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Thread: Penalty Addon for Dedicated Server

  1. #11
    Kart Driver
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    Yes, will increase ... I will add an option for the raceDelay.
    Quote Originally Posted by kingace View Post
    Hi epinter....thanks for the future implementation of the "impact magnitude", this will be great.

    If i increase this "local raceStartDelay = 4" to a 5 or 6 will it help to increase the seconds during the "race start" ?
    (During the first 4 seconds of the race start, the first player to crash will receive penalty points doubled)

    Thankyou in advance!

  2. #12
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    Awesome....thankyou, epinter
    Last edited by kingace; 18-01-2017 at 00:22.

  3. #13
    Kart Driver
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    In the race starts i notice a diminished amount of crashing because drivers are more aware of the double points!
    Last edited by kingace; 18-01-2017 at 00:28.

  4. #14
    Kart Driver
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    Quote Originally Posted by kingace View Post
    In the race starts i notice a diminished amount of crashing because drivers are more aware of the double points!
    I notice that too

  5. #15
    Superkart Pilot MABlosfeld's Avatar
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    CPU (i5 3330 Mhz) + RAM (2x4GB G.SKill 1.600 Mhz) + GPU (RIP GTX560 TI MSI) GTX970 G4 MSI + POWER (XFX 750w) + SCREEN (TV SAMSUNG 46) + KEYBOARD/MOUSE (GX GAMING) + WHEEL (G27) + VR (FREETRACK/OPENTRACK) + COCKPIT (House made)

  6. #16
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    Quote Originally Posted by MABlosfeld View Post
    This was never working or implemented as so many other bugs that were never fixed.
    The following user likes this Post: MABlosfeld


  7. #17
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    Version 1.0.1:

    -Fixed raceOnly parameter.
    -Added config option for raceStartDelay.
    -Added option to consider only impact with magnitude greater or equal specified in config (minCollisionMagnitude).

  8. #18
    Superkart Pilot MABlosfeld's Avatar
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    Quote Originally Posted by kingace View Post
    This was never working or implemented as so many other bugs that were never fixed.
    I know but a reputation system would be an ideal filter.
    CPU (i5 3330 Mhz) + RAM (2x4GB G.SKill 1.600 Mhz) + GPU (RIP GTX560 TI MSI) GTX970 G4 MSI + POWER (XFX 750w) + SCREEN (TV SAMSUNG 46) + KEYBOARD/MOUSE (GX GAMING) + WHEEL (G27) + VR (FREETRACK/OPENTRACK) + COCKPIT (House made)

  9. #19
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    Quote Originally Posted by epinter View Post
    Version 1.0.1:

    -Added option to consider only impact with magnitude greater or equal specified in config (minCollisionMagnitude).

    Does the default "minCollisionMagnitude "0" as shown below represent the minimum reported value of "300" if i keep this set at "0"? And, then i can increase this figure anywhere from "300" to as high as "1000"?

    // All impacts are penalized by default.
    minCollisionMagnitude: 0
    Last edited by kingace; 19-01-2017 at 18:27.

  10. #20
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    Quote Originally Posted by kingace View Post
    Does the default "minCollisionMagnitude "0" as shown below represent the minimum reported value of "300" if i keep this set at "0"? And, then i can increase this figure anywhere from "300" to as high as "1000"?

    // All impacts are penalized by default.
    minCollisionMagnitude: 0


    The game reports only impacts above 300 and below 1000. The addon tests if the magnitude reported by the game is >= minCollisionMagnitude, if this is true, impact is penalized.

    In the configuration, any number between 0 and 299 will make all impacts be penalized.

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