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Thread: Pits, paces, and user control

  1. #1
    Kart Driver
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    Pits, paces, and user control

    One thing that I tend to regard as "careful what you wish for" is manual control in "safety" situations: pit lane, pace laps, and the like.

    I understand and appreciate the desire for user control of pit stops: a full-service stop at Zolder is enough time to dash to the fridge and grab a soft drink. I get it. But then, I see the pit exit at Spa, and thank my lucky stars I don't have to manually squeeze an LMP1 between those walls. O_O >.<

    So, for pit stops, if full manual control becomes a reality, it should be an option; those of us who are a bit too timid for some of the narrow pit lanes would appreciate having a choice.

    One other possibility, would be a "hybrid" system. Perhaps a pit stop, or formation lap, or yellow flag area/safety car situation, could be done as a series of quick-time events: that keeps the player engaged in real time, without bogging him down with too many "fine-tune" moves. In other words, for a pit stop, it could be, brake to pit speed, brake to box, turn in, brake to stop, gear up, turn out, accelerate to pit speed, turn to exit, resume race controls. Or something like that.

  2. #2
    WMD Member Mad Al's Avatar
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    Quote Originally Posted by CassielLight View Post
    One thing that I tend to regard as "careful what you wish for" is manual control in "safety" situations: pit lane, pace laps, and the like.

    I understand and appreciate the desire for user control of pit stops: a full-service stop at Zolder is enough time to dash to the fridge and grab a soft drink. I get it. But then, I see the pit exit at Spa, and thank my lucky stars I don't have to manually squeeze an LMP1 between those walls. O_O >.<

    So, for pit stops, if full manual control becomes a reality, it should be an option; those of us who are a bit too timid for some of the narrow pit lanes would appreciate having a choice.

    One other possibility, would be a "hybrid" system. Perhaps a pit stop, or formation lap, or yellow flag area/safety car situation, could be done as a series of quick-time events: that keeps the player engaged in real time, without bogging him down with too many "fine-tune" moves. In other words, for a pit stop, it could be, brake to pit speed, brake to box, turn in, brake to stop, gear up, turn out, accelerate to pit speed, turn to exit, resume race controls. Or something like that.
    For PC2 the manual stuff is all optional.. either you drive (formation lap, pit and slow down lap) or the AI does it for you and you can mix and match those

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  3. #3
    Kart Driver
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    Fair enough. I'm actually tossing the "hybrid" idea out as an exploratory idea for PC3.

    I mean, I assume there's some initial work being done on PC3 already, what with the green flag dropping on PC2 in a few scant weeks and all...

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