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Thread: ooooh, please tell me this bug is fixed for the final release

  1. #11
    Superkart Pilot
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    Quote Originally Posted by RacingAtHome View Post
    I have to admit, that's pretty amusing. But calling them to delay the game's release with the game already going gold, you've got to be having a laugh.
    They can always hold the disc in storage for a couple of months before shelving the game and they can lock the steam version in the same fashion. That is sure to please everyone.

  2. #12
    Superkart Pilot
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    Quote Originally Posted by Mahjik View Post
    While I didn't validate every track, the issue in the video was an issue with rolling starts on some tracks (as well as too many AI allowed on the track). At least the main tracks I used, this was addressed (combination of limiting total number of cars and adjusting the rolling start positions).
    Can we assume they've done all they can to address this bug? And can we reasonably assume it will be very rare? (I have to disagree with people who said it was rare in pCARS1 - it wasn't - I saw it all the time)
    Last edited by Javaniceday; 14-09-2017 at 02:13.

  3. #13
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    Tested Pcars 2 for 200 hours since the start of development, I did not get this bug in dev builds. I did get it quite a few times in Pcars 1 released build after 200+ hours. Could be a rare bug that I never came into. Lucky or unlucky, I don't know. The thing is, you will never eliminate all the bugs from a game. Even with another year of QA, some bugs will still slip by. However, this is quite a severe bug for me which I hope it will be sorted out.

    Pcars 2 is definitely a much more bug-free game than Pcars 1 was when it has gone gold. I was much more concern about the state of release of Pcars 1 than Pcars 2 because Pcars 1 do really felt a lot more buggy.
    The following user likes this Post: Javaniceday


  4. #14
    WMD Member GTsimms's Avatar
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    If you look at other game threads! There are plenty of open issues! I did not see this one.
    Last edited by GTsimms; 14-09-2017 at 03:50.
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  5. #15
    GTE Pilot hkraft300's Avatar
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    Quote Originally Posted by GTsimms View Post
    If you look at other game threads! There are plenty of open issues! I did not see this one.
    In public MP I still see it happen, especially on standing starts. Rarely, but it does happen. I've assumed it's a connection issue. Even more rare to see it in a private race, but I do hope the car spawning issue is sorted for MP.
    Would it be possible the game realises the driver is no longer connected and removes the car from the track, or doesn't spawn it?

    What's in the OP video is a hiccup with rolling start SP races. If it still happens, a quick restart seems to fix it.
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  6. #16
    GT5 Pilot breyzipp's Avatar
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    I know the video was to show the bug but I was mighty impressed with the sound of that Aston.
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  7. #17
    Superkart Pilot honespc's Avatar
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    Happens online only due to synch problems. Basically on p2p servers. Never had this problems while on dedicated.
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  8. #18
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    Quote Originally Posted by breyzipp View Post
    I know the video was to show the bug but I was mighty impressed with the sound of that Aston.
    A lot of cars sounds fantastic in Pcars 2. I think it is a decent upgrade from Pcars 1, considering the amount of content the game has.

    Not R3E or Battlefield level yet but it is pretty good now.
    The following user likes this Post: breyzipp


  9. #19
    Superkart Pilot Djuvinile's Avatar
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    It happens in online races in pc1.
    Very rarely.
    Usually if the lobby host or multiple players have bad connection.
    I will stay positive because i still have complete faith in the devs for part 2, but to say that it was / is rare?! i would like to invite you to do 10 multiplayer races with me on ps4 and my bet is we will see it 2 or 3 times.
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