This is the introduction for a series of upcoming videos where IŽll try to debug all the little details that set apart average and fast drivers, the so called "aliens". Even if this content will be created using Project CARS, the lessons will apply to any game that takes itself semi-seriously and provides a decent handling model.
I bet some viewers are already familiar with all the content I want to cover -I had the pleasure to share track with some of them already-, but I also bet a majority out there will learn at least a detail or two that they can use to boost their pace over the course of the series. At least that will be the target!
I leave you with the intro, and IŽll keep updating this as chapters are completed. I hope it helps!