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Thread: Project CARS Xbox One Patch 7.0 Release Notes

  1. #1
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    Project CARS Xbox One Patch 7.0 Release Notes

    Hi all,

    We just received word that the Xbox one Patch 7.0 and DLC has been approved by MS and that the patch will roll out today. So with that, here are the release notes.


    Project CARS – Xbox One Patch 7.0 – Release Notes

    Online
    • Reworked the dynamic race-end timer feature. In public races, the timer is 75% of the slowest moving car's lap time. In private races and passworded public races, the timer is 150% of slowest moving car's lap time.
    • Fixed an issue where sometimes session creation would fail after the console would lose and then regain connection to Xbox Live.

    Physics & Tyres
    • Neutralized the top speed advantage of running zero camber on many tires.
    • Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.
    • Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as it was creating a strong low-speed FFB buzz.

    Career
    • Corrected the German name for the LMP3 UK Semi-Pro Championship.

    Tracks
    • Rouen Short – Reworked the AI paths around the hairpin area to try and keep the historic cars from running up the hill on exit when in tight packs.

    Vehicles
    • Repositioned the cockpit camera view to a proper center point for a number of vehicles that were reported to be incorrectly positioned.

    Audio
    • Lotus 40 and 49 - Rebalanced the AI vehicle volume.

    General
    • Fixed various game crash issues reported by customers.

    UDP streaming support
    overview
    The UDP stream extension has been developed to allow 3rd party app developers the opportunity to receive telemetry data from the game. It is based mainly on the ‘Shared Memory API’ with a number of extensions to transmitted data.
    The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be selected between off and 1-9. The number represents the UDP streaming data rate as follows:
    UDP off
    UDP 1 60/sec (16ms)
    UDP 2 50/sec (20ms)
    UDP 3 40/sec (25ms)
    UDP 4 30/sec (32ms)
    UDP 5 20/sec (50ms)
    UDP 6 15/sec (66ms)
    UDP 7 10/sec (100ms)
    UDP 8 05/sec (200ms)
    UDP 9 01/sec (1000ms)
    The stream is sent to a broadcast address (255.255.255.255) on port 5606.

  2. #2
    GT4 Pilot Mascot's Avatar
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    Good luck chaps.
    980Ti & i5 6600k, Oculus Rift CV1, Fanatec CSW2.5, Porsche 918 RSR rim, Formula Carbon rim, BMW GT2 rim, CSS v1.5, Clubsport handbrake, CSP v3, Crew Chief through HMD, Sim Lab P1 cockpit, Sparco R333 seat, SFX-100 chassis mover motion platform, Buttkicker Gamer 2, Yamaha 5.1, 50" 4K TV, uncorked bottle of Glenmorangie
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  3. #3
    SMS Elmo's Avatar
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    Seems the thread was closed unintentionally. It is open again.
    The following 2 users likes this Post: Bavarian Turbo, NavyFlipper HUN


  4. #4
    WMD Member Bavarian Turbo's Avatar
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    nice to see that the Xbox Patch goes online so fast.

    I look forward Supersize on UDP and am curious how the tire temperature now behaves
    daSuperDad247 @Xbox Live (my main Platform)
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  5. #5
    Superkart Pilot Flat_out's Avatar
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    Thanks for the UDP support but worryingly not a lot of fixes!
    The following 2 users likes this Post: chig88, Konan


  6. #6
    Kart Driver NavyFlipper HUN's Avatar
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    Do not be greedy.

  7. #7
    GT5 Pilot chig88's Avatar
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    Quote Originally Posted by Flat_out View Post
    Thanks for the UDP support but worryingly not a lot of fixes!
    Yes. The cake is still crumbling but now it has a cherry on top.
    Wheel: Thrustmaster T300RS with Ferrari F1 Rim
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  8. #8
    Superkart Pilot Beltoon's Avatar
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    Quote Originally Posted by Bavarian Turbo View Post
    nice to see that the Xbox Patch goes online so fast.
    That is great indeed. Too bad it's because SMS tackles the small problems and chooses to ignore the bigger problems which spoil the game.
    The following 4 users likes this Post: Flat_out, Konan, luminox, P1ckN1cker2406


  9. #9
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    Tnx. Steve for the update. Some guys won't know this but its a public holiday in South Africa today and Mr. Viljoen still took the time to post the patch notes. Thank you sir ��
    The following 4 users likes this Post: amazed, hitmanvega, Konan, Stephen Viljoen


  10. #10
    Superkart Pilot
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    Quote Originally Posted by Stephen Viljoen View Post
    • Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.
    I'll ask the exact same question here again, because I asked when the PC Patch notes came out and got grief for doing do ...

    Is the above change an acceptance from SMS that the updated tire model introduced in Patch 6, was a step too far and caused far too many over heating problems (in GT3 especially)???
    I ask because myself and quite a few others using a controller were told "nothing was wrong" and to "adjust our driving style" due to the tires overheating after 3 or 4 laps .. and not just by other forum members, Casey I seem to remember basically told us that was the way it was now (after patch 6) and that was that.

    I (and many others) were made to feel like it was us and not a problem with physics and if this specific change was made to adjust that, I for one would like an apology after trying to give constructive feedback, only to have it thrown back in my face.
    The following 5 users likes this Post: baznitch, dpd1975, Flat_out, grrrillapmp, Konan


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