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Thread: Project CARS PC Patch 8.0 Release Notes

  1. #1
    Game Director/Designer
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    Project CARS PC Patch 8.0 Release Notes

    Hi all,

    The PC patch 8.0 will be rolling out today.


    Project CARS PC Patch 8.0 Release Notes

    Vehicles
    McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
    Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
    Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
    Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
    KTM X-Bow - Fixed clipping on the roof camera.

    Tracks
    Cadwell Park Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
    Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

    Physics, Tires and Setups
    Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
    Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

    Controllers
    Fixed OSW / DIY sim wheel driver crash in PID.DLL.

    GUI
    DLC cars and tracks will now remain selected between game sessions.
    Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

    UDP
    Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

    Render
    Fixed bloom not working correctly on any MSAA mode on PC.

    Oculus Rift
    Updated to Oculus SDK 0.8 SDK

  2. #2
    WMD Member resmania's Avatar
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    Thank you
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  3. #3
    GT4 Pilot Mascot's Avatar
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    No fix yet again for the Silverstone Classic pit prison?

    That is very disappointing.
    980Ti & i5 6600k, Oculus Rift CV1, PS4 Pro in BEAST MODE, Fanatec CSR Elite, Formula rim, GT2, GT2/PWTS Frankenwheel, Clubsport pedals V1, CSR Elite pedals, CSR shifters, modified Porsche shifters, 2x 10.1" Galaxy Tabs & 2x wheel-mounted iPhone 5s all running pCARS Dash, Crew Chief through Ixos speakers, FM3 Playseat cockpit, Escort RS Turbo Recaro seat, Buttkicker Gamer 2, Yamaha 5.1, 50" 4K TV, uncorked bottle of Glenmorangie
    The following 8 users likes this Post: Billdebaze, Boskapongen, Dmny, IJOJOI, Liquid7394, Paulo Ribeiro, phinn, rauf0


  4. #4
    WMD Member cluck's Avatar
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    Quote Originally Posted by Patch Notes
    DLC cars and tracks will now remain selected between game sessions
    It's a small thing but it makes me very happy. Thanks guys .
    PC Setup : Intel Core i5-3570K w/Arctic Cooling Freezer 13 Pro cooler (overclocked to 4.2GHz) // MSI GTX 980 Gaming GPU // Asus Xonar DX PCI-E soundcard // Gigabyte Z77X-UD5H motherboard // 4 x 4GB Kingston HyperX DDR3 2400MHz RAM // Fractal Design Newton R3 800W PSU // Windows 10 64-bit // Fractal Design Define R4 case w/5 cooling fans // Logitech G29 wheel // Fanatec Clubsport v3 Pedals // Thrustmaster TH8RS shifter // NEC 24" LCD 2470WNX 1920x1200 60Hz // Oculus Rift DK2 // GT Omega Cockpit Pro w/extra bracing //

  5. #5
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    A note on the Oculus Rift support - We're internally working with the post 0.8 SDK that will be released along with the headset. We have a bunch of updates and features in the works already, but due to the newer SDK only rolling out to the general public when Oculus releases the headset, the Project CARS Oculus Rift updates will also be released at that time, right when you guys will be receiving your shiny new CV1 headsets.

  6. #6
    Superkart Pilot danowat's Avatar
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    Physics, Tires and Setups
    • Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
    I'm a little confused, the heating issue was apparent on tyres, not just under inflated ones?

    Will this make the game playable for me again?
    The following 3 users likes this Post: eladku, IJOJOI, NoBrakes


  7. #7
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    Physics: Tyre heating physics reverted to patch 5 code, but with camber fix in place, to address extreme temperature drop-off in patch 7?
    i7 5820k @ stock (for now) | Gigabye X99 Gaming 5P | 16GB DDR4 3000MHz @2133 (for now) | Sapphire Nitro R9 390 | Fanatec GT3 RS v1 & Clubsport Pedals | Windows 10 home| Samsung 512GB NMVe | 512GB MX100 SSD | BenQ XL2730Z
    The following user likes this Post: rauf0


  8. #8
    Superkart Pilot
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    I think we might need a bit more clarification on the tire physics issue...
    The following 6 users likes this Post: artao, eladku, Mad LL, NoBrakes, Paulo Ribeiro, PWanHrai


  9. #9
    Superkart Pilot Boskapongen's Avatar
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    Quote Originally Posted by Mascot View Post
    No fix yet again for the Silverstone Classic pit prison?

    That is very disappointing.
    Agree.
    Fanatec CSW V2 / Rims: BMW M3 GT2 / F1 / P1 / ClubSport V3 Pedals + Brake Perf Kit / I7-5930K / MSI 1080ti GX / Asus X99-A / 32Gb Ram / XB1S / rSeat RS1 / Rift CV1
    The following user likes this Post: Billdebaze


  10. #10
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    GUI: Tyre temp HUD blue/green/red temperature zones adjusted so players know when to expect characteristics of overheating tyres to start kicking in, at the new much lower overheating temp?
    i7 5820k @ stock (for now) | Gigabye X99 Gaming 5P | 16GB DDR4 3000MHz @2133 (for now) | Sapphire Nitro R9 390 | Fanatec GT3 RS v1 & Clubsport Pedals | Windows 10 home| Samsung 512GB NMVe | 512GB MX100 SSD | BenQ XL2730Z
    The following user likes this Post: rauf0


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