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Thread: Project CARS PC Patch 11.1 Release notes

  1. #41
    WMD Member derkanzler's Avatar
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    Quote Originally Posted by ermo View Post
    Probably? User modified tyres can do whatever the person who created them wanted them to do. More grip? Sure thing.
    Can someone please explain why SMS should support something like this?
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  2. #42
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    Quote Originally Posted by derkanzler View Post
    Can someone please explain why SMS should support something like this?
    PC mods.
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  3. #43
    WMD Member derkanzler's Avatar
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    Quote Originally Posted by Zpectre87 View Post
    PC mods.
    Really they support modding?
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  4. #44
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    Quote Originally Posted by derkanzler View Post
    Really they support modding?
    Simply put: "Use modified tyres" is another way of saying Hacked tyres. When a game is allowed to be hacked, that's the end of that game. Good thing someone caught that one!��

  5. #45
    Superkart Pilot
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    Quote Originally Posted by derkanzler View Post
    Really they support modding?
    Oh, the anti-modding police. Your problem is...?

    SMS do not openly support modding like Kunos, but they can't stop people from modding the game, so they created a system to keep modded car files away from the game's files. The vanilla cars are still self-contained in a walled garden as they should.
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  6. #46
    SMS Elmo's Avatar
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    You can still use modded tires on modded cars, as per this thread: http://forum.projectcarsgame.com/sho...r-Vehicle-Mods

    What we can't allow for is the use of modded tires on our standard cars, since you potentially could use them in Timetrails or Online Races.

    You can also create a copy of a standard car and then use modded on it, like for example Alex Hobbs does with a few of his tire mods.
    The following 8 users likes this Post: cluck, derkanzler, Dookie, Fendar, Konan, Roger Prynne, wesker6664, Zpectre87


  7. #47
    WMD Member cluck's Avatar
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    Quote Originally Posted by Elmo View Post
    You can still use modded tires on modded cars, as per this thread: http://forum.projectcarsgame.com/sho...r-Vehicle-Mods

    What we can't allow for (fixed) is the use of modded tires on our standard cars, since you potentially could use them in Timetrails or Online Races.

    You can also create a copy of a standard car and then use modded on it, like for example Alex Hobbs does with a few of his tire mods.
    I presume you mean "What we can't allow is the use"?
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  8. #48
    WMD Member derkanzler's Avatar
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    Quote Originally Posted by Zpectre87 View Post
    Oh, the anti-modding police. Your problem is...?
    My problem is: I really really enjoy this game and I enjoy racing others in an MP race. As long as all others fight with the same weapons that are available to me. As simple as that.

    EDIT: If it works as Elmo described above so that it can´t affect any people around me, I am all fine with it.
    Last edited by derkanzler; 20-11-2016 at 17:22.
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  9. #49
    WMD Member derkanzler's Avatar
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    Quote Originally Posted by derkanzler View Post
    Just a question: since updating the game I experience an AI car standing in the middle of the road in almost every free practice by now. I didn´t have that ever before. Anybody else noticed this?
    Did a lot of practice this weekend. Seems like the problem has disaapeared again. Only issue I found was a slow car at Oulton park which accelerated then again and wasn´t seen any more next lap. Probably that car had been on the green before, I don´t know. Last weekend it happened numerous times so I thought it was worth mentioning it. Now it´s gone, everything´s fine again. Sorry for suspecting the Blue Guys to have programmed a new bug.
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    The following user likes this Post: Konan


  10. #50
    Moderator Konan's Avatar
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    There have been no other reports so i think they will be quite happy...
    The following 2 users likes this Post: derkanzler, Tazdevl


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