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Thread: Oculus Rift CV1 Discussion

  1. #1
    WMD Member John Hargreaves's Avatar
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    Oculus Rift CV1 Discussion

    Today's the day for the pre orders to begin, so I'll start this thread to keep the clutter out of the DK2 thread.

    So, anyone looking forward to this one?
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    GT5 Pilot Silraed's Avatar
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    I haven't been keeping up with VR news since I tried and was disappointed with one of the older Oculus dev kits. Do we know what price bracket they are aiming to hit yet?
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    WMD Member John Hargreaves's Avatar
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    We soon will do

    https://www.oculus.com/en-us/

    I'm looking at it like buying a new television rather than a games peripheral, I think we'll be looking at the same sort of price as a mid range decent TV.
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  4. #4
    GT5 Pilot Silraed's Avatar
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    That will be pretty pricey for Australian's then.
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  5. #5
    WMD Member John Hargreaves's Avatar
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    Australians don't need tellies, they have sunshine and can go outdoors
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  6. #6
    WMD Member RomKnight's Avatar
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    Oculus being the the only player in the market ATM i'll wait before jumping into it. At least until Vive that looks promising. Nothing like competition :P
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    WMD Member Invincible's Avatar
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    Does anyone know which resolution the CV1 will have? I can't find certain stats, only assumptions.

    So far it looks really promising, but with the new Pascal GPU's around the corner, I think that 1080p won't cut it anymore for me.
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    WMD Member John Hargreaves's Avatar
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    I think there will be some stuff coming out of CES this week, so we'll probably get more info in the next 24 hours
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    WMD Member MrPix's Avatar
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    Quote Originally Posted by Invincible View Post
    Does anyone know which resolution the CV1 will have? I can't find certain stats, only assumptions.

    So far it looks really promising, but with the new Pascal GPU's around the corner, I think that 1080p won't cut it anymore for me.
    I saw one of the oculus connect 2 vids somewhere recently and they said it was 2 screens, each 1080x1200 @ 90hz making a total of 2160x1200 pixels to draw for the graphics card which is 2.5MP @ 90hz. This should be a breeze for most high end GFX cards. I run at 4K (8MP) and easily breach 60fps on all my games/sims with almost all settings Ultra or very high so dropping to approx. 1/3 of the pixels should easily breach 90 fps at ultra settings. If you currently run 1080p on your monitor then this is 2MP approx. so if you can get > 113 fps now then you'll be in the right place for OR CV1.

    I'd be surprised if I'm wrong on this. (but would be happily surprised by a higher resolution!)
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  10. #10
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    Quote Originally Posted by MrPix View Post
    I saw one of the oculus connect 2 vids somewhere recently and they said it was 2 screens, each 1080x1200 @ 90hz making a total of 2160x1200 pixels to draw for the graphics card which is 2.5MP @ 90hz. This should be a breeze for most high end GFX cards. I run at 4K (8MP) and easily breach 60fps on all my games/sims with almost all settings Ultra or very high so dropping to approx. 1/3 of the pixels should easily breach 90 fps at ultra settings. If you currently run 1080p on your monitor then this is 2MP approx. so if you can get > 113 fps now then you'll be in the right place for OR CV1.

    I'd be surprised if I'm wrong on this. (but would be happily surprised by a higher resolution!)
    Have you actually tried to run a Rift before? I think you are a bit too optimistic there

    It's not just about the resolution, as the Rift needs to render two separate images (one per eye, each with a slightly different angle). Also you need to make sure not to have any FPS drops while moving your head, especially if you move it really fast.

    With your setup you should be fine in general, but you will probably max out your CPU and maybe you even need to reduce some detail like removing spectators.
    Last edited by optimalspieler; 06-01-2016 at 12:09.
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