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Thread: Project CARS PC Patch 9.0 Release Notes

  1. #11
    WMD Member DinoM's Avatar
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    I tried to Formula Renault 3.5, Donington Park GP. This car still feels like floating. Bend prone to spinning on its own axis. The front wheels are constantly feeling they are in the air. The latter almost any car it felt. The front wheels do not have enough sense of weight that can be safely controlled cars.
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  2. #12
    Moderator Bealdor's Avatar
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    Quote Originally Posted by DinoM View Post
    I tried to Formula Renault 3.5, Donington Park GP. This car still feels like floating. Bend prone to spinning on its own axis. The front wheels are constantly feeling they are in the air. The latter almost any car it felt. The front wheels do not have enough sense of weight that can be safely controlled cars.
    Did you reset the car setup? Sometimes those changes don't apply correctly if you don't do this.
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  3. #13
    WMD Member Toxic's Avatar
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    Quote Originally Posted by artao View Post
    In part yes, the livery bug. Moreso cars stuck on grid and not even being in the replay.
    Workarounds are all well and good, but shouldn't have to be done.

    Yes I agree, but its a workaround.
    We no longrer have cars stuck on grid or missing either with this workaround.
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  4. #14
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    Quote Originally Posted by IJerichoI View Post
    I think you mean the 1M in the bold part and the 2002 SW in the other one?

    Otherwise, nice patch, thank you very much!
    Good catch, somehow lost an edit there. It should be:

    • BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position.
    • BMW 1M SW - Changed transmission to sequential, paddle shift to match the 3D model
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  5. #15
    WMD Member DinoM's Avatar
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    Quote Originally Posted by Bealdor View Post
    Did you reset the car setup? Sometimes those changes don't apply correctly if you don't do this.
    Thanks! I will try.
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  6. #16
    WMD Member fresquito's Avatar
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    My update is 100% finished but it's still doing some updating. I noticed this the other day in PC2 and had to reinstall the game to fix it. Have you cahnged the way the game updates or anything? I don't have this issue with other games.

    BTW, let's hope the bug where the TV camera in the finish line is changed for that of the pits from the moment you watch a car in the pits or retired to the garage on is fixed. That one should be really easy to reproduce (I don't know if it only happens in MP).
    Last edited by fresquito; 12-02-2016 at 11:28.
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  7. #17
    Kart Driver
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    Hey, I'd like to report a bug with a new patch. Changing field of view is broken, when you try to set it in camera options, it instantly sets itself to 0 FOV and can't be changed later. Ingame fov, actually, seems to be default, but it can't be changed with mapped FOV buttons



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    Last edited by khaki777; 12-02-2016 at 11:52.
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  8. #18
    Kart Driver
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    Vehicles
    • Aston Martin GTE - adjusted the AI suspension damper rates down to better handle curbs
    Hmm..still no fix for the too Bright track/environtment exposure setting when driving this in cockpit view (PS4) This still keeps me from driving this car :/ This issue MUST be fixed..
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  9. #19
    Superkart Pilot
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    Quote Originally Posted by Stephen Viljoen View Post
    Hi all,

    We'll be rolling out the next PC patch today. Here is the list of changes.


    Project CARS – PC Patch 9.0 – Release Notes

    Vehicles
    • Aston Martin GTE - adjusted the AI suspension damper rates down to better handle curbs
    • BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position.
    • BMW 1M SW - Changed transmission to sequential, paddle shift to match the 3D model
    • BMW 2002 Turbo - Speed adjustments for player and AI for better match in the Vintage racing class.
    • Formula Renault 3.5 - Raised collision mesh and adjusted default setup for better curb behaviour. Adjusted various other setup items to make player drivability better. Upped tire temperature build-up to get the tires more in the optimum range to use more of the intended grip with the default tire pressures and setup.
    • Ford Escort, Mercedes 300SEL - Balanced the speeds better against the new BMW Stance Works car for the same class. Slight improvements in available grip through moving them into better optimum heat/grip range. AI speeds changed to match.
    • McLaren F1 GTR - Fixed an issue where parts of the car would clip through other parts when damaged.

    Tracks
    • Road America - New race line and corridor tweaking. The main goal was to keep the AI off the curbs so heavily, as with the massive alligator teeth here cause the stiffer car fits and lifting off the throttle.
    • Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.

    Tires
    • Reworked some vintage tires to get a better average temperatures increase, resolve severe flat spotting, localized overheating and too-easy punctures which were being reported.

    Audio
    • Ford Falcon – Reworked the vehicle sounds to a closer match of the real car.

    UDP
    • UDP - fix for PC joypad and steering wheel buttons not registering.
    Thanks for your work.
    Can you try the cockpit view of Aston Martin GTE and you'll see a concern (excessive brightness). Can you do something for this?
    About Vantage GTE, can you make it more competitive to match with GT3 ?
    Thanks
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  10. #20
    Kart Driver
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    IMHO Pcars is far better than other more "unfinished games". Surely developers should do their best to resolve issues, the game itself deserves such treatment, and I am also confident in theyr pride. But again I want to say and send them a big THANK YOU !!

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