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Thread: NVIDIA Challenger Series Round 5: Aston GT3 at Watkins Glen

  1. #1
    Official SMS Esports
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    NVIDIA Challenger Series Round 5: Aston GT3 at Watkins Glen

    Round 5 of the NVIDIA Challenger Series opens on Friday.

    Enter via the Community Events screen in-game, on all platforms. You will be driving the Aston Martin V8 Vantage GT3 at Watkins Glen GP.

    The main points from the Driver Briefings are now included in the official regulations as well.

    Only teams which registered during preseason will be eligible to score team championship points.

    All drivers are eligible for driver championship points.

    In the 2016 season, there are separate Divisions for PC and Console players. The PS4 and Xbox One physics/handling code is the same. There are some minor differences between the two consoles and PC, which is why we have separate Divisions for PC and Console.

    CONTACTING SMS STAFF

    Beginning today, please send any messages to the Project CARS Esports forum account and NOT to the personal forum accounts of JoeB or AndyT.

    We have created this new forum account to make it easier for us to collect and track all of your messages in one place.

    EVENT REGULATIONS

    Please read the FULL regulations on our Esports website. It is your responsibility as a competitor to read these. If you breach the rules either deliberately, or accidentally, ignorance is not an excuse.

    TRACK LIMITS

    It is critical that you obey the rules on track limits, which can be found in the official regulations.

    Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not. A driver will be judged to have left the track if fewer than two wheels remain in contact with the track. These images from a previous Round may help you to understand what is valid, and what is not.

    It is possible that you can cut the track or run wide without the game penalising you, and therefore your time & ghost will still appear on the leaderboard. SMS staff will review all of the ghost laps in the top 30 positions on all platforms to check whether drivers have stayed on track for their entire lap.

    If we can see from your ghost that you cut the track or ran wide at any point, then we will not include your time in the official results.

    You must obey the track limits rules around the entire circuit, but please pay particular care on all wide kerbs, on any tarmac/concrete/painted run-off areas and in any areas of sand, gravel or grass.

    At Watkins Glen, you should be particularly careful with track limits in the following places:
    - Turn 1: On the exit kerb
    - Inner Loop: All kerbs at the Chicane on the Back Straight
    - Turn 5: On the exit kerb
    - Turn 6: On the exit kerb
    - Turn 9: On the exit kerb
    - Turn 10: On the exit kerb
    - Turn 11: On the exit kerb

    If you are unsure which corners these are, please see this circuit map.

    Improved times with track cuts

    If you improve your time on the leaderboard, but exceed track limits on your new lap, then your time will be eliminated. If this happens, we do not roll back to your previous valid lap time. Only your fastest lap on the leaderboard at the end of the event will be considered for the final results.

    Therefore, if during a lap you think that you might have cut a corner or run-wide even slightly, please back-off & abandon the lap, rather than set an invalid lap for the leaderboard. Otherwise you risk setting an invalid lap that you cannot replace with a faster, valid lap before the end of the event, meaning you miss out on possible championship points.

    DISPUTES AND APPEALS

    If the SMS staff decide that your ghost is marginal on track limits, we may contact you to ask for additional evidence. The only additional evidence that we will accept is chase camera footage of your actual lap, not of the ghost. Any footage you give to us must include the final corner from the lap before your flying lap.

    If you think that your lap is close to the limit of the track at any point, please save the replay. Then if we ask you for any additional evidence, you will be able to provide us with chase camera footage of your lap.

    Failure to provide this footage can result in your time being left out of the official results.

    We may also request this same video evidence if you claim after the event that a lap deemed to be invalid by SMS staff, was valid. The procedure is the same as the one above. Failure to provide this footage will result in your time being left out of the results.

    Assists

    You can run with assists on. In "Help & Options" if you set the assists to "Real", you will get these same settings in the event. However, only the chosen car's real-world assists will work.
    ---------------------
    Project CARS Esports Staff
    projectcarsesports.com
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  2. #2
    WMD Member cluck's Avatar
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    Good luck everybody .

    It's a lovely combo, from the 20 or so laps I did early in the month. Will we see a 1m41 lap I wonder?


    EDIT : And yes, please folks, watch those track limits. As per the OP, if you think you went wide - or are not 100% sure - then pause the lap before your cross the S/F line and watch a replay. It won't cost you any time by doing so .
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  3. #3
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    Can someone confirm which of those lines defines the track limit at the last turn? In theory it should be the yellow one, but the one the car is on joins into the white line down the straight....
    The following 2 users likes this Post: claytonssv, tightlines


  4. #4
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    Quote Originally Posted by ralphy0502 View Post
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    Can someone confirm which of those lines defines the track limit at the last turn? In theory it should be the yellow one, but the one the car is on joins into the white line down the straight....
    At the apex, the track limits in this specific corner are defined by the yellow line on the inside. Treat this particular yellow line as you would normally treat a white line.
    ---------------------
    Project CARS Esports Staff
    projectcarsesports.com
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  5. #5
    Kart Driver
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    Lovely, thanks

  6. #6
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    why on here http://cars-stats-steam.wmdportal.co...event?event=90 is half the top 20 got custom setups ??

