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Thread: Project CARS 2:What we are 99%-100% certain about.

  1. #251
    GT5 Pilot inthebagbud's Avatar
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    Quote Originally Posted by Ian Bell View Post
    Weeks not months. So as per our tweets, very soon now

    The ancient screenies are killing me BTW. It looks so much better now with more to come until beta.
    Septemberish release , weeks until the hype starts that's 7 monthsish of hype dear god no

    Don't get me wrong love pcars and love the direction of pcars 2, being a member, but 7 months of hype thats a tall order in any marketing campaign to keep audience engagement. I just hope you have it spot on and do not show anything that will not make the final cut otherwise your going to need a lot of water to put out the firestorm of rants that could ensue .
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  2. #252
    GT3 Pilot hkraft300's Avatar
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    Ye 7 months is horrible.
    I'll be full Golum by the end of it.
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  3. #253
    GT5 Pilot Mascot's Avatar
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    Quote Originally Posted by inthebagbud View Post
    Septemberish release , weeks until the hype starts that's 7 monthsish of hype dear god no

    Don't get me wrong love pcars and love the direction of pcars 2, being a member, but 7 months of hype thats a tall order in any marketing campaign to keep audience engagement. I just hope you have it spot on and do not show anything that will not make the final cut otherwise your going to need a lot of water to put out the firestorm of rants that could ensue .
    In the early months I'm not expecting a full marketing campaign with interviews, promos and whatnot, just a periodic release of official screens, short videos and titbits of information. E3 is maybe where it really ramps up. Go on any pCARS discussion forum and alongside a lot of glowing praise you'll see a plethora of comments about how users feel 'burnt' by the first game not living up to expectations. It sounds like SMS recognise PC1's deficiencies and where it fell short of the original design document, and are quite open about addressing them in PC2. Being frank and honest about this and publicising improvements like better overall accessibility, better joypad control straight out of the box, more FFB presets or better multiplayer options in PC2 would (I think) go a long way to wooing those users back. It'll be interesting to see what form the marketing takes, whether it's all pomp and bravado or something more humble and understated. It's a tough one but I don't think many exiles will be tempted back by an aggressive campaign that doesn't at least acknowledge PC1's slightly chequered release, despite how it received significant monthly patch improvements.
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  4. #254
    WMD Member Schadows's Avatar
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    Quote Originally Posted by wolfscastle View Post
    In the near future for a real E-Sport Racing Simulation, and i promise pCars2 can
    get this status and titel, the Quality of the Live Cam, Stream, Live TV, is a great
    point. And in this area, pcars still has some improvements to do.
    Yes.
    After being disappointed with what I saw on the streams from the Ginetta Cup finals, I suggested some improvements in order to make streams more interesting (but tjat was probably a little late).
    http://forum.projectcarsgame.com/sho...rts-commenting

    Quote Originally Posted by inthebagbud View Post
    I just hope you have it spot on and do not show anything that will not make the final cut otherwise your going to need a lot of water to put out the firestorm of rants that could ensue .
    Well, either way, you can see in the comments of any pcars2 related articles in the press that lots of people were disappointed or gave up before the game was "fixed".
    As usual, first impression is always the stronger one, and pcars2 will have a big task
    trying to make those people change their mind.


    Quote Originally Posted by Mascot View Post
    In the early months I'm not expecting a full marketing campaign with interviews, promos and whatnot, just a periodic release of official screens, short videos and titbits of information.
    Same here. An initial statement with description of improvements and new feature, coupled with a screenshot gallery and/or a trailer, then just some more pics now and then (like the weekly gallery during pcars development) to make the press keep talking about it, until the big events start (E3, Gamescon, etc.).
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  5. #255
    CEO - SMS Group. Ian Bell's Avatar
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    Quote Originally Posted by dmitrych View Post
    RF2 calculates the tire more than 24 hours, because it reproduces the power of a supercomputer on home computer. Totally in real time on a computers the current level does not make a powerful simulation.
    The full complex model, the Quasi-static model is something in the order of 2 million times slower to run than the real-time lookup table. Some people seem to be of the opinion that lookup tables themselves are somehow inferior, but every tyre model in the world compasses some elements of a lookup table, because no tyre model can possibly simulate things at an atomic level. Even then, you would still be implanting some human derived numerical values from somewhere. Until computers reach speeds an order of magnitude higher than we have now, no such models are feasible.
    http://isiforums.net/f/entry.php/18-...e-%28Part-I%29
    I'm telling you we're running that type of model live. Just not with the same amount of nodes and thus avoiding the need to create lookup tables. It's also optimised to hell and back and takes up two full cores on consoles.

  6. #256
    CEO - SMS Group. Ian Bell's Avatar
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    Quote Originally Posted by dmitrych View Post
    RF2 calculates the tire more than 24 hours, because it reproduces the power of a supercomputer on home computer. Totally in real time on a computers the current level does not make a powerful simulation.
    The full complex model, the Quasi-static model is something in the order of 2 million times slower to run than the real-time lookup table. Some people seem to be of the opinion that lookup tables themselves are somehow inferior, but every tyre model in the world compasses some elements of a lookup table, because no tyre model can possibly simulate things at an atomic level. Even then, you would still be implanting some human derived numerical values from somewhere. Until computers reach speeds an order of magnitude higher than we have now, no such models are feasible.
    http://isiforums.net/f/entry.php/18-...e-%28Part-I%29
    OH one other point on this. You'd be amazed how many real world pro systems take their data directly from a Matlab export with no optimisation, which really does need a supercomputer.
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  7. #257
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    Quote Originally Posted by Schadows View Post
    Well, either way, you can see in the comments of any pcars2 related articles in the press that lots of people were disappointed or gave up before the game was "fixed".
    As usual, first impression is always the stronger one, and pcars2 will have a big task
    trying to make those people change their mind.
    I don't know if the beta testing is just done by the very limited 2015 sign-up group, but with such an array of PC configurations, graphics cards and steering wheels out there, doesn't it make sense to do an early access release to really thrash out the bugs and avoid the day 0 issues and a succession of patches with the associated negative publicity?
    Last edited by chris99; 08-01-2017 at 14:31.
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  8. #258
    GT5 Pilot Mascot's Avatar
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    Quote Originally Posted by chris99 View Post
    I don't know if the beta testing is just done by the very limited 2015 sign-up group, but with such an array of PC configurations and graphics cards out there, doesn't it make sense to do an early access release to really thrash out the bugs and avoid the day 0 issues and a succession of patches with the associated negative publicity?
    I heard QA was being outsourced to a separate company for pCARS2, but might be wrong. I'm sure a WMD2 insider will soon confirm/deny.
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  9. #259
    Moderator Ryzza5's Avatar
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    Ian has already confirmed that QA has already begun with a proper company.


    WMD 2.0 has far fewer members than the first since positions were limited.

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  10. #260
    GT5 Pilot F1_Racer68's Avatar
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    Quote Originally Posted by Mascot View Post
    I heard QA was being outsourced to a separate company for pCARS2, but might be wrong. I'm sure a WMD2 insider will soon confirm/deny.
    You are correct. This had been stated ealry on by Ian himself (don't have time to find the thread right now, but it was early last year). I don't recall if it was only the consoles versions though or if it was for all platforms. The comment was made in response to the issues on consoles, but may have meant all platforms.

    I do agree with Chris99's comment for the PC side though. While I'm not assuming anything, my suspicion is that most WMD members are running fairly high end systems. Those of us on mid range or minimum spec rigs may not have sufficient representation within WMD. Just something to keep in mind..........
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