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Thread: Project CARS 2 SMS Approved WMD made Videos

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  1. #1
    WMD Member Mad Al's Avatar
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    Project CARS 2 SMS Approved WMD made Videos

    Livetrack 3.0 tech videos from Steve Dunn (for those who haven't seen them https://www.youtube.com/channel/UCUQ...idzkXdJG1PMfZw and make sure to read all the what, where and when in the explanation)

    And in case you didn't catch the approved video from beetesjuice




    and now my own contribution.. some traditional British weather... Please share as much as you can..


    Copy of the blurb on YouTube..
    "30 Minute race at Brands Hatch Indy, full grid of Road G cars.
    Using 4 Weather slots set to Light cloud, Rain, Light cloud and clear.
    Recorded "live" (AI driving player car). Speeded up using Windows Movie Maker (16x) - with the total length reduced once track had dried (for no other reason than, once you have watched the track dry.. then you are just watching cars going around the track in fast forward)"
    Last edited by Mad Al; 17-06-2017 at 20:14. Reason: added the Youtube blurb

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  2. #2
    WMD Member FlyPT's Avatar
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    Making public an older video:
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  3. #3
    WMD Member Mad Al's Avatar
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    Great on board from Andrew (VR)


    Ryzen R7 3800X - Gigabyte X570 Aorus Elite - 16Gig DDR4 (Ballistix Elite 3600) - ZOTAC GTX1080Ti FE with EVGA Hybrid Cooler - iiiyama ProLite B2783QSU - Oculus Rift CV1 - Samsung 860 250G SSD, WD 6T Black, WD 2T Black, OCZ 120G Vertex 2 SSD, LiteOn iHAS122 DVD-RW - Creative 5.1 speaker system - Logitech G19 - Gigabyte GM-M6880X Gaming Mouse - Fanatec GT3 RS V2 + CSP V3 + SSH Shifter - Windows 10 Pro (64 bit).

    Second machine used for additional testing. Ryzen R5 3600X - Asus Prime X570-P - 16G DDR4 (Crucial Ballistix 3200) - EVGA RTX2060 - iiyama Prolite E2607WS - Oculus Rift CV1 - W10 Pro (64 bit) - xbox360 pad or Logitech DFP (all at stock speeds)

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    Superkart Pilot mkstatto's Avatar
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    Quote Originally Posted by Mad Al View Post
    Great on board from Andrew (VR)

    Is it just me or should there be a few more 'moments' in using the white lines in this video given the rain falling?

  5. #5
    WMD Member Mahjik's Avatar
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    Quote Originally Posted by mkstatto View Post
    Is it just me or should there be a few more 'moments' in using the white lines in this video given the rain falling?
    Limited painted surfaces aren't that bad in real life (and that is a street car so it has street/rain tires on it). I say limited as in not an entire run-off area painted which is different..

    However, in pCARS, the curbing will have less grip. Painted lines on the tracks will not be any different (just too much resource for that currently).
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  6. #6
    WMD Member Invincible's Avatar
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    Quote Originally Posted by Mahjik View Post
    Limited painted surfaces aren't that bad in real life (and that is a street car so it has street/rain tires on it).
    Sorry, but that's the GT3 R, not the GT3 RS. But it has rain tires nonetheless
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    Quote Originally Posted by Mahjik View Post
    Limited painted surfaces aren't that bad in real life (and that is a street car so it has street/rain tires on it). I say limited as in not an entire run-off area painted which is different..

    However, in pCARS, the curbing will have less grip. Painted lines on the tracks will not be any different (just too much resource for that currently).
    Yeah. Limited painted-only areas and flta curbs are dangerous only on motorcycle. It's like on the street when you go on your moto, and pass at very low speed over one of those damn zebra crossings. Hell I have gone down many times because of that only, and all of those times at low speed lol, of course.

  8. #8
    WMD Member beetes_juice's Avatar
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    Quote Originally Posted by mkstatto View Post
    Is it just me or should there be a few more 'moments' in using the white lines in this video given the rain falling?
    Think its tough to say. Don't have any RL experience with this but will say the track was alive - hitting your marks was a different challenge each second. Top part of the track down to Aremberg seemed to have more grip and less rain saturation. Could push it a little more and ride curbs. 100% could feel the track changed entering Adenauer Forst to Bergwerk and Karussell to really the start of Dottinger Höhe, it was a mess with water building up. Final 3 corners were understeer city with the rain build up. Would have been nice to have the pedal input showing as it was a lot of tap dancing. Not the hardest rain you will see in the final game - this was the fog/rain preset after 1 lap. Storm I'd think will give the most precipitation. Also, few new button maps available to help control the car in these situations .
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  9. #9
    GT3 Pilot BigDad's Avatar
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    Quote Originally Posted by beetes_juice View Post
    Think its tough to say. Don't have any RL experience with this but will say the track was alive - hitting your marks was a different challenge each second. Top part of the track down to Aremberg seemed to have more grip and less rain saturation. Could push it a little more and ride curbs. 100% could feel the track changed entering Adenauer Forst to Bergwerk and Karussell to really the start of Dottinger Höhe, it was a mess with water building up. Final 3 corners were understeer city with the rain build up. Would have been nice to have the pedal input showing as it was a lot of tap dancing. Not the hardest rain you will see in the final game - this was the fog/rain preset after 1 lap. Storm I'd think will give the most precipitation. Also, few new button maps available to help control the car in these situations .
    Any chance you can unplug your rift and try and run pCARS 2 @ 4k and see what fps you can get and what settings you can run ? Trying for as high as possible and get 60 fps .
    I'm interested to see if a 980ti can play at that res as that's similar to my 1070 .
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  10. #10
    WMD Member cluck's Avatar
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    Quote Originally Posted by BigDad View Post
    Any chance you can unplug your rift and try and run pCARS 2 @ 4k and see what fps you can get and what settings you can run ? Trying for as high as possible and get 60 fps .
    I'm interested to see if a 980ti can play at that res as that's similar to my 1070 .
    Well, I run it at 4K to take screenshots on my 980, with every setting maxed out except for AA (that's 'only' running the equivalent of DS2X with SSAA on Ultra) in the dry and the wet. OK, it's not running at 60fps but it's certainly drivable even with 30+ cars on screen and, I'll be honest, I don't expect it to be given those settings . I'll take a look at my frame-times tonight, as I'll be taking a few more shots
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