Page 1 of 3 123 LastLast
Results 1 to 10 of 28

Thread: RIFT VR Settings and Lessons learned.

  1. #1
    WMD Member
    Join Date
    May 2015
    Posts
    183
    Platform
    PC

    RIFT VR Settings and Lessons learned.

    Had this in another thread but I didn't want to HiJack.

    My experience using Debug tool settings and AA for pcars with
    GTX 1070 i5 4760 at 4.3 16gb ram Simvibe TX458 wheel and 8020 rig.

    I can play 4k maxed no problem in monitor. DS2X was best combo of FPS and I was 70 at low and mostly over 90-100FPS 4x I was 50-60
    VR of course was a different animal

    At first I had things maxed out 4x,6x and 9x all ultra and game was playable, so I thought, and the starting grid looked great but, once in motion the jaggies started and the FPS impact was more of an issue then actual IQ but I mistook the FPS drop as IQ issues and started cranking settings up more. Ghosting, tears, missed frames all made things look blurry,double images etc. The 1070 maxed out sits at 22-30FPS so overall it was playable I was tweaking a never ending battle. Stuck below 45FPS.

    So beware, check your Debug tool and enable performance menu. For me I was happy with solid 45FPS re-projections. Looks great and the feeling of cars moving is fluid and adds to the immersion. Dipping below that, maybe at starting grid (40-45) is ok but after a few minutes you can see/feel it and it will give me headaches and ruin the immersion experience. So I found less is more and as I dialed the settings down to get a solid 45FPS which provided much better gaming and graphics experience.

    Settiungs other then AA
    Post process
    I turned sunflare to subtle because it was too much at full. It might have some FPS impact but feels to good when driving at dusk on mazda to turn off and seeing the sun cast on the road ahead.
    Others I left at my choice since did little to impact game. I turned dirt and water drops off.

    Visuals
    I played with all combos of things until I realized that Low-High on most settings is not an increase in texture or graphic quality as much as it is the Draw distance for the LOD. On a monitor its great leave it max since you an see those effects at distance and it looks insane. But in VR I didn't see any more IQ improvement since the VR is the limiting factor. Other then a 100yds ahead the rest can be truned down or off since you will never see it on VR until it pops up.

    Off for shadows and motion blur. Doesn't add much in game feel and shadows add jaggies bad.
    Reflections and Enviro are low. I did find on larger tracks enviro MED does help draw distance. IE like windmills in zolder. I think it has some FPS hit but I have left it at med for now.
    Particles: Low and Particle density Medium. : Again particle level at low is the draw distance for how many cars will get particles around you. I only need the 1-2 in front to have it to feel the immersion. The particle density does help with immersion for me. Low looks like puffs. Med looks good and smoke,dirt have good volumes with minor puffs. High/Ultra still have puffs just more of them at FPS hit. So med was fine.
    Textures High and 16x little to no FPS impact but improve IQ.

    AA Settings (for 15 car race no weather) no debug tool
    I played with 2x,2M, 4x, 6x without debug tool first and of course more is better but at 4x-9x no debug I was sitting at 22-35FPS no matter what. Grids look great at 6x-9x. 4x seems to be ideal but 1070 cant run. I did see an improvement of 2M over 2X but not worth the FPS hit.

    AA add debug
    Adding debug was more beneficial then the extra AA. I tried adding debug with 2x,2m,4x,6x and didnt notice extra AA adding more pop then the debug did but still huge hit to FPS
    Debug settings. 1.48 was lowest setting that still adds IQ for me. 1.75 was highest with no returns above that. Couldn't tell the difference in IQ.

    6x-9x were always below 45FPS so non playable.
    4X-no other cars and 1.30-1.45 can have solid 45 around track but quality was no different then debug+ 2X-2M in game
    2M can be played with 0-5 cars and maintain 45FPS below the 1.48 but like 4x no IQ gain.

    2X at 1.48: I am solid 45FPS at grid start (15-25 cars) and in the 50-70 FPS most of time with cars and even weather. IQ looks better then 2X alone esp. at grid and really 2M-4X all start to look the same once out in the Track.
    2X at 1.72 (I played 1.8-2) with no IQ difference. 1.72 at grid start cars look like monitor quality ultra. or it feels that way and once in the track you feel the same AA quality as the cars pull up to you. Tailights are visible from a distance.
    FPS wise with (15-25 cars) grid time 42-45 but will sit right at 45fps solid with some dip. I wanted to test the limits. it looks great and has some wow factor here. I dialed the grid down to 2 cars and it is much better and sits at solid 45FPS.

