can you tell me if the Real Time Weather works after Patch 5.0. I heard that Weather progression was resetting after 5.0.
    Weather system explained: http://forum.projectcarsgame.com/sho...=1#post1146514

    As the others already said, "sync to race" doesn't work with pre race sessions.

    Edit: Please continue the weather discussion in the thread I linked.
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  8. #8
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    any idea how big the patch is

  9. #9
    WMD Member Raven403's Avatar
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    Quote Originally Posted by Sean Reinhardl View Post
    any idea how big the patch is
    1.1 gigs I Think? correct me if Im wrong. Cant remember if thats the exact size when it downloaded from steam

    edit: Was wrong, was corrected 2.3
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  10. #10
    GT5 Pilot inthebagbud's Avatar
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    Quote Originally Posted by Dynomight Motorsports View Post
    @Bealdor, can you explain how the Sync to Race Weather works? is it 4 slots one for each session, provided there are 4 sessions? Curious as to how that works. Can you tell me if the Real Time Weather works after Patch 5.0. I heard that Weather progression was resetting after 5.0.
    Try this post http://forum.projectcarsgame.com/sho...her-slots-work
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