Page 4 of 4 FirstFirst ... 234
Results 31 to 39 of 39

Thread: Project CARS PC Patch 11.2 Release notes

  1. #31
    Kart Driver imz14u2nv's Avatar
    Join Date
    May 2015
    Posts
    53
    Platform
    PS4
    Quote Originally Posted by GrimeyDog View Post
    I'm Noticing with a setting of 1.1 there is actually a nice improvementWhile maintaining 44.9FPS most tracks... this makes me wonder if 1.5 and 2.0 are actually too big of a jump... I'm using a EVGA 1070 so if a 1.5 setting is possible i should be able to run it with not a huge problem... Full PC specs in My sig.....is it possible that the increases were meant to go 1.01, 1.02, 1.03 ETC.

    I have been testing 5pm with 60x time acceleration on California Hwy Full, 20 car grid Sion FRS mixed car race all same class...The only slow down is at the start of the race 35+FPS after that the FPS stays between 44.1 and 44.9 with for the most part with Nice smooth picture quality (some of the tracks still have Graphicly glitchy parts though... seems Track Graphics related rather than settings related)

    aside from being a good test run... racing this track with Oculus is just Hella fun!!! the Oculus, The buttkickers, head phones its like I'm really there!!! Im hooked!!!

    If I'm Correct this video describes what we are trying to do with these settings we are just doing it through PCars and not Oculus settings...am i Correct???

    https://youtu.be/ZsuLujzHK7w?list=PL...pylMbZxYQGhRws
    Quote Originally Posted by peregrine7 View Post
    Disregarding FPS hits:

    Anything over 1.5 will cause serious mip map issues (downsampling speckle). Above 1.5 the image will look WORSE even though the computer is rendering a higher resolution image.

    1.3-1.5 is the peak for visual clarity until we get mip map correction (which has a quite large performance cost... so don't expect to be able to use it any time soon even if it is introduced).

    My experience with this is that the performance cost is pretty decent so long as Anti-aliasing is not being used at the same time. Any pre-downsample AA has an exponential hit on performance when downsampling is increased. Post downsampling AA will just blur the image and remove any details introduced. In game DSAA used in conjunction with PPDP (the new setting) will also put huge stress on the GPU.
    Hi, question, what are your PCARS graphics setting?
    I asked because I have get a project cars VR Crash/Hang on any setting other than 1 (even 1.1), I have been running with everything on ultra settings at 4k (3480x2160) on screen and left those settings in place when switching to my HTC Vive, those settings work fine until I change the "ResScale" data=“1” from 1 to anything higher. My hardware config below:

    CPU: Intel Core i5-6600K
    RAM: G.SKILL Ripjaws V Series 32GB DDR4 3200
    SSD: 2 x PNY CS1311 2.5" 480GB SATA III
    GPU: ZOTAC GeForce GTX 1080 AMP! Edition
    PS4
    Thrustmaster T300 RS Wheel
    TM Leather 28 GT Wheel Add-On
    Thrustmaster 599XX EVO 30 Wheel Add-On Alcantara Edition
    Thrustmaster T3PA-PRO

  2. #32
    Rookie
    Join Date
    May 2015
    Posts
    2
    Platform
    PC
    For me the same.
    never had crash/hangs before.

    i have htc vive with gtx 1080 .

    i really hope they can solve this problem..

  3. #33
    GT4 Pilot GrimeyDog's Avatar
    Join Date
    Aug 2012
    Location
    GrimeyVille N.Y.
    Posts
    2,890
    Platform
    PC
    im using SS 1.15 and its working great...Check video below...i show my in game settings at end of Video.
    Note I always test under Thunderstorm with 16 car Grid to create a load on the GPU so i can tweek for max performance under load...in Clear weather the FPS is Much higher...I'm using Oculus rift i don't know if that makes a diff...also i don't use steam VR to launch Pcars...I launch it Oculus Rift Mode IMO it give a Better/Clearer picture with Higher FPS.

    Edit: note that Track detail Ultra seems to have a Big impact on FPS with No real Visual benefit...I suggest setting track detail to High Max.

    Last edited by GrimeyDog; 20-02-2017 at 22:17.
    OS: Win 10 64bit| Mobo: MSI Z170A M5 | CPU: i5-6600k 3.5GHz | Cooler: Corsair H90 | RAM: 32GB DDR4-3000 | GPU: GTX 1070 FTW-SLI | PSU: CX 750M | Storage: Samsung SSD 250GB +4TB HD +1TB Recovery HD | PC Case: Corsair 760T | Display: Samsung UHD 48in Curved TV / VR: Oculus Rift | Rig: RSeat RS1, CSW v2.5, CSP v3i , CSS SQ, CS HB, Porsche 918, Formula Black F1, XB1 Hub/Forza Rim, Astro A40 TR*, 2x Buttkicker Gamer2.

