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Thread: What are the worst handling car in the Project Cars?

  1. #21
    GT5 Pilot
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    Quote Originally Posted by hkraft300 View Post
    DBR1 has terrible understeer on default setup (see front tyre pressures, springs + dampers).
    670-odd HP smashes all the LMP1 cars on fast tracks. It is lacking downforce of the other cars, and it has the grunt to compensate running 2-4 (f+r) clicks more wing.
    I'm sure I have posted a setup for it on the database...
    DBR1 Lots of folks never really drive it.

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  2. #22
    GTE Pilot hkraft300's Avatar
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    Oh oops wrong car lol
    No I haven't driven that. I have driven the lotus Ford and that thing is nuts.
    "Slow is smooth, smooth is fast."
    G29 settings (PC1).
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  3. #23
    GT5 Pilot
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    Yeah, that's another one (Lotus Type 40 Ford) on my short list of nearly undrivable cars. Occasionally I'll find a rhythm with it though.
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  4. #24
    GTE Pilot hkraft300's Avatar
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    I've done a few laps of it at Oulton Inter. It's fun! Gotta take it to brands or donington see how she goes.
    A lot of straight-line grunt, surprisingly, and not enough brakes. Slow it down enough for a corner and it's actually nice.
    I think we may be too used to compliant grippy modern race cars that stop and turn on a dime.
    These older cars can hustle though.
    "Slow is smooth, smooth is fast."
    G29 settings (PC1).
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  5. #25
    Moderator +WMD 1/2 Member Roger Prynne's Avatar
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    The thing is with the older cars, is that you have to relearn to drive fast all over again.
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  6. #26
    Kart Driver
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    RUF RT-12 R...4WD type vehicle but pretty ironic when this vehicle keep oversteering too much compared to RUF RGT-8 that uses RR layout. This car should need torque distribution setting and adjust it to 70/30 (Front/Rear) distribution. Still setting the sway bar (stabilizers) to max setting on both front and rear section.

  7. #27
    GT5 Pilot
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    I've learned to like the Ruf RT-12R, for me it's neck and neck with the P1 and much faster than the RGT-8. I had to quit fighting it for control and just let it slide, then it was ok.
    Bikes wrecked-77 Suzuki RM125, 78 Honda Elsinore 250, 81 Honda CB900F, 2000 Kawsaki ZX12R(2), 2001 Honda F4I, 2005 Yamaha R1. A bike hasn't been made I couldn't wreck, spectacularly, but I'm retired now.

  8. #28
    Kart Driver vegaguy5555's Avatar
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    I have driven a lot of cars to the limit in the 80's and then I got married. VR has got my interest and I built a computer, designing and built a couple cockpits. I spend all my time playing with the settings trying to make it feel as real as possible. I use Pcars, Assetto Corsa and rF2. rF2 has the most realistic historic open wheel. Pcars has the most sophisticated force feed back settings. I am amazed at how much I can get out of it. I would say Pcars has the fastest physics response.

    When I get in a real car it takes a while to adjust to the responsiveness. AC was the worst unit I discovered Bitdefener was causing physics slow down. Uninstalled it and AC has never felt so good.

    Over all I give sim racing a "C". It's got a long way to go. Most of the work needs to be done in the cockpit I think. Hope I can design something that will help?

    So far all the older cars don't feel right in pcars. So I would say they're the hardest to set/drive for me.

    The Yellow Bird is my favorite. Now that I've been learning how to set ffb all the newer race cars are feeling good.
    If you drive like hell you'll get there!!

  9. #29
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    GT3 cars when put "real mode", ABS and other assistances are also disabled or keep like real life ? (abs, etc.....)

  10. #30
    GTE Pilot hkraft300's Avatar
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    "Real mode" = assists for all cars as per real life.
    "Slow is smooth, smooth is fast."
    G29 settings (PC1).
    G29 FFB RAW 100-55-20-25
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