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Thread: Project CARS PC Patch 6.2 Release Notes

  1. #21
    WMD Member NuclearPenguin's Avatar
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    I just want to make sure, is the popular custom race engineer going to be ok?

  2. #22
    WMD Member Mahjik's Avatar
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    Guys.. What these "Anti-Cheat" programs do is look for "reported" programs running in memory or program space at the same time as a Steam game which supports VAC. Unless the program is reported and accepted a "cheat" by Valve, then VAC won't flag it.
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  3. #23
    WMD Member BullWinkle's Avatar
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    Quote Originally Posted by ahf74 View Post
    Thanks Bullwinkle, actually I have version 6.2, which strikes me in the game in the bottom left me figure 6.1

    if I create an online game, the symbol VAC does not appear as in other rooms.
    My version number is the same.,it just hasn't been updated on the UI screen as of yet.,probably next patch be more accurate.
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  4. #24
    Kart Driver ahf74's Avatar
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    Thanks again Bullwinkle, and know that when I create an online game not me VAC symbol appears

  5. #25
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    Who is responsible for the german translation. Speigel instead Spiegel, is this serious?



  6. #26
    WMD Member Schadows's Avatar
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    Quote Originally Posted by 3800racingfool View Post
    Mods = Should be OK (but use at your own risk.)
    I'm afraid mods might not be OK. If you tweak the car stats, or use a modded car (which could be of already existing in the game) with stats way above the rest of the car class, that would result in cheat.

    But the good thing here is even if mods are detected as a cheat, people with mods can still play together (and be joined by people without but coucious the other might have)
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  7. #27
    Kart Driver
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    Quote Originally Posted by Stephen Viljoen View Post
    Project CARS now support VAC, Steam's anti-cheat system. If it detects that players are using external cheat mechanisms in mulitplayer such as 3rd party hacking tools, it will permanently ban them from joining "secure" multiplayer sessions in the future. A secure session is identified with a VAC shield icon displayed in the Online Browser. Slightly Mad Studios can also temporarily or permanently ban players from secure multiplayer.

    Administrators of dedicated servers can choose whether the server is secure or not in the config (defaults to secure), and peer to peer sessions are created as secure by default, unless a VAC-banned player creates them, then they are insecure.
    So can i turn off the peer to peer default? I have friends who have VAC bans from CS 6.1 from over 8 years ago and they cant join my rooms. Dedi can be turned off but can we for p2p?

    Im currently hosting a room and it says its VAC enabled in the lobby screen, when im host for that room my friend cant join, so i leave the room and someone else in my clan becomes host, (hes also not got any VAC bans on record) Then my friend with VAC ban can join, once i rejoin the session it kicks him from the room. Why is this and how is this ok?
    Last edited by NuNu2; 02-12-2015 at 16:31.

  8. #28
    WMD Member Schadows's Avatar
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    Shouldn't your "banned" friends create the room, and then you can join?
    I though "clean" players can join any session (whereas "banned" players can only join session with VAC disabled)
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  9. #29
    Kart Driver
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    Ok so new update on this, it kicks people who dont even have VAC bans on record, i created a room and people join, someone leaves to choose a different car, he then cant rejoin because it keeps kicking him. So i leave the session passing host to someone else in clan and he can join, then i get kicked when i try rejoining. What is wrong with VAC to be doing this.

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