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Thread: Project CARS PS4 Patch 10.0 Release Notes

  1. #1
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    Project CARS PS4 Patch 10.0 Release Notes

    Hi all,

    The PS4 patch is going live today, and here are the notes to go with it...


    Project CARS – PS4 Patch 10.0 – Release Notes

    Vehicles
    • Aston Martin - DBR1-2, Vantage GTE, Vantage GT12: Tweaked cockpit exposure to better balance the world brightness when driving in cockpit view.
    • Ford Falcon FG - Made the in-cockpit steering wheel static when disabled so that the digital display is still visible.
    • Ford Fusion Stockcar - Fixed a damage issue, tweaks to setups so car is less likely to go on two wheels.
    • Dallara DW12 Indycar - Tweaks to setups so car is less likely to go on two wheels.

    Controllers
    • Controllers - Updated the Fanatec support code to ensure the Fanatec handbrake peripheral works correctly when either connected via the USB adapter or the pedals to the wheel.

    Pitstops
    • Fixed an issue where, if the player pits on the final lap and only closes the pit board after crossing the place in the pitlane where the finish line is (but before the post-race screen comes up), the race would fail to end.


    Mod edit:

    Quote Originally Posted by Joseph Barron View Post
    Hello everyone. The latest game update for Project CARS on PlayStation 4 has been released today.

    It includes some changes to the way the disconnection error messages are displayed. From now on, there are specific error messages for several potential causes of this issue. Therefore, if you get disconnected over the Easter weekend, please share with us the exact text of the error message (including punctuation) that you see, or ideally post a screenshot of it in this thread. This will help our team to understand more about the problem.

    We will keep you up-to-date about our progress. In the meantime, please post in this thread with the exact details of any error messages that you may experience.
    Last edited by Bealdor; 24-03-2016 at 10:58.

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    Time for your monthly update from Bealdor

    Quote Originally Posted by Bealdor
    Just a small heads up, we are NOT discussing what is NOT in the patch. Comments of this nature will be moved to an appropriate thread or removed entirely
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    My heart leapt when I saw 'pitstops', but alas. The pain is real.
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    I note in the 9.0 PS4 Patch notes it said:

    • Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.

    However there is another very similar issue where you qualify at the same track in multiplayer then the race is set to start and the game slows down to less than 1 fps and ultimately you can't race. Is this going to be fixed?

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    7.3 gigs for this ?
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    Moderator Bealdor's Avatar
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    Quote Originally Posted by tonyyeb View Post
    However there is another very similar issue where you qualify at the same track in multiplayer then the race is set to start and the game slows down to less than 1 fps and ultimately you can't race. Is this going to be fixed?
    They are still working on a fix for this. The community did great work with collecting info, so this one hopefully gets fixed soon. For more info check out this thread.


    Quote Originally Posted by BigDad View Post
    7.3 gigs for this ?
    Should be 1.8GB.
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    7.3 gig?? Oh god they're getting bigger!! My poor 10gig limit is coming under pressure!!

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    Quote Originally Posted by BigDad View Post
    7.3 gigs for this ?
    The patch sizes bare no relation to the amount of fixes included. If small updates are made to a track, then the whole track has to be downloaded again. Same with the cars and other content. It all adds up quite quickly.

    EDIT : Remember, also, that the patch includes the upcoming DLC content so that is additional data on top of the rest.

    EDIT : I've been eel'd. Apparently it should only be 1.8GB - see Bealdor's post 2 posts above this one.
    Last edited by cluck; 24-03-2016 at 10:07.
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    Quote Originally Posted by cluck View Post
    The patch sizes bare no relation to the amount of fixes included. If small updates are made to a track, then the whole track has to be downloaded again. Same with the cars and other content. It all adds up quite quickly.
    Xbox and PC patches were not this big? Ps4 is always around 6gb..
    Last edited by Tomcul; 24-03-2016 at 10:18.

  10. #10
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    Quote Originally Posted by Bealdor View Post
    They are still working on a fix for this. The community did great work with collecting info, so this one hopefully gets fixed soon. For more info check out this thread.




    Should be 1.8GB.
    Quote Originally Posted by Tomcul View Post
    7.3 gig?? Oh god they're getting bigger!! My poor 10gig limit is coming under pressure!!
    Quote Originally Posted by Tomcul View Post
    Click image for larger version. 

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ID:	230331

    Xbox and PC patches were not this big? Ps4 is always around 6gb..
    I think the patch 10 is continued from patch 9 (?)

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