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Thread: Project CARS PC Patch 6.1 Release Notes

  1. #1
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    Project CARS PC Patch 6.1 Release Notes

    Hi guys,

    We just rolled out a patch on the PC with the following content:


    PC Patch 6.1 Release notes

    Online - Implemented a work-around that should fix the issue where at times only two peer-to-peer lobbies would appear in the browser.
    Online - Reworked the dynamic race-end timer feature. In public races, the timer is 75% of the slowest moving car's lap time. In private races and passworded public races, the timer is 150% of slowest moving car's lap time.
    Other - UDP integration (Tim will post further details in his dedicated thread covering this topic)

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    WMD Member c172fccc's Avatar
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    GT5 Pilot chig88's Avatar
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    Quote Originally Posted by Stephen Viljoen View Post
    Hi guys,

    We just rolled out a patch on the PC with the following content:


    PC Patch 6.1 Release notes

    Online - Reworked the dynamic race-end timer feature. In public races, the timer is 75% of the slowest moving car's lap time. In private races, the timer is 150% of slowest moving car's lap time.
    Hate to be the one to ask, but is this coming to consoles as well?
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  4. #4
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    wow...my 6.0 is already feeling old lol

    Based on this, I think it will come to consoles:

    Other - UDP integration (Tim will post further details in his dedicated thread covering this topic)

  5. #5
    WMD Member Dmitry Afanasyev's Avatar
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    Quote Originally Posted by chig88 View Post
    Hate to be the one to ask, but is this coming to consoles as well?
    Probably not. Just 1 not very important fix for all platforms. Others are PC only
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  6. #6
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    I'm not a PC gamer but you have to hand it to WMD, the community spoke and WMD listened.
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  7. #7
    Superkart Pilot Stocky's Avatar
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    Thanks guys.

    Our League plays on a public server with password, but I think 75% should now be enough.

    We'll see at our League race tonight at Bugatti.
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  8. #8
    Forum Whore Tom Curtis's Avatar
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    Quote Originally Posted by chig88 View Post
    Hate to be the one to ask, but is this coming to consoles as well?
    We can't hotfix on consoles due to Certification. But this and the UDP changes will make it into the 7.0 console patch.

  9. #9
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    Quote Originally Posted by Stocky View Post
    Thanks guys.

    Our League plays on a public server with password, but I think 75% should now be enough.

    We'll see at our League race tonight at Bugatti.
    Post-race timer for a password-protected public lobby is 150%, so the same as private lobbies.
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  10. #10
    Forum Whore Tom Curtis's Avatar
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    Quote Originally Posted by Stocky View Post
    Thanks guys.

    Our League plays on a public server with password, but I think 75% should now be enough.

    We'll see at our League race tonight at Bugatti.
    Passworded publics will use the same timer as private. So will be 150% in this case.
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