  7. #7
    WMD Member cluck's Avatar
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    Quote Originally Posted by tightlines View Post
    why on here http://cars-stats-steam.wmdportal.co...event?event=90 is half the top 20 got custom setups ??
    If the car setup has ever been altered, then it will show as a custom setup in that table. This has been brought up before. The car setups are definitely default though .
    PC Setup : Intel Core i5-8600K w/BeQuiet 240mm Silent Loop water cooler (overclocked to 4.5GHz) // MSI GTX 980 Gaming GPU // Gigabyte z370 Aorus Gaming 7 motherboard // 2 x 8GB Kingston HyperX DDR4-2666MHz RAM // Fractal Design Newton R3 800W PSU // Windows 10 64-bit // Fractal Design Define R4 case w/5 cooling fans // Acer Predator X34P 34" IPS 3440x1440 100Hz //
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  8. #8
    Official SMS Esports
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    The results from NVIDIA Challenger Series Round 5 have now been published.
    http://www.projectcarsesports.com/ho...ound-5-results


    Drivers Eliminated from the Round 5 Results

    The following drivers unfortunately had to be eliminated from the results. Please note that SMS is not accusing the drivers listed below of cheating. However, you may need to be more respectful of the white lines in future. If you place three or more wheels outside the white lines at any point, then you have cut the track and your lap cannot be included in the results.

    Console Eliminations

    Unity_Gturbo
    Ghost lap time did not match leaderboard lap time.

    TSR-Joker_1
    Three wheels off the track. Wide at the exit of turn 3.

    Unity_BiZ
    No ghost recorded on the leaderboard.

    VP-poids-leger
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    GTP_Deagle
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    SRT_ChucKno33
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    Zakspeed_TV
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    gtr3123
    Three wheels off the track. Wide at the exit of turn 1.

    chuchu310
    Three wheels off the track. Wide at the exit of turn 1.

    DUBOOM
    Three wheels off the track. Wide at the exit of turn 1.

    VP_Senna
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    burgavo
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    Mcraelegend1234
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    PC Eliminations

    TSRacing_Atho
    Drivers cannot compete in both the Console and PC Divisions of a Series at the same. Therefore, Atho’s PC lap is not counted as he is registered to compete in the Console Division.

    SDL Speeddmon91
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    Slux Wielder
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    SDL Daytona
    Three wheels off the track. Wide at the exit of turn 1.

    Tobias_Racing7
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    DobionITA
    Three wheels off the track. Wide at the exit of turn 1.

    Relentless-Michael
    Three wheels off the track. Wide at the exit of turn 1.

    Papand
    Three wheels off the track. Inside the “Inner Loop” chicane on the Back Straight.

    Celes_SR83
    Three wheels off the track. Wide at the exit of turn 1.

    Slux Nini Boom
    Three wheels off the track. Wide at the exit of turn 1.

    lore_asr1927
    Three wheels off the track. Wide at the exit of turn 1.

    RZ Arness
    Three wheels off the track. Wide at the exit of turn 1.

    UPDATE:
    Additional drivers eliminated following a double-check of their ghosts: Unity_Gturbo, SDL Speeddmon91
    ---------------------
    Project CARS Esports Staff
    projectcarsesports.com
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  9. #9
    GT5 Pilot inthebagbud's Avatar
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    Is there anyway going forward that SMS can show which times are from which console type during and after the event.

    As it is a TT it is only fair to be able to see what times drivers are up against as it is noticable in this event that one console takes most of the top 20 positions with quicker times . If the other console competition is not as close, drivers are not aware that they are behind the overall pace and are not being pushed as hard
    Last edited by inthebagbud; 07-07-2016 at 13:37.
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  10. #10
    Official SMS Esports
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    Quote Originally Posted by inthebagbud View Post
    Is there anyway going forward that SMS can show which times are from which console type during and after the event.

    As it is a TT it is only fair to be able to see what times drivers are up against as it is noticable in this event that one console takes most of the top 20 positions with quicker times . If the other console competition is not as close, drivers are not aware that they are behind the overall pace and asre not being pushed as hard
    We can certainly look into including the console used, next to each driver's name in future results.

    However, in the near-term in will not be possible to have a cross-console leaderboard while events are running. This is a technical limitation of the console networks.
    ---------------------
    Project CARS Esports Staff
    projectcarsesports.com
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