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Thread: Jack Spade Custom FFB Files

  1. #1001
    Superkart Pilot
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    did retest the files again after the patch.
    i run the "stan lo comp DD" @ 75/50/70/12/0 spring.
    in the GT-86 very good feeling.
    same settings in the GT5 ginetta (in rain here) feels like pulling a dead dog behind me.
    really no good FFB (light,damped) , only road bumps and kerbs arrive the wheel.
    OSW Lenze servo 29Nm, Fanatec Clubsport shifter (H-gated), Heusinkvelt SIM Pedals PRO, selfmade Sim-RIG, triple 40" 1080p TV, 2x Ignitioncontrols button boxes

  2. #1002
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    Quote Originally Posted by Maurice Boeschen View Post
    Are you sure you have antijolt2 enabled in the custom file?
    For me all jolts are gone with enabled antijolt2.

    And there is a difference between shaking when you let go the wheel and the jolta everyone else means. With the custom files you should never let go thr wheel/take your hands from the wheel. It WILL shake. Thats because these files have way more power than any of the in game flavors.
    Jolts however are unexpected jolts / big ffb hits in a turn and has nothing to do with the shaking.
    Antijolt2 is enabled, yes. As you describe it, it is not the jolt I meant (not native english, sry) -> yes indeed, it is the shaking. A bit of it is okay, no problem in trade for a much better FFB. But it is just too extreme, especially on cars with higher aerodynamics/downforce. It shakes like crazy within a split second letting go the wheel.
    I also tried different custom files low comp DD, mid comp DD, with/without "tyre".

  3. #1003
    WMD Member Maurice Boeschen's Avatar
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    Quote Originally Posted by mbr72 View Post
    Antijolt2 is enabled, yes. As you describe it, it is not the jolt I meant (not native english, sry) -> yes indeed, it is the shaking. A bit of it is okay, no problem in trade for a much better FFB. But it is just too extreme, especially on cars with higher aerodynamics/downforce. It shakes like crazy within a split second letting go the wheel.
    I also tried different custom files low comp DD, mid comp DD, with/without "tyre".
    Then you need to live with the in game flavors because every JS custom file will have this shaking. It is actually intended - never let go the wheel on a bumpy straight!
    | CPU: Intel Core i7-6700K @ 4.5 GHz @ 1.300 V @ NZXT Kraken X62 AiO Water Cooler | GPU: EVGA GTX 1080 FTW @ 2076/5500 MHz @ GeForce 390.77
    | Mobo: Asus Z170-Deluxe @ Bios 3703 | RAM: 4x4GB Corsair Vengeance LPX DDR4-2666 @ DDR4-2800 MHz @ 1.350 V (XMP)
    | PSU: Be Quiet! Dark Power Pro 11 850W
    | Sound: Creative X-Fi Titanium @ Edifier S550 Encore 5.1 Soundsystem
    | Monitor: Asus PG348Q 21:9 UltraWide G-Sync Monitor @ 3440x1440
    | OS: Windows 10 Pro x64

    | Wheel: CSW v2.5 Beta (USB, FW 317/018) | Pedals: CSP v3i (Base, FW 1.30) | Driver: 293
    | Tuning Menu: SEn: Aut | FF: 100 | SHo: OFF | AbS: OFF | drI: - 01 | For: 100 | SPr: OFF | dPr: OFF

    | FFB: Jack Spade Standard Low Comp DD SopDiff 100/45/45/10

    | Graphics: Texture Filtering: Aniso 16x | V-Sync: On -> G-Sync | MSAA: High | Reflections: High | E-Map: High | Car Details: Ultra | Track Details: Ultra | Pitcrew Details: All | Shadows: Ultra | Enhanced Mirrors: On | Motion Blur: Off | Pre-Rendered frames ahead: 1 | Detailed Gras: High | Particle Quality: High | Particle Density: Ultra

