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Thread: Jack Spade Custom FFB Files

  1. #1031
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    Quote Originally Posted by finagle69 View Post
    Hi Jack,

    Is it possible to reduce the saturation of self-aligning torque without reducing overall Vol or Tone? once in a slide, the strength of the self-aligning torque feels unnaturally high on my OSW. I've tried all flavors of your files since V1 along with RAW, and all exhibit this. This isn't exactly limited to Pcars, btw. Many games do this on OSW.
    The user canīt change any of the forces as such, Tone just changes the ratio of Mz/Fy and my balancing tries making the best of it.
    Perhaps a bit of damping will help.
    System: Win 10 Pro , i7 8700k, MSI Z 370 Pro, 16 GB ram Gigabyte GTX 1080,, Fanatec CSW V2.5 (FW 317, Driver 292), CSP V2, Buttkicker/SimVibe

    PC 2 - Custom Files here: http://forum.projectcarsgame.com/sho...=1#post1358152
    PC 1 - V3.1.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198

  2. #1032
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    Quote Originally Posted by morpwr View Post
    Jack,
    Seeing you seem to have the inside scoop on ffb do you know what they did with damper saturation? Yes the option to adjust it was removed but some wheels had values set for it which you don't want to run. It seems to me they just removed the option and left the default value they had set which I hope really isn't the case.
    This damper function never had any effect for me and like the spring not active on track anyway, probably the reason they removed it.
    I would not put too much into the fact they had a default value in the wheel presets in the first place.

    Are you saying FFB has changed for you since the patch due to this?
    Last edited by Jack Spade; 13-02-2018 at 08:13.
    System: Win 10 Pro , i7 8700k, MSI Z 370 Pro, 16 GB ram Gigabyte GTX 1080,, Fanatec CSW V2.5 (FW 317, Driver 292), CSP V2, Buttkicker/SimVibe

    PC 2 - Custom Files here: http://forum.projectcarsgame.com/sho...=1#post1358152
    PC 1 - V3.1.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198
    The following user likes this Post: morpwr


  3. #1033
    GT3 Pilot morpwr's Avatar
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    Quote Originally Posted by Jack Spade View Post
    This damper function never had any effect for me and like the spring not active on track anyway, probably the reason they removed it.
    I would not put too much into the fact they had a default value in the wheel presets in the first place.

    Are you saying FFB has changed for you since the patch due to this?
    I think that's because you have a fanatec wheel but it absolutely worked before this patch on thrustmaster wheels. For some reason they had it set to 20 default for most thrustmaster wheel I think which didn't work well. Why they were adding damper saturation I don't know. But I really need to know if they just removed the adjustment and left the default value because that's what it feels like now. This was immediately noticeable after updating. Why would they even bother removing it in the first place unless it was somehow causing issues with something? Seems like a waste of time unless that was the case.
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  4. #1034
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    Quote Originally Posted by morpwr View Post
    I think that's because you have a fanatec wheel but it absolutely worked before this patch on thrustmaster wheels. For some reason they had it set to 20 default for most thrustmaster wheel I think which didn't work well. Why they were adding damper saturation I don't know. But I really need to know if they just removed the adjustment and left the default value because that's what it feels like now. This was immediately noticeable after updating. Why would they even bother removing it in the first place unless it was somehow causing issues with something? Seems like a waste of time unless that was the case.
    Well, I canīt give you an answer to that though and AFAIK nothing about it in the release notes. Ask a moderator, perhaps he finds out more directly from SMS.
    System: Win 10 Pro , i7 8700k, MSI Z 370 Pro, 16 GB ram Gigabyte GTX 1080,, Fanatec CSW V2.5 (FW 317, Driver 292), CSP V2, Buttkicker/SimVibe

    PC 2 - Custom Files here: http://forum.projectcarsgame.com/sho...=1#post1358152
    PC 1 - V3.1.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198
    The following user likes this Post: morpwr


  5. #1035
    GT3 Pilot morpwr's Avatar
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    Quote Originally Posted by Jack Spade View Post
    Well, I canīt give you an answer to that though and AFAIK nothing about it in the release notes. Ask a moderator, perhaps he finds out more directly from SMS.
    Ive been trying and nobody seems to want to answer the question.
    MOBO: asus rog maximus x hero / CPU: intel i7 8700k 5.1ghz / RAM:corsair platinum 32GB DDR4 3866-ocd4000 / COOLING: thermaltake floe 360 / GPU: asus GeForce gtx1080ti oc / PSU: evga super nova 850g2 / STORAGE: Samsung evo 500gb- Samsung evo 1tb / CASE: thermaltake core x71 / RIG:Gt omega /SimRacing Bay 30nm OSW / Heusinkveld pro pedals / Fanatec shifter /VR:rift / BACKUP: ps4 http://pcars.oscarolim.pt/

  6. #1036
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    Jack tested the higher ratio and I do see what your talking about. More subtle feeling in the wheel with more detail. Its still very unnatural and feels like I'm doing a lot of extra work. My daily driver is a 12.5 and my kart is 5.0 so it's like I'm driving a old road car with all this side to side movement and way too light. If I did wanna go with say a 10.0 ratio what would I turn down to help bring back more of the feelings from over 12.0?
    CPU: Intel i7 7700 Kaby Lake Quad-Core 3.6 (4.0) GHz | RAM: 16GB Corsair Vengeance LPX DDR4 @ 2400 Mhz | GPU: EVGA GeForce GTX 1080 SC2 Gaming iCX | Mobo: ASUS ROG STRIX H270F Gaming LGA | SSD: Samsung 850 EVO 500GB | ISSD: Samsung 960 EVO M.2 250GB | OS: Win 10 x64 | VR: Oculus Rift | Controller: Fanatec v2.5 w/ Formula Rim (Creosim Paddles) & V3 Pedals| RIG: 4Play 80/20 Custom | MISC: Hyper X Headset & Behringer Xenyx 502 Mixer

