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Thread: About the new performance of 2017 LMP1&LMP2 cars

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    Superkart Pilot KANETAKER's Avatar
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    About the new performance of 2017 LMP1&LMP2 cars

    Hi, I would like to take the opportunity to make a suggestion about taking advantage of the game is still under development to take into consideration the current performance (and specially TOP SPEED) of new LMP1&LMP2 cars compared to previous LMP1&LMP2 models of PCARS1. But that's only if SMS would confirm that the PCARS2 will have 2017 models of the LMP1&LMP2 cars.

    The issue is that the performance of the LMP2 2017 Spec has been surprising, improving in almost 10 seconds its times per lap in LeMans compared to LMP2 between 2011 and 2016 (included Oreca 03 and Alpine A450 availables on PCARS1). The best lap of LMP2 cars at PCARS1 is 3:34 with a Marek LMP2 (fictional car) and a 3:36 with Oreca and Alpėne 2014 spec.

    In this 2017 Edition of LeMans the new lap times of the fastest LMP2 cars (2017 spec) is 3:28 - 3:30, with a amazing top speed of 330 - 341 Km/h instead of 312 Km/h from the Marek LMP2 and 308 Km/h of the PCARS1.

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    Meanwhile, the current LMP1 cars (2017 spec) can reach 350 km/h, but in reality only reach 330 km/h because they must focus their performance and hybrid power on the acceleration at the exit of the curves, sacrificing top speed at the end of the long straights because they anticipate their braking by their driving style focused on hybrid systems.

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    The concern is that in the PCARS1 the Toyota LMP1 failed to reach 320 km/h in the fastest lap made in the game unlike its real-life counterpart.
    Although it is also necessary to consider that in the game curiously there were players able to somehow squeeze the most cars that in real life did not, such as: The Aston Martin DRB1-2, whose best lap in real life was 3:26 (2010) vs. 3:20 that scored a player in the PCARS1 with a top speed of 336 Km/h (340 Km/h is the max of DBR1-2).

    I hope you have all this information in mind, to try to obtain and enjoy a game as realistic as possible, including the driving style when everyone is playing, because in PCARS1 it was frustrating to see how some players could use that hated and unrealistic style of driving used at Codemasters F1 Game's (ex: Fast downshifts without gearbox damage risk when are braking more late before any corner, or in this case, never use or reserved hybrid power for top speed and only use for acceleration at the exit of curves).

    Thank You.
    Last edited by KANETAKER; 08-06-2017 at 16:33.
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    GT3 Pilot dault3883's Avatar
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    it is doubtful they would have Up to date speed and handling characteristics since those are team trade secrets
    Last edited by Mahjik; 08-06-2017 at 16:34. Reason: No need to quote when it's the post right above your...
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    Moderator Bealdor's Avatar
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    Quote Originally Posted by KANETAKER View Post
    ...The concern is that in the PCARS1 the Toyota LMP1 failed to reach 320 km/h in the fastest lap made in the game unlike its real-life counterpart...
    I get your concerns but just FYI, the Toyotas did their fastest qualifying times in 2014 (3:22:589) with only 303.9 kph and in 2015 (3:23:543) with only 305.6 kph.
    Those are the years the PCARS 1 version was most likely based on.
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    Superkart Pilot KANETAKER's Avatar
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    Quote Originally Posted by Bealdor View Post
    I get your concerns but just FYI, the Toyotas did their fastest qualifying times in 2014 (3:22:589) with only 303.9 kph and in 2015 (3:23:543) with only 305.6 kph.
    Those are the years the PCARS 1 version was most likely based on.
    It is normal in Classification that teams and drivers focus their setups on speed at the curves and acceleration, sacrificing top speed on long straight lines for can take pole position. But already in race they use another setup, in which they do focus on the final speed in the long straights. The big problem is that in the game many players have the (bad) habit of using the same classification setups (and driving style) in the race, when it should not be.

    Also, this is the official Top Speed of the cars at the 2015 Edition of 24h of LeMans (race) with the TS040 (2015 spec):

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    GT3 Pilot dault3883's Avatar
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    Quote Originally Posted by KANETAKER View Post
    It is normal in Classification that teams and drivers focus their setups on speed at the curves and acceleration, sacrificing top speed on long straight lines for can take pole position. But already in race they use another setup, in which they do focus on the final speed in the long straights. The big problem is that in the game many players have the (bad) habit of using the same classification setups (and driving style) in the race, when it should not be.

    Also, this is the official Top Speed of the cars at the 2015 Edition of 24h of LeMans (race) with the TS040 (2015 spec):

    Click image for larger version. 

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    i disagree with that method i believe you should either qualify with the setup you are going to race in or race with the setup you qualify with
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    Superkart Pilot KANETAKER's Avatar
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    Quote Originally Posted by dault3883 View Post
    i disagree with that method i believe you should either qualify with the setup you are going to race in or race with the setup you qualify with
    For classification, the car is usually configured for better cornering, sacrificing top speed, and pushing the car mechanics to the maximum (brakes, engines, reduction of ventilation ducts for faster speed, etc.). But in the race, and we are talking about a 24 hour race, we have to prepare the car in a different way, in this case, focusing on being able to overtake other cars in the long straights or avoid being overtaken by lack of top speed, But above all take care that the mechanics of the car will last 24 hours without breaking, as happened to Toyota TS050 in LeMans 2016.
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    GT3 Pilot dault3883's Avatar
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    Quote Originally Posted by KANETAKER View Post
    For classification, the car is usually configured for better cornering, sacrificing top speed, and pushing the car mechanics to the maximum (brakes, engines, reduction of ventilation ducts for faster speed, etc.). But in the race, and we are talking about a 24 hour race, we have to prepare the car in a different way, in this case, focusing on being able to overtake other cars in the long straights or avoid being overtaken by lack of top speed, But above all take care that the mechanics of the car will last 24 hours without breaking, as happened to Toyota TS050 in LeMans 2016.
    i understand what they do and why they do it i just dont agree in it iv always set up my car to race and qualified with that setup thats the way i think it should be done
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    WMD Member Mahjik's Avatar
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    Just to clarify, the Toyota in PC1 is the 2014 version.
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    Superkart Pilot KANETAKER's Avatar
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    Quote Originally Posted by Mahjik View Post
    Just to clarify, the Toyota in PC1 is the 2014 version.
    Thanks for clarify.

    But the main target of this post is about the new top speed of the LMP2 2017 Spec. For now, only the Ligier JS P2 was confirmed (at the E3 trailer), but I don't know if these Ligier LMP2 is the 2016 spec ( suspected 312 km/h top speed - at PCARS1) or 2017 spec (330 - 340 km/h top speed in the Practice Session of LeMans 2017).
    Last edited by KANETAKER; 08-06-2017 at 19:24.

  10. #10
    WMD Member Mahjik's Avatar
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    Quote Originally Posted by KANETAKER View Post
    Thanks for clarify.

    But the main target of this post is about the new top speed of the LMP2 2017 Spec. For now, only the Ligier JS P2 was confirmed (at the E3 trailer), but I don't know if these Ligier LMP2 is the 2016 spec ( suspected 312 km/h top speed - at PCARS1) or 2017 spec (330 - 340 km/h top speed in the Practice Session of LeMans 2017).
    Given the man-months it takes to create these cars and get them into the sim, it's highly unlikely to be 2017 specs.
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