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Thread: Silverstone Classic 9.0 still broken...

  1. #1
    Superkart Pilot Boskapongen's Avatar
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    Silverstone Classic 9.0 still broken...

    Sorry SMS, track still broke, just on twitch, i was there to but got disconnected 3 times on 8 minutes, then it all crashed.
    As you can see, same as before, all in slowmotion in pits, then crash.

    Click image for larger version. 

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  2. #2
    Umer Ahmad
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    I've reported this to the developers. Thanks for the report.

  3. #3
    GT5 Pilot BigDad's Avatar
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    WTF . This is still an issue .
    When did this DLC come out ? I'm yet to have a race around Silverstone Classic .

  4. #4
    GT4 Pilot Mascot's Avatar
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    This is extremely disappointing after having confirmation that it was fixed in today's patch notes.
    I don't understand how it's not picked up during testing?
    Last edited by Mascot; 16-02-2016 at 09:38.
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  5. #5
    Superkart Pilot Photonmonkey's Avatar
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    Quote Originally Posted by Mascot View Post
    This is extremely disappointing after having confirmation that it was fixed in today's patch notes.
    I don't understand how it's not picked up during testing?
    Mascot, I am impressed with your control I know this is a big gripe of yours and yet you are as calm as a proverbial cucumber after finding out the fix isnt working, I wish a lot of other folk on here were as respectful

    On another note did you ever work out the cloud banding issues that we both experienced when night racing. I eventually realised it was all to do with my black level setting on my Sammy, I think you also mentioned you had a Samsung so wondering if it's the same for you. I had my PS4 on full RGB and my TV on 'low' for HDMI black level, once I changed it to 'normal' no more dodgy clouds
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  6. #6
    Moderator Sankyo's Avatar
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    Quote Originally Posted by Mascot View Post
    I don't understand how it's not picked up during testing?
    Because there's only 2 or 3 devs with a PS4. So if it's due to the number of people, number of pit boxes or certain pitboxes assigned, they'll probably not see it.
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  7. #7
    Moderator Bealdor's Avatar
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    Quote Originally Posted by Remco Van Dijk View Post
    Because there's only 2 or 3 devs with a PS4. So if it's due to the number of people, number of pit boxes or certain pitboxes assigned, they'll probably not see it.
    To add to that, those issues have to be repro'd on a dev kit, not on a customer console.
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  8. #8
    Superkart Pilot Boskapongen's Avatar
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    Quote Originally Posted by Remco Van Dijk View Post
    Because there's only 2 or 3 devs with a PS4. So if it's due to the number of people, number of pit boxes or certain pitboxes assigned, they'll probably not see it.
    Only 2-3 devs on PS4? Thats sounds not so smart if you look at sales per platform:

    PC : 6%
    XB1 : 31%
    PS4 : 63%

    http://www.nextpowerup.com/news/2092...counts-for-31/
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  9. #9
    GT4 Pilot Mascot's Avatar
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    Quote Originally Posted by Remco Van Dijk View Post
    Because there's only 2 or 3 devs with a PS4. So if it's due to the number of people, number of pit boxes or certain pitboxes assigned, they'll probably not see it.
    Quote Originally Posted by Bealdor View Post
    To add to that, those issues have to be repro'd on a dev kit, not on a customer console.
    Please let Bruno know that there are a bunch of us with PS4s who are still willing to continue testing these issues under different conditions if it helps ID the problem.
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  10. #10
    Superkart Pilot Boskapongen's Avatar
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    Quote Originally Posted by Mascot View Post
    Please let Bruno know that there are a bunch of us with PS4s who are still willing to continue testing these issues under different conditions if it helps ID the problem.
    We can also try again tonight, if it let us stay connected until race starts.....
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