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Thread: Project CARS 2:What we are 99%-100% certain about.

  1. #231
    CEO - SMS Group. Ian Bell's Avatar
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    Quote Originally Posted by Mascot View Post
    I now hear that most of these screenshots are very old and the latest build looks a LOT better. Now that these images are out there in the public domain, how about releasing some official shots that actually do show the game in the best light?
    We have a very carefully planned marketing and information release program and anything that wasn't already out there by me (like our late 17 release 'aim' which I'm on record here stating from over a year back) has to stay under wraps.

  2. #232
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    Quote Originally Posted by SlowBloke View Post
    To make Konan's life a smidgen easier all I will reply is... :P
    Lol, come on man, you honestly think I think you're stalking me? We're like the Odd Couple now. You're Jack Lemmon and I'm Walther Matthau. Come here, buddy. Hug it out.
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  3. #233
    GT4 Pilot Mascot's Avatar
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    Quote Originally Posted by Ian Bell View Post
    We have a very carefully planned marketing and information release program and anything that wasn't already out there by me (like our late 17 release 'aim' which I'm on record here stating from over a year back) has to stay under wraps.
    Thank you Ian. With the marketing schedule is already mapped out, are you able to say when it will actually commence? There have been several indications through official social media channels that we'd start seeing PC2 media 'soon', which is obviously open to all sorts of interpretations. If you are at least able to narrow this window then I'm sure it would be appreciated by a lot of non-WMDers. The anticipation and excitement is certainly building, and even these outdated screenshots have caused quite a stir.
    PS4 Pro in BEAST MODE, Fanatec CSR Elite, Formula rim, GT2, GT2/PWTS Frankenwheel, Clubsport pedals V1, CSR Elite pedals, CSR shifters, modified Porsche shifters, 2x 10.1" Galaxy Tabs each running pCARS Dash, Crew Chief through Ixos speakers, FM3 Playseat cockpit, Escort RS Turbo Recaro seat, Buttkicker Gamer 2, Yamaha 5.1, Samsung 32" 1080p, uncorked bottle of Glenmorangie
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  4. #234
    Superkart Pilot Tank621's Avatar
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    Quote Originally Posted by Ian Bell View Post
    We have a very carefully planned marketing and information release program and anything that wasn't already out there by me (like our late 17 release 'aim' which I'm on record here stating from over a year back) has to stay under wraps.
    Was that an announcement of an announcement without announcing when the announcement will be announced
    The following 11 users likes this Post: cluck, derkanzler, Dresden, EmilGlockner, F1_Racer68, FS7, Grijo, Ian Bell, JohnSchoonsBeard, Konan, OddTimer


  5. #235
    CEO - SMS Group. Ian Bell's Avatar
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    Quote Originally Posted by Mascot View Post
    Thank you Ian. With the marketing schedule is already mapped out, are you able to say when it will actually commence? There have been several indications through official social media channels that we'd start seeing PC2 media 'soon', which is obviously open to all sorts of interpretations. If you are at least able to narrow this window then I'm sure it would be appreciated by a lot of non-WMDers. The anticipation and excitement is certainly building, and even these outdated screenshots have caused quite a stir.
    Weeks not months. So as per our tweets, very soon now

    The ancient screenies are killing me BTW. It looks so much better now with more to come until beta.

  6. #236
    GT4 Pilot Mascot's Avatar
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    Quote Originally Posted by Ian Bell View Post
    Weeks not months. So as per our tweets, very soon now

    The ancient screenies are killing me BTW. It looks so much better now with more to come until beta.
    Brilliant - many thanks!
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  7. #237
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    Hi Ian,

    i have an important question for me, and i hope is the right place here

    In comparison to the other "Heavy wight" Simulation Titles
    (RRE, AC, iR and rF2), I noticed at pCars from the beginning,
    that the online code and the graphic implementation of the vehicles
    in the Multiplayer Sessions (Replay & TV Cams), seemingly have not
    the same prezission and quality in the Movements on the Track,
    and looks not so naturally as with the other Sims.
    (Especially iRacing and Assetto)

    The Vehicle Movements do not look as natural as with the others.

