Results of my Tests to give you some helpful feedback:
I tested various figures above "0" in the penalty config "minCollisionMagnitude: 0" I tested using 100, 200, 299 and determined i only needed to "gently" impact into a driver to receive the 12 point impact penalty and using these settings provided "equally" the same result, but once i began testing with much higher figures from 700 up to 1000 then i need marginally stronger impacts to trigger the 12 point penalty system which was what i was looking to exactly achieve for racing with GT3 or tin-top.
Note: i edited the config so the host (me) would also receive 12 PP for each impact in these tests. In the "qualify" session the PP system was now working but not always correctly awarding the responsible driver who delivered the impact. Example: I delivered an impact into the test driver and received a 12 PP so then i hit him a second time and received another 12 PP for a total of 24 PP so now i had this test driver impact into me and instead of the test driver getting the 12 PP i received a third PP and was kicked from my server. I tested this same scenario for 3 times and each result was always the same! Cogent (PCDSG) program had this same problem of not being able to always determine the correct impact offender in qualify sessions but was able to finally resolve this issue!
( // Time range in seconds when the race-start-penalty will be applied raceStartDelay: 4 ) I tested this feature by changing it from 4 to "12" and it worked correctly by allowing more seconds in time to penalize a first crash driver the 24 PP. It's great to be able to make changes with this feature!
Tested your "Ping Limit" add-on (0.9.5) Results: My test driver is from (Australia) and was kicked instantly when entering my server that's located in the (USA-east coast)) so i raised the Ping-Limit to 450ms so he could get on my server and i could evaluate his Ping located on his car's name tag which showed a ping averaging from 350ms to 380ms so i concluded the ping of a driver is sometimes spiking with a much higher ping when first entering a server do to more lag load. So my determination is it's working very well but perhaps a little too sensitive for those drivers who's ping are within a tolerance of 50ms of the server's 400ms setting.
Update: Today in my server i had a driver who's ping shown a consistent 400 to 410ms and never a ping warning so not sure what to think about that situation but thought you should know!
I hope my test information will help you make your great apps even better for all of us! Thankyou very much
