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Thread: Wheel degree of rotation

  1. #1
    Kart Driver
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    Wheel degree of rotation

    Can you change the wheel degree of rotation in the settings somewhere? I freaking cannot run this game with my Logitech G920 if I have to use 900 degrees of rotation. This isn't the the FFB problem; it's just that every time I try to drive, I re-pull an arm muscle trying to muscle the car through sharp curves.

    I hate this freaking wheel! But in games where I can change the rotation, at least I'm competent.

    Yeah, this may just be an old man's problem, but it's my old man's problem.

    Did I say I hate this wheel? Well, there you go.

  2. #2
    Kart Driver Mikke's Avatar
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    Have you correctly calibrated the wheel in settings? In my personal experience with the G920, I have not had this issue.
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  3. #3
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    I had this issue, but actually it's a non-issue.

    When the game asked me to calibrate the wheel it asked me to rotate the wheel to full lock - which I did. Then it said turn the wheel to 90 degrees - which I did. The result was that the game recognised the full lock of the wheel - and yes! - trying to drive a kart on 900 degree rotation is tricky to say the least.

    The solution is that you go to Calibrate Wheel. When it asks you to turn to full lock only turn it to the extreme lock you want to use. For me this was approx 110 degrees anti-clockwise, ... then hit 'A'. Then you need to turn the wheel 90 degrees and hit 'A'. I turned mine from centre to 90 degrees clockwise. The result is that the karts have full lock on only just 110 degrees (estimate) turn of the wheel.

    It has made a world of difference as before I was continually restarting and getting very very frustrated. Now all cars drive well. However, I am preparing myself for that moment when a certain track / car combination will need recalibrating the wheel. Even if this is true, it is simply a 10 second operation.

    Do let me know how you get on. Perhaps I've misunderstood your question or maybe after this you'll be flying - let's hope the latter.

  4. #4
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    Good idea hunt, but when the game applies a soft lock (For cars with smaller steering racks), you may find this a disadvantage.. however i never tested the karts, i thought the softlock should kick in around 3/4 of a turn.. (Possibly the FFB isnt forcing the soft lock on your wheel) ?
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  5. #5
    Kart Driver
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    Quote Originally Posted by drathuu View Post
    Good idea hunt, but when the game applies a soft lock (For cars with smaller steering racks), you may find this a disadvantage.. however i never tested the karts, i thought the softlock should kick in around 3/4 of a turn.. (Possibly the FFB isnt forcing the soft lock on your wheel) ?
    Perhaps, I didn't think of that. But the adjustment still worked and has done for other cars. What I need to test is some racing cars on tracks with really tight turns and left to rights. If the steering copes with the high weight transfer and rapid decel and accel then I'm on a winner.

  6. #6
    Moderator Bealdor's Avatar
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    I honestly don't understand your approach guys. The game is designed to always use your correct steering angle so there's no need to calibrate to an artificial value.
    If you want to be able to make turns with less steering angle on your wheel you should adjust the steering ratio in the car setup.
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  7. #7
    Moderator +WMD 1/2 Member Roger Prynne's Avatar
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    I've never understood this myself and never had any problems with steering lock.
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  8. #8
    WMD Member Franco Ferrari's Avatar
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    Quote Originally Posted by Bealdor View Post
    If you want to be able to make turns with less steering angle on your wheel you should adjust the steering ratio in the car setup.

    This ^^
    Karts have always been a bad customer to me... in the sense that they required orders of magnitude of greater steering sensitivity than regular cars.
    In fact on karts I always set the steering ratio at the maximum value in the setup, and this helps to some extent... but usually something else is also needed, setup-wise.
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  9. #9
    Moderator Sankyo's Avatar
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    To add to the answers to the OP: the game uses the wheel rotation of the real car that you're driving in the game. So provided that you calibrated the wheel correctly in the game, cars will behave as their real-life counterparts. If the car has too much steering angle for you, blame real life
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  10. #10
    Kart Driver Foolsjester's Avatar
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    Quote Originally Posted by Bealdor View Post
    I honestly don't understand your approach guys. The game is designed to always use your correct steering angle so there's no need to calibrate to an artificial value.
    If you want to be able to make turns with less steering angle on your wheel you should adjust the steering ratio in the car setup.
    Soft lock dor is not working or not implemented? Do I have to set steering angle per car?

    I.e. 900* rotation fine for road cars but not for indy car.

    Pc1 had soft lock, pc2 this is not working!
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