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Thread: Some desirable features for incoming patches

  1. #11
    GT4 Pilot
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    Quote Originally Posted by MartinMWWebb View Post
    Remember that FA is FICTIONAL not F1
    One more reason to have an option to disable DRS and not follow F1 regulations imo.
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  2. #12
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    Quote Originally Posted by FS7 View Post
    One more reason to have an option to disable DRS and not follow F1 regulations imo.
    Its already not following F1 regs by allowing to run it anytime. As martin said its not a F1.

  3. #13
    WMD Member Asturbo's Avatar
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    Quote Originally Posted by Fight-Test View Post
    Its already not following F1 regs by allowing to run it anytime. As martin said its not a F1.
    Don’t forget that DRS was introduced for helping to overtake.

    Without any regulation does not fulfil its function. Even more, that makes more difficult overtaking because when you’re fighting with a rival if both cars uses DRS, the drag is lower and the slipstream effect is reduced, so is harder to pass you rival.

    So, and option to disable DRS, could help to overtake (more drag & more slipstream). But the better option would be if the DRS could only be activated when you are close behind other car. In this way DRS could be used as designed (even without DRS zones).
    Last edited by Asturbo; 20-09-2017 at 19:16.
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  4. #14
    Superkart Pilot snipeme77's Avatar
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    Full course cautions for Ovals only (Road courses aren't needed)
    Offline Custom championships
    Online campaign
    Online Driver swaps
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  5. #15
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    All I want for Christmass...

    Is Real Weather option for career mode.

  6. #16
    WMD Member Leper Messiah's Avatar
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    Quote Originally Posted by F1Aussie View Post
    Just the one feature I would like, offline championships
    Quote Originally Posted by Cheesenium View Post
    This is crucial. I would love to have custom offline championship.
    Yup yup yup yup yup.....this is a must, altho more like ACs and less like R3Es please. i.e. give us the option to edit/modify the championship.
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  7. #17
    WMD Member Leper Messiah's Avatar
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    I doubt many would like this, but I was thinking....we play these games, we pit get new tyres, pit again get more new tyres, pit again and again and again, new tyres again and again and again. We have infinite tyres, which is most definitely not a thing in modern motorsports. I'd like to see the real life tyre allocations (or closest approximation). I want to think about what tyres to put on at what time to save fresh rubber for a pit stop in the race. Also I'd like to see setup adjustments and repairs take up the time in the sessions.
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  8. #18
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    Quote Originally Posted by Leper Messiah View Post
    I doubt many would like this, but I was thinking....we play these games, we pit get new tyres, pit again get more new tyres, pit again and again and again, new tyres again and again and again. We have infinite tyres, which is most definitely not a thing in modern motorsports. I'd like to see the real life tyre allocations (or closest approximation). I want to think about what tyres to put on at what time to save fresh rubber for a pit stop in the race. Also I'd like to see setup adjustments and repairs take up the time in the sessions.
    Now that sounds hard to implement. Haha.

  9. #19
    WMD Member Leper Messiah's Avatar
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    Quote Originally Posted by Javaniceday View Post
    Now that sounds hard to implement. Haha.
    which one the tyres or the time thingumyjig?
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  10. #20
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    Quote Originally Posted by Leper Messiah View Post
    which one the tyres or the time thingumyjig?
    the limited tyres per race weekend

    The repair time sounds reasonable for a patch or pCARS3. Also, I'd remove the ability to teleport back to pits. That's just me.
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