    Working back with grid size and IQ around 1.65 seems the same as 1.72 and 10 cars had solid 45FPS but no more.
    1.48 and large grids IQ right at bottom where there is no difference between Debug on/off with 2x. But at 1.48 I could easily play 15-20 cars and weather and be fine 50-60FPS thru the tracks and over 45 at grid.
    1.56-1.63 is another slight bump in IQ with some FPS hit. 10 cars good weather
    and over 1.64-1.72 all look same but better for hot laps and 1-5 cars.

    So POST effects: subtle and rest up to you
    Visuals: Cars/Track High rest low/off
    Enviro/Particle Density bump to med if you can.

    Safe play all
    Debug 1.48 2X AA
    Better IQ 1.55-1.58 2X AA
    Best hot laps less then 5 cars 1.66-1.72. 2X AA
    The following 5 users likes this Post: Cote Dazur, hpiguy, kingsti, MichelF, museumsteve


  2. #2
    Superkart Pilot hpiguy's Avatar
    Join Date
    Jul 2016
    Location
    Smoky Mountains
    Posts
    187
    Platform
    PC
    You sir have saved the day!! I have no idea how, but my lowly GTX 970 just ran a 15 car field, at night in a thunderstorm at spa flawlessly. And the visuals, WOW!
    Core i5 6400 4.3GHz / 16Gb DDR4 2400mhz / GTX 1070 / 500GB EVO 850 SSD / Oculus Rift CV1

    CSW 2.5 base + BMW GT2 rim + Formula rim/ V3i pedals / TH8A shifter / Fanatec handbrake/GT Omega Racing cockpit / Aura pro bass shaker + SMSL SA-98e + SimVibe

  3. #3
    WMD Member
    Join Date
    May 2015
    Posts
    183
    Platform
    PC
    Awesome, So 2x AA Debug 1.48 and you get a solid 45FPS with 970?
    Cars/Track = High rest low?

    Man that's great, I have to try that track race and see what happens.

  4. #4
    Superkart Pilot hpiguy's Avatar
    Join Date
    Jul 2016
    Location
    Smoky Mountains
    Posts
    187
    Platform
    PC
    I'll double check all my settings and post them tonight. 45FPS? You sure you don't mean 90FPS? That's what the Rift needs to run properly according to my research, and I was holding close to it most of the time using the debug HUD.
    Core i5 6400 4.3GHz / 16Gb DDR4 2400mhz / GTX 1070 / 500GB EVO 850 SSD / Oculus Rift CV1

    CSW 2.5 base + BMW GT2 rim + Formula rim/ V3i pedals / TH8A shifter / Fanatec handbrake/GT Omega Racing cockpit / Aura pro bass shaker + SMSL SA-98e + SimVibe

  5. #5
    WMD Member
    Join Date
    May 2015
    Posts
    183
    Platform
    PC
    I have the 1070 and only way I maintain 90FPS is AA off.
    I think via steam or oculus it re projects so it updates the world at half the rate of native 90FPS. But it is a controlled cap so graphics losses is controlled and appears smooth. Native 90FPS+ is ideal of course but re projection really has very little if any negative impact. 90FPS might appear slightly more fluid.

    If your getting 90FPS with AA 2X and all the settings above with Debug too then I need to return my 1070 LOL
    i7 7700K @ 4.2mhz, 16GB DDR4 3200MHZ gskillz, Asus z270F STRIX, EVGA 1070 GTX ACX SC, TX458, 8020 rig, simvibe, 21:9 34" monitor, Oculus Rift, Generic USB sound card, 2 Aura buttkickers, 2 tactile speakers, TH3A Pro pedals

  6. #6
    WMD Member
    Join Date
    May 2015
    Posts
    183
    Platform
    PC
    I had a 970, prior to rift, and when I switched to 1070 my frame rates more then doubled! I was all ultra at 2xAA and getting 38 in busy times with 44 for non busy track times never spiked over 50, Looked awesome and played well.

    Same settings with 1070 I was 80s at busy time and over 100 most of the time and fluid motion was a game changer. I cranked things up to 4x and wow looked insane and I was still in the mid 50's-60's 6x was even playable around 40FPS and 9x was around 25 FPS 6X-9x I didn't notice much more IQ over 4x. I was DSR at 4k too. I bet with a 4k monitor it might make a difference.
    i7 7700K @ 4.2mhz, 16GB DDR4 3200MHZ gskillz, Asus z270F STRIX, EVGA 1070 GTX ACX SC, TX458, 8020 rig, simvibe, 21:9 34" monitor, Oculus Rift, Generic USB sound card, 2 Aura buttkickers, 2 tactile speakers, TH3A Pro pedals

  7. #7
    Superkart Pilot hpiguy's Avatar
    Join Date
    Jul 2016
    Location
    Smoky Mountains
    Posts
    187
    Platform
    PC
    Hmmm, are you using the HUD from the Oculus SDK to monitor your FPS, or another application? I'm really new to this, so it's very likely I did something wrong. This is how I checked mine.

    https://developer3.oculus.com/docume...ncepts/dg-hud/
    Last edited by hpiguy; 20-09-2016 at 14:14.
    Core i5 6400 4.3GHz / 16Gb DDR4 2400mhz / GTX 1070 / 500GB EVO 850 SSD / Oculus Rift CV1

    CSW 2.5 base + BMW GT2 rim + Formula rim/ V3i pedals / TH8A shifter / Fanatec handbrake/GT Omega Racing cockpit / Aura pro bass shaker + SMSL SA-98e + SimVibe

  8. #8
    WMD Member
    Join Date
    May 2015
    Posts
    183
    Platform
    PC
    Yes I used that and alt-tab to turn HUD on/off.

    Did you also use the debug settings? DIdi you see a IQ diff from no debug to debug? What AA setting where you using?
    i7 7700K @ 4.2mhz, 16GB DDR4 3200MHZ gskillz, Asus z270F STRIX, EVGA 1070 GTX ACX SC, TX458, 8020 rig, simvibe, 21:9 34" monitor, Oculus Rift, Generic USB sound card, 2 Aura buttkickers, 2 tactile speakers, TH3A Pro pedals

  9. #9
    Superkart Pilot hpiguy's Avatar
    Join Date
    Jul 2016
    Location
    Smoky Mountains
    Posts
    187
    Platform
    PC
    Yes, I did the PPDPO in the SDK, but if memory serves I had to turn mine down to around 1.2 when running the 15 lap night race in the rain or I'd get frame drops and stutters. I do notice a difference in IQ with the dubug tool, and I was running the DS2X AA setting. I'll get screen shots of all my settings tonight and post them up. It's also very likely the ATW that's keeping me rolling along.
    Last edited by hpiguy; 20-09-2016 at 14:29.
    Core i5 6400 4.3GHz / 16Gb DDR4 2400mhz / GTX 1070 / 500GB EVO 850 SSD / Oculus Rift CV1

    CSW 2.5 base + BMW GT2 rim + Formula rim/ V3i pedals / TH8A shifter / Fanatec handbrake/GT Omega Racing cockpit / Aura pro bass shaker + SMSL SA-98e + SimVibe

  10. #10
    WMD Member
    Join Date
    May 2015
    Posts
    183
    Platform
    PC
    What is PPDPO and ATW?
    so at 2x AA and 1.2 in rain/night you were getting 90FPS?

    Mine sits at 45 flatline when reprojection. I do load the game thru steam which has reprojection. How do you play? Oculus, Steam or just direct?
    i7 7700K @ 4.2mhz, 16GB DDR4 3200MHZ gskillz, Asus z270F STRIX, EVGA 1070 GTX ACX SC, TX458, 8020 rig, simvibe, 21:9 34" monitor, Oculus Rift, Generic USB sound card, 2 Aura buttkickers, 2 tactile speakers, TH3A Pro pedals

Similar Threads

  1. Update: Just got rift on 1070 & tips my lessons learned
    By jjcuff1 in forum Virtual Reality Devices Support
    Replies: 12
    Last Post: 19-09-2016, 18:07
  2. Display Settings for Rift with GTX 970
    By Vantage9 in forum Virtual Reality Devices Support
    Replies: 2
    Last Post: 31-07-2016, 18:28
  3. Driving Lessons
    By justonce68 in forum Off Topic Discussion
    Replies: 2
    Last Post: 20-07-2015, 06:39
  4. What I learnt/learned so far
    By falm in forum Project CARS on Playstation 4
    Replies: 52
    Last Post: 05-07-2015, 11:09
  5. Lesson learned?
    By Willbert07 in forum General Discussion
    Replies: 0
    Last Post: 16-05-2015, 17:17

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •