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Thread: Does it support Hyperthreading?

  1. #1
    Kart Driver
    Join Date
    Oct 2011

    Does it support Hyperthreading?


    This benchmark article gives me the impression that Pcars2 supports hyperthreading. Is this true?
    | CPU: Intel i7-7700K@4.8GHz | GPU: EVGA GTX1080Ti| MOBO: Asus Z270 Prime
    | RAM: 16GB DDR4 @3200 | PSU: 850w | OS: Windows10 x64| Wheel: Fanatec CSW V1 with Buhler motors, 315 FW/292 Driver
    | MONITORS: 3x I-Inc 25" @5760x1080 60Hz

  2. #2
    Superkart Pilot
    Join Date
    May 2015
    Bothell (Seattle), WA
    I'm surprised my Core i7-860 is able to handle pCARS 2 well, despite the 2.8GHz base/2.93GHz turbo it has, and maybe it has to do with hyperthreading (simultaneous multi-threading). I was also wondering if that has to do with improved performance on pCARS 2 compared to pCARS 1 (article says pCARS 1 'was quite the CPU hog,' adding that it 'was reliant on single-threaded performance,' which may have to do with the struggle that I sometimes had with pCARS 1, as speed mattered more compared to number of cores).

    I understand DX12 is here, but pCARS 2 is using DX11, but surely enough, pCARS 2 makes good use of multiple threads! :O

    (Surprised the i7-2600K is better than the i3-6100. :O)

  3. #3
    WMD Member Sampo's Avatar
    Join Date
    Jun 2012
    PC1 was heavily multithreaded too, but it is the OS that allocates those threads to the cores.
    CPU Intel i7-9700K @ 4.8 GHz | Motherboard Gigabyte Z390 Aorus Pro | RAM 16GB DDR4 3200MHz | GPU nVidia GTX980 4GB (425.31) | Audio Realtek 5.1 on MB | Screen AOC U3477PQU | OS Windows 10 Pro 64-bit | Wheel Logitech G27
    In-game settings: 2560x1080 / 3440x1440 | Texture Resolution HIGH | AF 16x | VSync ON | AA None | Reflections MED | Envmap MED | Vehicle HIGH | World HIGH | Shadows MED | Motion Blur NO | Render Frames Ahead 1 | Particles MED/MED/MED

    PC2Info, a PC program that shows most stats the game provides over UDP

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