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Thread: Difference in lap times PC versus PS4 using same wheel.

  1. #1
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    Difference in lap times PC versus PS4 using same wheel.

    Check out the lap time below of PC versus PS4 drivers.

    Would be nice to get some feedback on here from people who have Project Cars on both PC and PS4 and if their lap times are slower on the ps4 version too.

    Using the same wheel is the difference in feel night and day (better on PC) between each version?

    http://www.pistonheads.com/gassing/t...1514290&i=1580

  2. #2
    WMD Member RAVEracer's Avatar
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    Not sure why PS4 lap times are so slow there, I'm on PS4 and the best I've gotten so far is a 2:08.4 on hards and without changing gear ratios.

  3. #3
    WMD Member Jussi Viljami Karjalainen's Avatar
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    My guess is that at least partially lag on consoles is to blame, and I doubt there's anything SMS can do about it. All of the measurements I've ever seen done on console games total system lag times (from controller press to on-screen action) has been incredibly slow, the fastest games (fighting games usually) have been twice as laggy as pCARS is on my PC (over 80 ms for Killer Instinct and 85 ms for Ultra Street Fighter IV on consoles vs. ~40 ms for pCARS on my PC). This amount of latency isn't necessarily catastrophic, but it can definitely have a negative impact on the feel and responsiveness of your driving, often leading to unnecessary amounts of steering lock used through corners and could cause you to be slower as well.

    And indeed, it seems that there's something in the way these consoles are operating that seems to cause these issues, because no game so far has seemed to be able to get close to response times on the PC, I doubt SMS could do absolutely anything about it.
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  4. #4
    Superkart Pilot PureMalt77's Avatar
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    In the other hand I've seen some PS4 LB times blow away the best on Steam, but since not the same driver, is hard to compare anything. Check out one of the races we did recently: Zolder and the Mercedes C DTM, is almost 3s! Easy to see on PS4 as this car has the best times in its category. On Steam, well, you got a website!
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  5. #5
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    I have yet to see compelling evidence that this is true. Though I have seen a lot of people making the claim that there is a difference between platforms. A good place to look is the events. And from what I've seen it's the same or very similar laptimes on all platforms in those events.

  6. #6
    Superkart Pilot McKiernan's Avatar
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    All I know is I'm at least a second quicker on the PC version at Watkins Glen GP than I was on the PS4. I suspect that if there is any difference between consoles that the cause is what Jussi said above, input lag. I strongly suspect it was also input lag that were effecting tyre heating issues on consoles after patch 6.
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  7. #7
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    Thanks for the replies guys.

    Wish there was somebody on here who had both (PC and PS4) who could do a test though!!

  8. #8
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    I doubt thereīs such a handicap for console users, and if there is it is probable insignificant. Iīm a PS4 player and most times I have done a league race in a given combo, when I had a look at Steam Leaderboards afterwards I was either driving faster than top time, even if the cooling levels and tyre pressures had race day in mind instead of 1-lap pace.

    Surely if the PC game was faster per se that woudnīt ever be happening. But go figure, as someone said before, unless you put the same guy driving for a good while on both versions, you canīt be sure about anything.

  9. #9
    Superkart Pilot DreamsKnight's Avatar
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    it might be interesting if SMS will introduce a test for the input lag in Pcars2. obviously to adapt the entire input system to the personal lag.
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  10. #10
    WMD Member Jussi Viljami Karjalainen's Avatar
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    Quote Originally Posted by DreamsKnight View Post
    it might be interesting if SMS will introduce a test for the input lag in Pcars2. obviously to adapt the entire input system to the personal lag.
    I can't really think of a way to make an input lag test that doesn't rely on external gear (one that would be in any way sufficiently accurate at least), and I also can't really imagine what they could do about it that wouldn't make it worse. They could only delay it further, not speed anything up. In rhythm games that functionality is just there to sync the audio and video, but delaying the audio or FFB to an already delayed video in a racing sim wouldn't really help. =/
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