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  4. #1004
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    Quote Originally Posted by mbr72 View Post
    Antijolt2 is enabled, yes. As you describe it, it is not the jolt I meant (not native english, sry) -> yes indeed, it is the shaking. A bit of it is okay, no problem in trade for a much better FFB. But it is just too extreme, especially on cars with higher aerodynamics/downforce. It shakes like crazy within a split second letting go the wheel.
    I also tried different custom files low comp DD, mid comp DD, with/without "tyre".
    As Maurice mentioned, never let go of the wheel. Every wheel tends to self oscillate if the force is high, so if you wanna let go of it regardless, lower the Volume
    until it stops.
    System: Win 10 Pro , i7 8700k, MSI Z 370 Pro, 16 GB ram Gigabyte GTX 1080,, Fanatec CSW V2.5 (FW 317, Driver 292), CSP V2, Buttkicker/SimVibe

    PC 2 - Custom Files here: http://forum.projectcarsgame.com/sho...=1#post1358152
    PC 1 - V3.1.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198

  5. #1005
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    Quote Originally Posted by Seelenkrank View Post
    did retest the files again after the patch.
    i run the "stan lo comp DD" @ 75/50/70/12/0 spring.
    in the GT-86 very good feeling.
    same settings in the GT5 ginetta (in rain here) feels like pulling a dead dog behind me.
    really no good FFB (light,damped) , only road bumps and kerbs arrive the wheel.
    If you want all cars in the same ballpark, use a SopDiff. file and stick to the Vol&Tone List. BTW the Ginetta GT5 and Junior are kind of broken, this File
    and List will fix it.
    System: Win 10 Pro , i7 8700k, MSI Z 370 Pro, 16 GB ram Gigabyte GTX 1080,, Fanatec CSW V2.5 (FW 317, Driver 292), CSP V2, Buttkicker/SimVibe

    PC 2 - Custom Files here: http://forum.projectcarsgame.com/sho...=1#post1358152
    PC 1 - V3.1.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198

  6. #1006
    Superkart Pilot
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    ok i will give it a try
    THX!
    OSW Lenze servo 29Nm, Fanatec Clubsport shifter (H-gated), Heusinkvelt SIM Pedals PRO, selfmade Sim-RIG, triple 40" 1080p TV, 2x Ignitioncontrols button boxes

  7. #1007
    Kart Driver
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    Jack, can you explain the difference between the tire low comp dd and stand low comp dd.
    Can not recognize the difference.
    thanks

  8. #1008
    Superkart Pilot
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    feels better now.
    thx for the tip jack
    OSW Lenze servo 29Nm, Fanatec Clubsport shifter (H-gated), Heusinkvelt SIM Pedals PRO, selfmade Sim-RIG, triple 40" 1080p TV, 2x Ignitioncontrols button boxes

  9. #1009
    Superkart Pilot Fuzzy's Avatar
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    Jack,

    Some feedback:

    Firstly, I'd like to say, the Stan Mid Comp Sop Diff file combined with your suggested Vol/Tone settings are an absolute work of art -kudos to you.

    Secondly, I tend to drive one car for a period of time (weeks) and try to master it. My current car of choice is the Radical SR8 (amazing car!). I'm not a tuner, and tend to run the SMS set ups with minor tweaks (for this car I use Stable). I've found that the tweaks you suggest (caster and steering ratio), really don't work as well as the standard Stable values for me. I know that tuning is all about personal preference, and I also know SMS have just made changes to their tire model, so I'm not stating this as being an absolute fact, but I thought the feedback might be useful to you.

    Thanks again Jack for your work in this area, you have given me (and I'm sure others) many hours of fun!

    Fuzzy.
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  10. #1010
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    Quote Originally Posted by oli65 View Post
    Jack, can you explain the difference between the tire low comp dd and stand low comp dd.
    Can not recognize the difference.
    thanks
    Tire, forces are directly sampled from the tires... Standard, forces are sampled from the suspension system, this is FFB system default.
    As mentioned on OP there is just a marginal difference, in theory Tire should feel a bit more direct. Now you guys have the chance to find
    out if thatīs really the case.
    System: Win 10 Pro , i7 8700k, MSI Z 370 Pro, 16 GB ram Gigabyte GTX 1080,, Fanatec CSW V2.5 (FW 317, Driver 292), CSP V2, Buttkicker/SimVibe

    PC 2 - Custom Files here: http://forum.projectcarsgame.com/sho...=1#post1358152
    PC 1 - V3.1.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198
    The following user likes this Post: RaceNut


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