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Thread: Wheels colors, Fresnel, Spec where are they !?

  1. #1
    Superkart Pilot Bolt10's Avatar
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    Wheels colors, Fresnel, Spec where are they !?

    I can't believe they are not inclued in P.cars 2, can I expect an udapte to fix it ? We need this for better skin !!!
    Last edited by Bolt10; 26-09-2017 at 16:44.
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  2. #2
    Kart Driver
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    Rumors says they will be released later. But no date announced. It sucks bigtime. It should have been included from start.
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  3. #3
    Kart Driver
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    Shame there's no wheel templates yet. Even for existing PC cars, the previous file names don't work on PC2.
    The following user likes this Post: Reiche


  4. #4
    Superkart Pilot
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    Oh well, we'll just have to wait.

  5. #5
    Superkart Pilot Giovtec's Avatar
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    Seems like the game was rushed to be release, AFAIK pcars1 had it from day 1 (If I'm not mistaken).
    gio_vtec pCARS Playlist My 3D Car models
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  6. #6
    Superkart Pilot Reiche's Avatar
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    Quote Originally Posted by Giovtec View Post
    Seems like the game was rushed to be release, AFAIK pcars1 had it from day 1 (If I'm not mistaken).
    I guess it just wasn't top priority as it is irrelevant for console users e.g. where the money is. (No offense intended) I'm confident it will be included sooner or later
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  7. #7
    Superkart Pilot Giovtec's Avatar
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    Quote Originally Posted by Reiche View Post
    I guess it just wasn't top priority as it is irrelevant for console users e.g. where the money is. (No offense intended) I'm confident it will be included sooner or later
    Hope so, for us painters, there is no life with out spec and fresnel
    gio_vtec pCARS Playlist My 3D Car models
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  8. #8
    WMD Member Gethema's Avatar
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    Quote Originally Posted by Giovtec View Post
    Seems like the game was rushed to be release, AFAIK pcars1 had it from day 1 (If I'm not mistaken).
    IIRC, it (fresnel, spec & wheel color) was already available halfway through the pre-alpha/beta phase of PCars1, with community members creating awesome liveries early on in the development process.

    Thanks to the custom grid tool, it was also possible to create an entire motorsport series of custom liveried cars later, e.g to draft a whole field of GT3 cars with only 'official' liveries used in real motorsport series.

    While I applaud SMS for their creative talent and imaginative skills in creating fictional liveries in both PC1 and even more so in PC2, I still love racing against real world liveried cars, as imho it adds quite a bit to the immersion when you feel like you're actually running in the series
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