Results 1 to 4 of 4

Thread: Damage

  1. #1
    Banned
    Join Date
    Jul 2015
    Location
    Good 'ol Blighty
    Posts
    230
    Platform
    PS4

    Damage

    Is the damage model being looked at? , as I feel the damage is set way too high , contact in this game is of course to be avoided if poss, but sooner or later it happens , and it seems the damage is much more sensitive than it was in Pcars 1 , a couple of scrapes on most cars and you have to pit. On the Indya cars you even slighty touch another car and its over. I know you can turn damage down , but that takes away a little of the fun for me. Im not complianing (god forbid) Im just asking.

  2. #2
    Kart Driver Donnced's Avatar
    Join Date
    Feb 2016
    Location
    Valencia
    Posts
    79
    Platform
    PS4
    I just love how damage is now in Pcars 2.
    Against AI in some events it can become a bit frustrating due their behaviour sure, but online with good player it is absolutely excellent.
    But some cars are less "sensitive" to take damage as others.
    Some cars are to hard to lose a wheel in a heavy crash..
    Hopefuly they improve it and make the damage sensivty equaled.

    A hit to aero like the Indycars at more than 200 km/h is normal that it would you do pit for change the wing because you can't achieve anymore high speed due the lack of the broken aerodynamics..
    Like I've said... Love it.. And hopefully they don't lower this damage sensitivity
    Current Rig: Playseat Challenge + Trusthmaster T150RS + T3PA pedals + brake Mod.
    UDP APP's:RSDash, Dashmeter pro for AC/PC, PCarsTT.
    FFB PCars2:RAW,65,40,35,35,0'40.
    My lema: "SimRacing For Fun!"

  3. #3
    Superkart Pilot
    Join Date
    Sep 2017
    Location
    Townsville
    Posts
    115
    Platform
    PC
    I don't mind the new damage, from what I have seen it doesn't give a predictable outcome, I had a race with the Ferrari gt3 and had 17% front damage, I was warned of engine overheating as I crossed the start finish line, engine damage at this point was 4%, I took it easy, but never finished the lap, lol.. so restated the race , and this time I had 38 or so front damage but 0 engine dame and finished the race without a glitch or having to back off. My biggest gripe with it is the visual damage for a slight tap, it looks like you let a kid lose with a black marker.

  4. #4
    Kart Driver Ossnott's Avatar
    Join Date
    Sep 2017
    Posts
    86
    Platform
    PC
    I actually think the damage model is to forgiving a times.. .
    I have made some crashes that should have ended my race right away, but still been able to race on.
    And SMS, why isn't it possible to get a puncture / flat tire??.. (Not really a realistic tire model without that scenario)

    Edit: Just saw this was on PS4.
    Don't know if there is a difference between them, but I'm on PC.
    Last edited by Ossnott; 13-10-2017 at 00:46.

Similar Threads

  1. Damage on car
    By QuidPanic in forum General Discussion
    Replies: 1
    Last Post: 29-09-2017, 10:19
  2. Replies: 2
    Last Post: 21-07-2016, 17:40
  3. Damage - what to fix?
    By sherpa25 in forum General Discussion
    Replies: 8
    Last Post: 11-07-2015, 09:32
  4. Damage off=Horrible races Damage on=Clean races
    By OJohnyAppl3S33dO in forum Project CARS on Playstation 4
    Replies: 17
    Last Post: 05-07-2015, 09:32
  5. damage
    By titanic tony in forum Project CARS on Xbox One
    Replies: 2
    Last Post: 05-06-2015, 15:02

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •