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Thread: Project CARS PC Patch 9.0 Release Notes

  1. #1
    Game Director/Designer
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    Project CARS PC Patch 9.0 Release Notes

    Hi all,

    We'll be rolling out the next PC patch today. Here is the list of changes.


    Project CARS – PC Patch 9.0 – Release Notes

    Vehicles
    • Aston Martin GTE - adjusted the AI suspension damper rates down to better handle curbs
    • BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position.
    • BMW 1M SW - Changed transmission to sequential, paddle shift to match the 3D model
    • BMW 2002 Turbo - Speed adjustments for player and AI for better match in the Vintage racing class.
    • Formula Renault 3.5 - Raised collision mesh and adjusted default setup for better curb behaviour. Adjusted various other setup items to make player drivability better. Upped tire temperature build-up to get the tires more in the optimum range to use more of the intended grip with the default tire pressures and setup.
    • Ford Escort, Mercedes 300SEL - Balanced the speeds better against the new BMW Stance Works car for the same class. Slight improvements in available grip through moving them into better optimum heat/grip range. AI speeds changed to match.
    • McLaren F1 GTR - Fixed an issue where parts of the car would clip through other parts when damaged.

    Tracks
    • Road America - New race line and corridor tweaking. The main goal was to keep the AI off the curbs so heavily, as with the massive alligator teeth here cause the stiffer car fits and lifting off the throttle.
    • Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.

    Tires
    • Reworked some vintage tires to get a better average temperatures increase, resolve severe flat spotting, localized overheating and too-easy punctures which were being reported.

    Audio
    • Ford Falcon – Reworked the vehicle sounds to a closer match of the real car.

    UDP
    • UDP - fix for PC joypad and steering wheel buttons not registering.
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  2. #2
    WMD Member IJerichoI's Avatar
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    Quote Originally Posted by Stephen Viljoen View Post
    Hi all,
    • BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position. Changed transmission to sequential, paddle shift to match the 3D model
    • BMW 2002 Turbo - Speed adjustments for player and AI for better match in the Vintage racing class.
    I think you mean the 1M in the bold part and the 2002 SW in the other one?

    Otherwise, nice patch, thank you very much!

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  3. #3
    WMD Member resmania's Avatar
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    Audio update! Sweet
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  4. #4
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    Still nothing regarding the multi-player replay bugs? Can we at least have a status update on that?
    anyhow. thanks for the tweaks .... tho I hesitate to call this a patch :\
    Thrustmater RGT w/clutch ... AMD FX6300, Cooler Master Hyper 212 Evo, MSI 970a-G43, GTX560 Ti, 16 gigs DDR3 1866 RAM, Win 7 Pro 64-bit on SSD (game on SATA)
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  5. #5
    Superkart Pilot Kunal_Racedriver's Avatar
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    Despite all the woes and whatever state project cars is finally left for, these monthly consistent updates sure deserve an appreciation.
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  6. #6
    GT5 Pilot Mascot's Avatar
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    Quote Originally Posted by Stephen Viljoen View Post
    • Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.
    Thank you!
    PS4, Fanatec CSR Elite, Formula rim, GT2, GT2/PWTS Frankenwheel, Clubsport pedals V1, CSR Elite pedals, CSR shifters, modified Porsche shifters, 2x 10.1" Galaxy Tabs each running pCARS Dash, Crew Chief through Ixos speakers, FM3 Playseat cockpit, Escort RS Turbo Recaro seat, Buttkicker Gamer 2, Yamaha 5.1, Samsung 32" 1080p, uncorked bottle of Glenmorangie
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  7. #7
    Moderator Bealdor's Avatar
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    Quote Originally Posted by Mascot View Post
    Thank you!
    HA! I just wanted to PM you about this but it looks like I don't need to anymore.
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  8. #8
    WMD Member Toxic's Avatar
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    Quote Originally Posted by artao View Post
    Still nothing regarding the multi-player replay bugs? Can we at least have a status update on that?
    anyhow. thanks for the tweaks .... tho I hesitate to call this a patch :\
    Hi Artao

    Are you referring to the Livery bugs?

    We run a league and were very frustrated about changes in car liveries ect during replays

    A work around we have is to restart our DS after our long 2 hour practice session, just before quali and the race sessions start.
    With people leaving and joining constantly during a practice session, the liveries on replays seemed to bug into the following sessions.
    Restarting the whole DS fixes it, our last events have seen perfect replays over 4 separate races.

    Steve (Toxic)
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  9. #9
    GT5 Pilot Mascot's Avatar
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    Quote Originally Posted by Bealdor View Post
    HA! I just wanted to PM you about this but it looks like I don't need to anymore.
    Ha ha..! Yes, it was a bit of a personal crusade for me, this one. I've been swapping PMs with Bruno over the past month or so, trying to help with replicating the issue and whatnot. Can't wait for this track to be opened up for 'proper' MP racing on the PS4, with pit stops and qualifying back on the menu. It's an absolutely superb racing circuit for multiplayer, it really is.
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  10. #10
    Superkart Pilot
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    Quote Originally Posted by Toxic View Post
    Hi Artao

    Are you referring to the Livery bugs?

    We run a league and were very frustrated about changes in car liveries ect during replays

    A work around we have is to restart our DS after our long 2 hour practice session, just before quali and the race sessions start.
    With people leaving and joining constantly during a practice session, the liveries on replays seemed to bug into the following sessions.
    Restarting the whole DS fixes it, our last events have seen perfect replays over 4 separate races.

    Steve (Toxic)
    In part yes, the livery bug. Moreso cars stuck on grid and not even being in the replay.
    Workarounds are all well and good, but shouldn't have to be done.
    Thrustmater RGT w/clutch ... AMD FX6300, Cooler Master Hyper 212 Evo, MSI 970a-G43, GTX560 Ti, 16 gigs DDR3 1866 RAM, Win 7 Pro 64-bit on SSD (game on SATA)
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