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Thread: Project CARS 2 Suspension Calculator v0.96

  1. #171
    GT4 Pilot F1_Racer68's Avatar
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    It's just a freaking spreadsheet people..... How has this become so complicated?

    Download, uncompress, open in spreadsheet application.

    .ods = OpenOffice or LibreOffice
    .xls = MS Excel

    It's NOT rocket science.....
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  2. #172
    GT5 Pilot AbeWoz's Avatar
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    Quote Originally Posted by F1_Racer68 View Post

    It's NOT rocket surgery.....

    FTFY lol
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  3. #173
    WMD Member David Slute's Avatar
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    You are correct it's NOT rocket science.....just pc software knowledge which not all of us are strong at. I havent used or opened a spreadsheet program since grade 9 comp class in the mid 90's lol
    Anyways I got it sorted. Thnx!
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  4. #174
    WMD Member David Slute's Avatar
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    Wanted to thank Jussi for this great calculator. I spent 3-4 hrs last night watching his 3 videos and reading through some of the threads getting acustomed to the calculator. Made an attempt at a tune and felt the handling was much better.
    I have a few questions regarding the app that iam sure have been answered but I lost in the overflow of data that I just want clarify lol

    1. In the drop down bars where it has numbers usually 1-10....do they represent % 1=10% etc. ?

    2. In the videos which used older versions of the spread sheets I only noticed 2 red lines representing the springs....in the current version I have 3, 2 below center...is one of the lines represent the 3rd spring for cars that use them ?

    3. Does ride height effect the calculations? And does the old theory of go as low as you can with out bottoming out still stand true?

    4. At the bottom of the dampeners there is 2 boxes....cant remember what there called but I believe its for fine tuning the overall rebound and bump? Is there any basic guide lines for these settings?

    Sorry for all the noob questions. I use to love tuning cars 10 yrs ago in forza which was very basic and could manipulate the handling with some pretty ridiculous settings, but got lost when I switched over to pc sims as there far more in depth and realistic.
    Anyways I look forward to an up to date video with the current spreadsheet and tuning so more cars!

    Cheers
    Last edited by David Slute; 29-01-2018 at 00:30.
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  5. #175
    GTE Pilot hkraft300's Avatar
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    1. The drop menu (green) corresponds to the in-game selection (yellow). Eg if there are 4 selections for weight distribution, for example, Jussi has numbered them 0-1-2-3 in the green menu and one of them is default.

    2. No. Sort of: I put the nose as low as reasonable but the rear height has Aero, rake and balance to consider.
    "Slow is smooth, smooth is fast."
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  6. #176
    Kart Driver
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    Quote Originally Posted by David Slute View Post
    *snip*
    4. At the bottom of the dampeners there is 2 boxes....cant remember what there called but I believe its for fine tuning the overall rebound and bump? Is there any basic guide lines for these settings?

    *snip*
    I believe your talking about the transition boxes. So the Bump Transition and the Rebound Transition. Basically this is the point at which the slow bump/rebound settings stop being used and the fast bump/rebound kicks in, effectively the amount of force that must move through the suspension before the transition to Fast. What you can do with this in that tool is to change the angle of the second half of the lines. So theoretically you want to try and keep the red between the two blues. The transitions will affect the angle of the latter half of the line. Sometimes this can be quite useful, but as with most of this, the easiest way to see it is to try it at the extremes.
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  7. #177
    WMD Member eracerhead's Avatar
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    Currently running PCars v4, version 0.96 of the calculator. Preset values for the Porsche 991 GT3 R in the calc do not match the available setup values:

    Lowest spring presets are 190f/220r, while in-game values are 90f/140r
    Lowest ARB presets are 60f/20r, 30/30 in-game
    All the damper settings are quite a ways off

    I haven't used the calculator for this car before, so I don't know if it has always been off or simply needs to be updated for patch 4...
    Last edited by eracerhead; 09-02-2018 at 23:35.
    ...because simcar

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  8. #178
    GTE Pilot hkraft300's Avatar
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    That is due for an update. Patch 4 notes said the 911 got some suspension tweaks.
    "Slow is smooth, smooth is fast."
    G29 settings (PC1).
    G29 FFB RAW 100-55-5-5
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  9. #179
    GT4 Pilot F1_Racer68's Avatar
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    Quote Originally Posted by hkraft300 View Post
    That is due for an update. Patch 4 notes said the 911 got some suspension tweaks.
    I believe we are also still missing the Fun Pack cars.....

    Pretty sure Jussi has been busy though, so I will excuse it....... for now......
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  10. #180
    Superkart Pilot
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    Hi Jussi

    I saw something about set up videos explaining the spreadsheet. Do you have a link please?

    Also someone mentioned blinkngones tunes. Where can i pick these up?

    Thank you

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