    My explanation is the even better (preciser) movement scanning
    and more accurate implementation of the Movements on the road,
    by the other Sims.

    Therefore my question, is pCars2 intensively continued to work on
    the online code? So the viewers in the online race do not recognize
    any difference to the real TV races?

    (sorry for my english).
    Last edited by wolfscastle; 06-01-2017 at 07:53.

  8. #238
    CEO - SMS Group. Ian Bell's Avatar
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    Quote Originally Posted by wolfscastle View Post
    Hi Ian,

    i have an important question for me, and i hope is the right place here

    In comparison to the other "Heavy wight" Simulation Titles
    (RRE, AC, iR and rF2), I noticed at pCars from the beginning,
    that the online code and the graphic implementation of the vehicles
    in the Multiplayer Sessions (Replay & TV Cams), seemingly have not
    the same prezission and quality in the Movements on the Track,
    and looks not so naturally as with the other Sims.
    (Especially iRacing and Assetto)

    The Vehicle Movements do not look as natural as with the others.

    My explanation is the even better (preciser) movement scanning
    and more accurate implementation of the Movements on the road,
    by the other Sims.

    Therefore my question, is pCars2 intensively continued to work on
    the online code? So the viewers in the online race do not recognize
    any difference to the real TV races?

    (sorry for my english).
    Your English is fine. You're looking at replays and we do have fidelity issues there. We are working on them. What you watch in replays isn't what is happening real time. It's an abstracted 'capture'.

    We're more 'heavy weight' than anything else on the market my friend, and I can prove that empirically. No other sim runs a fully dynamic (RF2 type, but, crucially, in real time) tyre model. What other 'heavy weight' has a proper real time track simulation covering time of day and weather...

    Don't believe the hype.

  9. #239
    Kart Driver AnDyCapzZ's Avatar
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    Quote Originally Posted by Ian Bell View Post
    Indeed. My post was because the leaks are getting worse and a lot of misinformation was building. Now apparently 'current guess is Septemberish' means it's pushed back...

    Example of leaks I know are happening: Please try to keep a handle on it WMD2 guys. I won't act this time but if you 'must' leak please don't give any specifics, keep it vague, remember your NDA, and remember it's still very early days and we're transforming the handling week on week...

    Attachment 236661

    Hi Ian,

    I just want to apologise if I have caused any Trouble. It was myself asking Baj questions simply due to me trawling the internet daily for months for any Titbit of info regarding the game. I couldn't believe a post finally had some Info. Regarding what I said about the game itself, the group I help run on Facebook for Xbox one racers is still going strong and staying true to PCars. We all love the game and still run multiple leagues each week. Keep up the fantastic work and we will keep playing PCars until the day PCars 2 hits the shelves .

    Regards

    Andy
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  10. #240
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    Quote Originally Posted by Ian Bell View Post
    We're more 'heavy weight' than anything else on the market my friend, and I can prove that empirically. No other sim runs a fully dynamic (RF2 type, but, crucially, in real time) tyre model.
    RF2 calculates the tire more than 24 hours, because it reproduces the power of a supercomputer on home computer. Totally in real time on a computers the current level does not make a powerful simulation.
    The full complex model, the Quasi-static model is something in the order of 2 million times slower to run than the real-time lookup table. Some people seem to be of the opinion that lookup tables themselves are somehow inferior, but every tyre model in the world compasses some elements of a lookup table, because no tyre model can possibly simulate things at an atomic level. Even then, you would still be implanting some human derived numerical values from somewhere. Until computers reach speeds an order of magnitude higher than we have now, no such models are feasible.
    http://isiforums.net/f/entry.php/18-...e-%28Part-I%29
    Last edited by dmitrych; 06-01-2017 at 12:39.

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