Page 1 of 13 12311 ... LastLast
Results 1 to 10 of 129

Thread: Project CARS PS4 Patch 8.0 Release Notes

  1. #1
    Game Director/Designer
    Join Date
    Feb 2012
    Location
    Hermanus
    Posts
    209
    Platform
    PC

    Project CARS PS4 Patch 8.0 Release Notes

    Hi all,

    The PS4 patch 8.0 will be rolling out over the course of day, first in EU and later in US.


    Project CARS PS4 Patch 8.0 Release Notes

    Vehicles
    McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
    Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
    Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
    Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
    KTM X-Bow - Fixed clipping on the roof camera.

    Tracks
    Cadwell Park Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
    Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

    Physics, Tires and Setups
    Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
    Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

    Controllers
    Fixed long standing missing functionality in Thrustmaster PS4 implementation -- the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.

    GUI
    DLC cars and tracks will now remain selected between game sessions.
    Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

    UDP
    Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

  2. #2
    GT5 Pilot Mascot's Avatar
    Join Date
    May 2015
    Location
    Wales. Not WELSH Wales, but Wales nevertheless.
    Posts
    1,668
    Platform
    PS4
    You guys do know that Silverstone Classic has had a game-breaking issue with the pits ever since it was released, right?

    Click image for larger version. 

Name:	xnqg9.jpg 
Views:	1291 
Size:	69.2 KB 
ID:	225576

    Sorry - couldn't resist.
    Last edited by Mascot; 20-01-2016 at 09:56.
    PS4, Fanatec CSR Elite, Formula rim, GT2, GT2/PWTS Frankenwheel, Clubsport pedals V1, CSR Elite pedals, CSR shifters, modified Porsche shifters, 2x 10.1" Galaxy Tabs each running pCARS Dash, Crew Chief through Ixos speakers, FM3 Playseat cockpit, Escort RS Turbo Recaro seat, Buttkicker Gamer 2, Yamaha 5.1, Samsung 32" 1080p, uncorked bottle of Glenmorangie

  3. #3
    Superkart Pilot Marrrfooo's Avatar
    Join Date
    May 2015
    Location
    London
    Posts
    604
    Platform
    PS4
    I do appreciate the thread is not meant for the 'x/y/z is missing' stuff - but the above (Silverstone Classic pits) was, to most people's minds, a relatively easy solve? Any chance of any updates on what's gone on there?

    And can we assume that dear Casey will drop a physics-related post with regards to changes made to the tyre model for this patch - as indications were there were changes being made to marry up the best bits of the tyre/heat models in v5-7 for v8 and the notes don't really explain/expand upon it?
    PlayStation 4 | Thrustmaster T300RS (599xx), T3PA-Pro, TH8A | WheelStandPro Deluxe V2 | Astro A50's
    - All mistakes made under race conditions are my own and do not ever represent the mistakes of professional racing drivers!
    - All rubbish forums posts (and opinions contained therein) are my own.
    The following 6 users likes this Post: BigDad, Boskapongen, JohnSchoonsBeard, Mad LL, Mascot, Skanda-Five


  4. #4
    Kart Driver
    Join Date
    Jun 2015
    Location
    Fleetwood
    Posts
    47
    Platform
    PS4
    UDP
    • Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

    Does this mean the buttins/controls assigned on a dualshock 4 will work alongside a wheel...?

  5. #5
    Moderator Konan's Avatar
    Join Date
    May 2015
    Location
    Belgium
    Posts
    2,475
    Platform
    PS4
    Just tested the tyre fysics.....
    Formula rookie,Sakitto...qualifying....
    Tyres warmed up during lap 1...
    Started to rain....put on rain tyres...warmed up good...
    No more rain...continued on rain tyres...turned red after one dry lap...
    Looks all good to me,thanks SMS for this fix

  6. #6
    Superkart Pilot PureMalt77's Avatar
    Join Date
    May 2015
    Location
    Stuttgart
    Posts
    940
    Platform
    PS4
    Does the UDP package now tell which assists are currently available in the car? (ABS/TC/ST)?
    Until then, you are notified when an assist triggers, but not if they are N/A unless you map a button for it and press it or drive in a camera with Motec.
    PSN: PureMalt77
    Gear: T300RS | T3PA Pro | TH8A | PlaySeat Challenge | K810 | Wireless Headset 2.0 | pCars Dash | FFB
    Real Life: 2012 BMW 520d | 2012 Suzuki V-Strom 650A
    "If you no longer go for a gap that exists, you are no longer a racing driver" - Ayrton Senna

  7. #7
    Superkart Pilot
    Join Date
    May 2015
    Location
    Brooklyn, NY
    Posts
    191
    Platform
    PS4
    Quote Originally Posted by Konan View Post
    Just tested the tyre fysics.....
    Formula rookie,Sakitto...qualifying....
    Tyres warmed up during lap 1...
    Started to rain....put on rain tyres...warmed up good...
    No more rain...continued on rain tyres...turned red after one dry lap...
    Looks all good to me,thanks SMS for this fix
    Sounds promising so far! I've been waiting for this so I can continue my career...
    The following 2 users likes this Post: Konan, TheReaper GT


  8. #8
    Moderator Konan's Avatar
    Join Date
    May 2015
    Location
    Belgium
    Posts
    2,475
    Platform
    PS4
    Quote Originally Posted by Shogun613 View Post
    Sounds promising so far! I've been waiting for this so I can continue my career...
    For me the tyres do everything i wanted pre-patch 7.0 so far...so i'm a happy camper...lol

  9. #9
    GT5 Pilot Mascot's Avatar
    Join Date
    May 2015
    Location
    Wales. Not WELSH Wales, but Wales nevertheless.
    Posts
    1,668
    Platform
    PS4
    Quote Originally Posted by stoogie13 View Post
    UDP
    • Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

    Does this mean the buttins/controls assigned on a dualshock 4 will work alongside a wheel...?
    I believe one of the benefits is the reintroduction of the second joystick functionality on Fanatec CSR Elite Formula rims.
    PS4, Fanatec CSR Elite, Formula rim, GT2, GT2/PWTS Frankenwheel, Clubsport pedals V1, CSR Elite pedals, CSR shifters, modified Porsche shifters, 2x 10.1" Galaxy Tabs each running pCARS Dash, Crew Chief through Ixos speakers, FM3 Playseat cockpit, Escort RS Turbo Recaro seat, Buttkicker Gamer 2, Yamaha 5.1, Samsung 32" 1080p, uncorked bottle of Glenmorangie
    The following user likes this Post: stoogie13


  10. #10
    Superkart Pilot
    Join Date
    May 2015
    Posts
    497
    Platform
    PS4
    This tyre heating fix makes me very happy. The fact that the issue with saving setups to the DLC tracks has been fixed as well makes me ecstatic. Thank you all.

Similar Threads

  1. Project CARS PC Patch 6.0 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 381
    Last Post: 02-12-2015, 22:57
  2. Project CARS PS4 Patch 6.0 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 132
    Last Post: 01-12-2015, 12:43
  3. Project CARS PC Patch 6.1 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 81
    Last Post: 29-11-2015, 11:38
  4. Project CARS PS4 Patch 3.0 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 214
    Last Post: 30-08-2015, 18:34
  5. Project CARS PC Patch 3.0 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 258
    Last Post: 27-08-2015, 18:45

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •