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Thread: PSVR support

  1. #51
    Superkart Pilot Trippul G's Avatar
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    Quote Originally Posted by Exoil View Post
    One thing I'm a bit afraid of with VR on consoles is that even if PS5 and Xbox 0 is technical powerhouses, developers will still make their flat games run at maximum capacity and then say that they can't get the VR portion up to their standards. Kind of what's already happening this gen, when we have machines capable of running VR games just fine, but developers don't want to downgrade the flat version for VR. There won't ever be a gen where VR won't need a downgrade of the game to run in VR, and if this trend keeps up it won't matter how powerful our machines are.
    I think you're probably right. That's why I think if VR is ever really going to take off, it has to be the Sony's and the Microsoft's of the world that lead the way, by making games that simply can't be experienced in any way other than in VR. They'd have to take a hit by including VR hardware with every console sale, but I don't see another way to get the install base high enough to legitimately warrant any serious 3rd party support. For this to happen, there would have to be some major advances in VR tech, so that the hardware could become inexpensive enough for console manufacturers to even consider a bundle package. I don't think we're anywhere near that point currently.
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  2. #52
    GTE Pilot hkraft300's Avatar
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    Quote Originally Posted by Trippul G View Post
    I think you're probably right. That's why I think if VR is ever really going to take off, it has to be the Sony's and the Microsoft's of the world that lead the way, by making games that simply can't be experienced in any way other than in VR. They'd have to take a hit by including VR hardware with every console sale, but I don't see another way to get the install base high enough to legitimately warrant any serious 3rd party support. For this to happen, there would have to be some major advances in VR tech, so that the hardware could become inexpensive enough for console manufacturers to even consider a bundle package. I don't think we're anywhere near that point currently.
    Considering PSVR is ~au$500, I think their cost is quite reasonable on the manufacturer side that they could legitimately bundle it with their consoles. If the uptake is forced it'll pay itself off and wouldn't hurt them at all.
    By having the separate VR bundle it becomes a luxury addition, much like the Kinect motion stuff.
    Dipping their toes in the water with the first gen hardware, maybe?
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  3. #53
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    Quote Originally Posted by hkraft300 View Post
    PSVR > rift?
    This I haven't heard!

    Very interesting.
    Depends on what you're doing with it. Touch just crushes Move, it's not even close. And the tracking with two cameras is definitely less drifty than one (though I don't have many drift problems with either). But the overall package, I'm happier with PSVR.
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  4. #54
    GT5 Pilot Olijke Poffer's Avatar
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    PSVR is an awesome first VR kit. The whole problem with Sony is, they won't disconnect the two consoles "PS4-standard & PS4-Pro" If pcars was allowd to run on the pro only then I'm sure SMS can make it work for PSVR. The PS4-Pro can handle it no doubt about it. It is the standard ps4 which is the big drawback here.

  5. #55
    GTE Pilot hkraft300's Avatar
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    Sure. Sony is shooting themselves in the foot.
    Can the pro really handle VR though?
    Compare it's specs to the high end PC that some guys are running Rift and Vive on, and still have performance issues.
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  6. #56
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    You all make very good points.

    I think Sony has underestimated its position with regards to pushing VR forward; Oculus does not want to share their numbers nor does HTC (i think) and the unofficial numbers state that PSVR takes the lead only to be greatly surpassed by the Samsung Gear VR (first to release sales numbers btw). So in terms of gaming (non-mobile) and middle to high-end VR, PSVR has the lead with regard to installbase. However, this remains a small niche market compared to flatscreen gaming. Nonetheless, Sony needs to step it up on all fronts. Dirt Rally VR for instance needs waaaay more publicity. It's ironic that it's this game that can really sell the PSVR headset and not Driveclub VR.

    Anyway, i don't want to sound like an elitist douchebag, but with racing games, VR is where it is at for the ultimate experience. I remember sending a email to Polyphony Digital a couple of months ago (to sign up for the GT Sport Beta) and instead of kissing ass to get in, i was actually critical of them for further pushing graphical fidelity of flatscreen photorealism instead of the VR experience. Like they needed to wake up and see that being in the space will always be more immersive than a perfect replication of real-life on a flatscreen. Naturally, in the end, i never got into the beta lol.

    So i do hope developers don't it as a detriment of their artistic work because the compromise on graphic fidelity....because that is comparing apples to oranges imo. And that the only argument is technical limitations to remain the games core integrity intact (physics, framerate, etc).
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  7. #57
    Superkart Pilot Trippul G's Avatar
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    Game developers are like any other business...they're going to do what's best for their bottom line. Right now, the install base isn't there to warrant a huge amount of development or marketing toward VR versions of their games. They're going to promote whatever is going to get them the most sales, and right now (and at least for the foreseeable future), that's 2d graphical fidelity. It's a bit of a chicken or the egg situation...but right now it doesn't seem like anyone really wants to be the first one to really push hard for VR, and I think it's because the tech isn't quite there, and for that and other reasons, consumers don't seem to be clamoring for it. It's a niche segment that's going to require huge amounts of investment to make it move beyond that status, but no one seems to be willing to be the first one to make that big push.
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  8. #58
    GT5 Pilot Olijke Poffer's Avatar
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    Quote Originally Posted by hkraft300 View Post
    Sure. Sony is shooting themselves in the foot.
    Can the pro really handle VR though?
    Compare it's specs to the high end PC that some guys are running Rift and Vive on, and still have performance issues.
    I think the pro can handle PCars VR indeed. Ok not with the quality as the high-end PC counterpart but with some fiddeling arround with gfx and the ammount of cars on a track it must be possible. But as I'm not a developer and do know nothing about the needs under the engine hood I could be totally wrong here..

  9. #59
    GTE Pilot hkraft300's Avatar
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    Quote Originally Posted by Trippul G View Post
    Game developers are like any other business...they're going to do what's best for their bottom line. Right now, the install base isn't there to warrant a huge amount of development or marketing toward VR versions of their games...
    But if they create the need to have VR...
    It's basic marketing. Make it affordable enough, more people get it and can't go back to flat screen gaming...

    It's the premise of capitalism: create the demand where none exists.
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  10. #60
    Superkart Pilot Trippul G's Avatar
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    Quote Originally Posted by hkraft300 View Post
    But if they create the need to have VR...
    It's basic marketing. Make it affordable enough, more people get it and can't go back to flat screen gaming...

    It's the premise of capitalism: create the demand where none exists.
    Well that's the catch, isn't it? Right now I don't think it's all about just making it affordable enough so that people will buy it and "suddenly see the light".

    How many gamers out there (other than those who are into racing/flying games, and other than those who already own the technology) are really clamoring for more VR titles and support? How low would the prices of an Oculus or PSVR need to drop before most of your casual gamers would take a punt and buy one? Personally, being an Xbox owner, it wouldn't matter to me how cheap either of those become, because they're incompatible with my hardware. Even if I did have a setup which would support it, and pretending for a moment that I'm not a racing game enthusiast, what incentive is there for me to buy a newly affordable VR headset? Most of the "games" I've seen are either very simplistic and quickly become boring, or they aren't really games at all, more of an "experience". It all feels more than a bit remniscent of the type of games that were available for Kinect when it first came out. Maybe I'm just not aware, but there's nothing I've seen on the level of an Uncharted or a Destiny in VR that would make me sit up and take notice if I were a casual gamer.

    I'm not saying it can't be done...with the right marketing, you can convince people to buy just about anything. Creating a perceived need, like you said. But creating that perceived need is going to take a lot of investment on someone's part, be it Sony, Microsoft, or someone else. Right now, no one seems to want to be that canary down the mineshaft...easier, safer, and more profitable to maintain the status quo.
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