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Thread: FFB Questions

  1. #1
    Superkart Pilot ramm21's Avatar
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    FFB Questions

    Just read the GT Planer Q&A, very promising stuff, way to shoot for the Moon again SMS!

    Ian mentioned 3 types of FFB presets- will they be 3 types of general FFB, like a front tires only preset (real life like), 4-tire FFB preset (where you can feel grip from rear tires as well), and a "light kerb" preset or something for all wheels?
    Or will FFB presets be more in line with Assetto Corsa and Dirt, where you just pick a preset specifically for your wheel?

    Will the manual FFB options be split into two bits again- wheel specific and car specific sliders? Or do the cars have their own "FFB personalities" now?

    And finally, not sure how to put into words, but here I go- I read some of the fastest simracers don't use FFB at all. So if theres a chicane with some high curbing, a player without FFB can just coast over the tops easier than a FFB player, since the wheel for the non-FFB player will be still, but the wheel for the FFB player will have a major earthquake going off. So if the non-FFBs wheel is set straight and doesn't move, what happens to the disconnect between the in-car physics affected wheel, and the players real life wheel?
    If a tire hits an object like a high kerb in real life, it will get turned to one side or the other, causing a reaction through the steering rack that turns the wheel. In order to get the tires back straight, you have to actually turn the wheel back to center position to do that.
    In a non-FFB situation, will the tires instantly turn straight again after hitting an object? Since the players real life wheel won't be affected, the split second after the tires turn in the game, the players input (the non-FFB wheel) tells the game that the tires should be facing straight ahead. So do the tires magically turn straight, or is the transition the same FFB vs non-FFB?


    Hope that makes sense..

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    I guess the "Raw" FFB choice is the one focus on front tyres only?. Can't wait to try them all, specially this one.

    You really needed Stephen Hawking's help to adjust pc1 ffb properly, and even then at least on the t300 is a meh!, so looking forward to trying pc2 ffb settings

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    Moderator +WMD 1/2 Member Roger Prynne's Avatar
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    These pics should save me some typing


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    Last edited by Roger Prynne; 03-08-2017 at 21:09.
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    Superkart Pilot ramm21's Avatar
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    So whats the difference between raw and immersive? They both sound like they are trying to replicate real world stuff, but in a different mix? One is scaled and the other not?
    Immersive- as experienced IRL
    Raw- full strength of various forces felt by drivers

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    WMD Member Mahjik's Avatar
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    Immersive will not be "pure steering" forces. It will have "Seat of the Pants" and other non-steering rack forces mixed in while RAW is more closer to pure rack forces.
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  6. #6
    Superkart Pilot ramm21's Avatar
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    Quote Originally Posted by Mahjik View Post
    Immersive will not be "pure steering" forces. It will have "Seat of the Pants" and other non-steering rack forces mixed in while RAW is more closer to pure rack forces.
    Good to know.

    Any insight on why FFB is rolled out with this pick 1 out of 3 scheme for all wheels and not wheel specific presets like some other racing games have?

  7. #7
    WMD Member Mahjik's Avatar
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    Quote Originally Posted by ramm21 View Post
    Any insight on why FFB is rolled out with this pick 1 out of 3 scheme for all wheels and not wheel specific presets like some other racing games have?
    SMS does tuning per wheel, it's just hidden behind the scenes. These are essentially "flavors" of the per wheel FFB implementations.
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  8. #8
    Superkart Pilot ramm21's Avatar
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    awesome, thanks for that clarification.

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    GT3 Pilot Schnizz58's Avatar
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    So console users will not have the ability to fine-tune the FFB the way we did in PC1?
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  10. #10
    WMD Member Mahjik's Avatar
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    Quote Originally Posted by Schnizz58 View Post
    So console users will not have the ability to fine-tune the FFB the way we did in PC1?
    Not to the level offered in PC1.
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