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Thread: How do you create Matte color ?

  1. #11
    WMD Member satco1066's Avatar
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    i monitored "file open" processes with a process monitor. When selecting a custom livery, pCARS 2 does not try to search for and open other files than the xxx_livery.dds.
    So it doesn't seem to be implemented currently.
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  2. #12
    Kart Driver
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    This is because the vehiclespersistent.bff file that holds all the xml files for each car, each xml file only has a single line for the custom liveries and this line does the body skin that we create. In PCars1 there were lines for the spec and fres. Why leave this out?

  3. #13
    WMD Member satco1066's Avatar
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    all i could do w/o hacking /extracting a file was monitoring.
    Why SMS changed the system? I don't know.
    Could be, they kicked the additional system for custom liveries.
    Internally they use metal shaders instead of fresnel, so no need for that.
    System Shuttle SX79 | CPU i7 4930k @ 3.4 GHz | RAM 16GB 1600MHz | GPU GTX1080 8GB OS Win 10 pro x64 V1703 | Screen Samsung KU6179 4k 49" / ACER H6220BD projector
    Base Thrustmaster T500 | Rim 458TX, GTE, T500RS Rim, F1 | Pedals TM T3PA pro | Gearshifter TM T8HA | Button Box BBJ SimRacing 30F pro series
    HMD Oculus CV1
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  4. #14
    Superkart Pilot MajkiMajk's Avatar
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    Why Slightly Mad Studios did not make base colors like Chrome, Matt, Candy, Pearl, Pearl Diamond, Metallic, Crystal Ghost Pearl and Iridescent and in the future Fluorescent, Phosphorescent, Thermochrome, Holographic Flakes, UV and Marble/Crystal. Most of these colors were in NFS: U2/Carbone so what is the problem, just asking.
    The following user likes this Post: Bolt10


  5. #15
    Kart Driver FZA's Avatar
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    What you're asking for would imply the creation of a built-in livery editor. My guess is, they had more pressing priorities at hand, lacked time and resources. All we have to do is wait and hope we can customize liveries at the same level as in pC1 at some point in the future.

  6. #16
    WMD Member Brainbug's Avatar
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    Could a dev please give us some words about future plans on this subject?

    I really hope for the possibilities we had in PC1 at least.
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