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Thread: Project CARS PS4 Patch 7.0 Release Notes

  1. #1
    Game Director/Designer
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    Project CARS PS4 Patch 7.0 Release Notes

    Hi all,

    The PS4 patch is rolling out today. Here are the release notes for the patch.

    Project CARS – PS4 Patch 7.0 – Release Notes


    Online
    • Reworked the dynamic race-end timer feature. In public races, the timer is 75% of the slowest moving car's lap time. In private races and passworded public races, the timer is 150% of slowest moving car's lap time.


    Physics & Tyres
    • Neutralized the top speed advantage of running zero camber on many tires.
    • Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.
    • Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as it was creating a strong low-speed FFB buzz.


    Controls
    • Update to latest Fanatec SDK, Re-instated 2nd DPAD support for CSRE based on latest SDK functionality


    Career
    • Corrected the German name for the LMP3 UK Semi-Pro Championship


    Tracks
    • Rouen Short – Reworked the AI paths around the hairpin area to try and keep the historic cars from running up the hill on exit when in tight packs.


    Vehicles
    • Repositioned the cockpit camera view to a proper center point for a number of vehicles that were reported to be incorrectly positioned.


    Audio
    • Lotus 40 and 49 - Rebalanced the AI vehicle volume.


    General
    • Fixed various game crash issues reported by customers.


    UDP streaming support
    overview
    The UDP stream extension has been developed to allow 3rd party app developers the opportunity to receive telemetry data from the game. It is based mainly on the ‘Shared Memory API’ with a number of extensions to transmitted data.
    The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be selected between off and 1-9. The number represents the UDP streaming data rate as follows:
    UDP off
    UDP 1 60/sec (16ms)
    UDP 2 50/sec (20ms)
    UDP 3 40/sec (25ms)
    UDP 4 30/sec (32ms)
    UDP 5 20/sec (50ms)
    UDP 6 15/sec (66ms)
    UDP 7 10/sec (100ms)
    UDP 8 05/sec (200ms)
    UDP 9 01/sec (1000ms)
    The stream is sent to a broadcast address (255.255.255.255) on port 5606.

  2. #2
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    Thanks

  3. #3
    Superkart Pilot hitmanvega's Avatar
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    Great...!!
    Thrustmaster T300rs,T3pa pedal set,40 inch led, G-forcesim seat, ps4 2.0 headset , T8Ha shiter

  4. #4
    GT5 Pilot Sum Dixon-Ear's Avatar
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    2nd joystick is back for the CSR Elite!!!

    I love you.
    Savoury69 - Fanatec CSLE-PS4/ClubSport F1 2018 Rim/ClubSport V3 Pedals - Samsung QE65Q8CNATXXU - Saor Alba
    The following 3 users likes this Post: Mascot, Sankyo, yomeyame


  5. #5
    Superkart Pilot azidahaka's Avatar
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    Is there a list with an in depth description of the various apps that can use UDP stream?

    The one on the main page is very lacking.

  6. #6
    Superkart Pilot
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    Great work guys.

    Shame still no weather fix. maybe in the next patch?

  7. #7
    Superkart Pilot
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    5.8 gig, that's huge for a tweak to the tyre physics and to fix a typo for the Germans.

    While your around Stephen, would you care to elaborate on changes to the tyre's in this update? It seems to be a hot topic of debate of late with no real official input.
    Last edited by Deadzone; 14-12-2015 at 09:41.
    DS4 SETTINGS- Mode 2,on,on,off. All deadzone's-0, SteeringSen-10, ThrottleSen-50, BrakeSen-50, ClutchSen-50. SpeedSensitivity-45, Controller FS-50.

  8. #8
    WMD Member JohnSchoonsBeard's Avatar
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    Quote Originally Posted by azidahaka View Post
    Is there a list with an in depth description of the various apps that can use UDP stream?

    The one on the main page is very lacking.
    These are the ones I know about.

    At the moment it's just pcars dash that's been updated on Android. I believe it might be possible to use Crew Chief with the ps4 data stream if you run it on a PC. An android version of that is in the works too.

    HUD Dash will be updated soon too.
    There may be others working on their apps but those are the ones I've heard about
    CRAP pCARS Club organiser

    Project CARS setup: PS4 Pro, T300RS wheel, T3PA pedals, TH8A Gear stick or DS4, PSVR in large cinematic mode or UHD 55" Samsung (HDR) TV (UE55KS7000), pCARS Dash, Crew Chief, RS Dash, Sony STR DH 810 AV amp (7.1) or Turtle Beach DSS 7.1 surround processor and px22 headphones, Bluetooth keyboard.
    The following user likes this Post: SkyyJuice


  9. #9
    Superkart Pilot Scuderia Paul's Avatar
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    Keep up the good work sms.

    I'm really looking forward to trying out the UDP steam soon.

    I was hoping to see fixes, for admittedly minor issues, such as our car resetting to P30 LMP1 after restarting the game after quitting while having a DLC car or circuit selected.

    Hopefully for v8.00 we can save our preferred livery for cars too.

    Quote Originally Posted by Deadzone View Post
    5.8 gig, that's huge for a tweak to the tyre physics and to fix a typo for the Germans.
    5.8GB? Are you sure that's not the cumulative total of all updates to date?
    Last edited by Scuderia Paul; 14-12-2015 at 10:00.
    The following 2 users likes this Post: cmch15, VelvetTorpedo


  10. #10
    Superkart Pilot
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    Quote Originally Posted by ChrisK View Post
    agreed. whats with the size when we basically get sweet FA ?
    I guess it includes the next lot of DLC. I wish the updates didn't have to include new content, but I can understand why it is done this way.
    DS4 SETTINGS- Mode 2,on,on,off. All deadzone's-0, SteeringSen-10, ThrottleSen-50, BrakeSen-50, ClutchSen-50. SpeedSensitivity-45, Controller FS-50.

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