  7. #1037
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    Quote Originally Posted by Fight-Test View Post
    Jack tested the higher ratio and I do see what your talking about. More subtle feeling in the wheel with more detail. Its still very unnatural and feels like I'm doing a lot of extra work. My daily driver is a 12.5 and my kart is 5.0 so it's like I'm driving a old road car with all this side to side movement and way too light. If I did wanna go with say a 10.0 ratio what would I turn down to help bring back more of the feelings from over 12.0?
    Itīs one of those things making clear that a FFB wheel will never be like the one on a real car, you just have to compromise.
    Forces are simply squeezed into a smaller space if you will.
    Actually around 14:1 is common on many cars so nothing unnatural, my advice, simply get used to it or accept a disadvantage.

    IIRC on the Oreca LMP2 default is 16:1.
    Last edited by Jack Spade; 13-02-2018 at 14:20.
    System: Win 10 Pro , i7 8700k, MSI Z 370 Pro, 16 GB ram Gigabyte GTX 1080,, Fanatec CSW V2.5 (FW 317, Driver 292), CSP V2, Buttkicker/SimVibe

    PC 2 - Custom Files here: http://forum.projectcarsgame.com/sho...=1#post1358152
    PC 1 - V3.1.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198
    The following user likes this Post: Fight-Test


  8. #1038
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    Quote Originally Posted by Jack Spade View Post
    Itīs one of those things making clear that a FFB wheel will never be like the one on a real car, you just have to compromise.
    Forces are simply squeezed into a smaller space if you will.
    Actually around 14:1 is common on many cars so nothing unnatural, my advice, simply get used to it or accept a disadvantage.

    IIRC on the Oreca LMP2 default is 16:1.
    I never driven a race car above 9.0 (nothing modern)but don't forget that modern race cars have a progressive system(forget what it's called) so the ratio stays the same no matter speed or radius. I still find that very high as road cars aren't that high. I'm sure that might be shipped ratio before teams get it. Like I said my wrx has 12.5 off the lot. I know what your saying though as old touring cars had very high ratios. My driving coach always had me reduce ratio until there is no see saw on wheel. Helps keep tire heat and wear down. Aim small miss small. Will take alot of adjusting for me as I'm not used to going hand over hand on a formula rim. Just not used to overcorrecting either but I'll adjust. Just need more time with it as I'm a sec or two off my pace. I look like a bus driver with no power steering at the moment lol. I do think those extra feelings I've been missing will help in long run and also as tires start to go the extra feel will be needed. On pcars 1 I ran 6.9 so already much better.

    I found this real world data in another thread.
    Impreza sti - 15:1
    Impreza Type RA - 13:1
    Ford GT - 17.1
    BWM Z4 M Coupé - 12.8:1 (2.8 turns)
    BMW Z4 M Roadster - 13.7:1 (3 turns)
    Ferrari 550 - 13.8:1 (2.1 turns)
    Porsche 911 GT3 - 14.9:1 (2.7 turns)
    Jaguar XKR - 17.1:1 (2.8 turns)
    Mitsubishi Starion 14.3:1
    Honda Civic 14.5:1
    Rally car - Impreza (WRC) - 10.5:1
    1980-1990 Group C race cars ~ 10.5:1
    Le Mans prototype race cars ~ 10:1 - 12:1
    2001 Caterham Seven - 8:1
    1987 WTCC BMW E30 - 19:1
    GoKart ratio ~ 4:1

    My 10.0 I've been using falls in line with the race cars on list.

    This is something I very much pay attention to as it helped me more in the real world than an other adjustment I was doing but I realize I might be in the minority as guys always struggled to drive my setups as the wheel was so sensitive.

    Time for me to compromise though. I really appreciate all the help.
    Last edited by Fight-Test; 13-02-2018 at 15:09.
    CPU: Intel i7 7700 Kaby Lake Quad-Core 3.6 (4.0) GHz | RAM: 16GB Corsair Vengeance LPX DDR4 @ 2400 Mhz | GPU: EVGA GeForce GTX 1080 SC2 Gaming iCX | Mobo: ASUS ROG STRIX H270F Gaming LGA | SSD: Samsung 850 EVO 500GB | ISSD: Samsung 960 EVO M.2 250GB | OS: Win 10 x64 | VR: Oculus Rift | Controller: Fanatec v2.5 w/ Formula Rim (Creosim Paddles) & V3 Pedals| RIG: 4Play 80/20 Custom | MISC: Hyper X Headset & Behringer Xenyx 502 Mixer
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  9. #1039
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    Quote Originally Posted by Fight-Test View Post
    my wrx.
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  10. #1040
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    Hi Flight-Test, i perfectly understand why Jack recommends having 14:1 for the fine details, and also why you like having a tighter ratio around 10:1 ; like i said a few posts above, you can try to find a compromise with a ratio of 12 to 12.5:1 then lower tone & FX so you'll have less resistance in the center of the wheel. IMO this allows to preserve both the details of the FFB and a direct ratio. I know i can't drive a GT3 car (fast) with 14:1
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