  4. #34
    GT4 Pilot GrimeyDog's Avatar
    Join Date
    Aug 2012
    Location
    GrimeyVille N.Y.
    Posts
    2,890
    Platform
    PC
    Has any 1 else Noticed that Launching Pcars in VR Via Steam using "Oculus Rift" Mode is Better than using Steam VR to Launch Pcars??? I see a Notable diff between the 2... Oculus Rift Mode has Better Picture Clarity and FPS.
    OS: Win 10 64bit| Mobo: MSI Z170A M5 | CPU: i5-6600k 3.5GHz | Cooler: Corsair H90 | RAM: 32GB DDR4-3000 | GPU: GTX 1070 FTW-SLI | PSU: CX 750M | Storage: Samsung SSD 250GB +4TB HD +1TB Recovery HD | PC Case: Corsair 760T | Display: Samsung UHD 48in Curved TV / VR: Oculus Rift | Rig: RSeat RS1, CSW v2.5, CSP v3i , CSS SQ, CS HB, Porsche 918, Formula Black F1, XB1 Hub/Forza Rim, Astro A40 TR*, 2x Buttkicker Gamer2.

  5. #35
    Kart Driver 512SonnyBurnett's Avatar
    Join Date
    Jan 2017
    Posts
    10
    Platform
    PC
    Anybody knows if they plan do release more patches or are they now completely focusing on pCARS2?

  6. #36
    Moderator Konan's Avatar
    Join Date
    May 2015
    Location
    Belgium
    Posts
    4,606
    Platform
    PS4
    No more patches...unless a major gamebreaking issue pops up/gets resolved...

  7. #37
    Superkart Pilot derkanzler's Avatar
    Join Date
    May 2015
    Location
    Close to Bremen
    Posts
    328
    Platform
    PC
    I still hope for a VR+SLI patch in order to improve video quality of my Rift. But that´s just an unsustantiated hope of mine, nothing more.

    I would really like to get me a second 1080 just for the sake of having it (being restless a little), but... it just doesn´t make any sense as long as SLI is not supported for the Rift.
    CPU: Intel Core i7 5820K | Mainboard: MSI X99-A SLI Plus | RAM: 16GB DDR4-2400 | GPU: nVidia Geforce GTX 1080 ti Founders Edition | Oculus Rift CV1 | Operating System: Windows 10 Home x64 | Controls: Logitech G27

    steam name: PostBox981
    The following user likes this Post: GrimeyDog


  8. #38
    WMD Member could_do_better's Avatar
    Join Date
    Dec 2011
    Location
    Wrexham, UK
    Posts
    211
    Platform
    PC
    Buy it, send it to me for safe keeping and I'll return it once SLI is supported. :-)
    CPU: i5 3570 @ 4.2GhZ | RAM: 8GB DDR3 @ 1866 MHz | Board: Gigabyte Z77-DH3
    OS: Win7 pro 64bit | Wheel: G25
    GPU´s: 2 x XFX HD 5870-1Gb 900/1300MHz
    SDD: Samsung Evo 850 512Gb
    The following 2 users likes this Post: cluck, derkanzler


  9. #39
    Superkart Pilot derkanzler's Avatar
    Join Date
    May 2015
    Location
    Close to Bremen
    Posts
    328
    Platform
    PC
    Quote Originally Posted by could_do_better View Post
    Buy it, send it to me for safe keeping and I'll return it once SLI is supported. :-)
    That´s what I call real friends! Where shall I send it?
    CPU: Intel Core i7 5820K | Mainboard: MSI X99-A SLI Plus | RAM: 16GB DDR4-2400 | GPU: nVidia Geforce GTX 1080 ti Founders Edition | Oculus Rift CV1 | Operating System: Windows 10 Home x64 | Controls: Logitech G27

    steam name: PostBox981

Similar Threads

  1. Project CARS PC Patch 8.0 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 221
    Last Post: 30-05-2016, 19:14
  2. Project CARS PS4 Patch 9.0 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 103
    Last Post: 09-03-2016, 17:39
  3. Project CARS PS4 Patch 8.0 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 128
    Last Post: 08-02-2016, 08:20
  4. Project CARS PC Patch 6.0 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 381
    Last Post: 02-12-2015, 22:57
  5. Project CARS PS4 Patch 3.0 Release Notes
    By Stephen Viljoen in forum News & Announcements
    Replies: 214
    Last Post: 30-08-2015, 18:34

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •