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Thread: Project CARS PC Patch 11.0 Release Notes - HTC Vive support is here

  1. #1
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    Project CARS PC Patch 11.0 Release Notes - HTC Vive support is here

    Hi all,

    The next Project CARS patch is now live on Steam. This one brings a host of Virtual Reality improvements, and features full HTC Vive support. We support SteamVR's room customization option when using the HTC Vive, so whenever you're in the game menus, you'll see the SteamVR room in the background. This allows you to customize the look of the 3D space surrounding the menus via the SteamVR Workshop. We're looking forward to seeing all the creative Project CARS themed custom backgrounds that our fans come up with.

    We've also implemented the often-requested VR mouse support, Gaze control support, and the ability to seamlessly swap between them and use them along with Custom Controller and Gamepads.

    Due to the extent of the Virtual Reality updates, we strongly recommend that you delete the configuration files that store the various settings. These are found in "\Users\<username>\Documents\Project CARS" and are the files with XML extension.


    Project CARS - PC Patch 11.0

    Virtual Reality
    * HTC Vive support
    * Gaze control implemented, providing hands-free interaction with the User Interface
    * Mouse pointer control in HMD view implemented
    * Photo mode is now fully functional
    * Depth of Field effects now work correctly
    * The game will now retain controller focus when the player removes the HMD
    * Improved rendering system for Crepuscular rays and Sun flares
    * Improved rendering of dirt and rain drops on Helmet visor
    * Improved the default seat position
    * Improved the default HUD position
    * Improved default camera settings to prevent the car tilting independently from the player at steep inclines
    * Fixed a refresh issue on the UI when returning from a race to the main menu

    Other
    * Nürburgring Combined
    - Fixed an issue where a pit stop operation would fail to initiate correctly, leaving the car stuck in the pits
    - Fixed the starting lights not working
    - Fixed an issue with the pit-in trigger potentially initiating when the player is on the main straight
    * Improved system for Opponent Labels
    * Added support for the Thrustmaster TMX ForceFeedback wheel
    * Fixed an issue with Fanatec wheels where at times it would cause dropped frames at the start of a race
    * Fixed an issue with Fanatec wheels where LEDs and pedal rumble motors failed to work after a disconnect/reconnect
    Last edited by Bealdor; 13-05-2016 at 05:53. Reason: marked file delete recommendation

  2. #2
    WMD Member cluck's Avatar
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    VR mouse support? I think I love you

    EDIT : The gaze support looks interesting aswell, I'll give that a go this evening .

    In short, there are some really welcome looking features and fixes there for VR owners, not least for the HTC Vive owners
    Last edited by cluck; 12-05-2016 at 15:46.
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  3. #3
    WMD Member cluck's Avatar
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    Also, the usual 'release notes' warning. This thread is to discuss what is in the patch, not what it doesn't include and/or fix.
    PC Setup : Intel Core i5-3570K w/Arctic Cooling Freezer 13 Pro cooler (overclocked to 4.2GHz) // MSI GTX 980 Gaming GPU // Asus Xonar DX PCI-E soundcard // Gigabyte Z77X-UD5H motherboard // 4 x 4GB Kingston HyperX DDR3 2400MHz RAM // Fractal Design Newton R3 800W PSU // Windows 10 64-bit // Fractal Design Define R4 case w/5 cooling fans // Logitech G29 wheel // Fanatec Clubsport v3 Pedals // Thrustmaster TH8RS shifter // NEC 24" LCD 2470WNX 1920x1200 60Hz // Oculus Rift DK2 // GT Omega Cockpit Pro w/extra bracing //
    The following 3 users likes this Post: F1_Racer68, Konan


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    WMD Member crowtrobot's Avatar
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    Fantastic news, thank you! Looks like it may be time to sell off my DK2...
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    WMD Member satco1066's Avatar
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    Great. Didn't believe that SMSoon will be so soon.
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  6. #6
    WMD Member cluck's Avatar
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    Quote Originally Posted by Stephen Viljoen View Post
    * Fixed an issue with Fanatec wheels where LEDs and pedal rumble motors failed to work after a disconnect/reconnect
    In all my excitement at the VR stuff, I missed this. Does this fix the 'rumbles not working' problem on the CSP V3 pedals? If so, what with the VR stuff, this is a really nice set of fixes for me
    PC Setup : Intel Core i5-3570K w/Arctic Cooling Freezer 13 Pro cooler (overclocked to 4.2GHz) // MSI GTX 980 Gaming GPU // Asus Xonar DX PCI-E soundcard // Gigabyte Z77X-UD5H motherboard // 4 x 4GB Kingston HyperX DDR3 2400MHz RAM // Fractal Design Newton R3 800W PSU // Windows 10 64-bit // Fractal Design Define R4 case w/5 cooling fans // Logitech G29 wheel // Fanatec Clubsport v3 Pedals // Thrustmaster TH8RS shifter // NEC 24" LCD 2470WNX 1920x1200 60Hz // Oculus Rift DK2 // GT Omega Cockpit Pro w/extra bracing //

  7. #7
    Moderator Mahjik's Avatar
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    Quote Originally Posted by cluck View Post
    Does this fix the 'rumbles not working' problem on the CSP V3 pedals?
    You could test it....

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    Moderator Konan's Avatar
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    For me it's all about the "other" stuff...which i am very pleased to say SMS isn't just concentrating on the "VR" thingy

  9. #9
    WMD Member cluck's Avatar
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    Quote Originally Posted by Mahjik View Post
    You could test it....

    I will when I get home, just impatient to find out beforehand
    PC Setup : Intel Core i5-3570K w/Arctic Cooling Freezer 13 Pro cooler (overclocked to 4.2GHz) // MSI GTX 980 Gaming GPU // Asus Xonar DX PCI-E soundcard // Gigabyte Z77X-UD5H motherboard // 4 x 4GB Kingston HyperX DDR3 2400MHz RAM // Fractal Design Newton R3 800W PSU // Windows 10 64-bit // Fractal Design Define R4 case w/5 cooling fans // Logitech G29 wheel // Fanatec Clubsport v3 Pedals // Thrustmaster TH8RS shifter // NEC 24" LCD 2470WNX 1920x1200 60Hz // Oculus Rift DK2 // GT Omega Cockpit Pro w/extra bracing //

  10. #10
    Moderator Konan's Avatar
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    Quote Originally Posted by cluck View Post
    I will when I get home, just impatient to find out beforehand
    Well...isn't that like someone telling the story of a movie before you've seen it?
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