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Thread: Dedicated Server Configuration - Sample - Weather + MultiClass REALLY FIXED! -2/25/18

  1. #91
    Kart Driver Rodgorth's Avatar
    Join Date
    Sep 2017
    Location
    Moscow
    Posts
    18
    Platform
    PC
    Hey guys,

    Having some troubles launching dedicated server under linux VM.
    The setup is pretty much default.

    Done the following steps:

    1) Installed Linux Mint MATE x64 on a VM
    2) Installed SteamCMD with 32bit libraries as per the DS instructions
    3) Installed Dedicated Server app
    4) Got the server.cfg from sample folder, placed it in root DS folder. Modified it a bit - changed server name, pass, disabled lua addons for now

    But the server fails to start (debug log is below).
    The VM does have the access to internet. Port forward is set-up on the router-side.
    I've disabled the Firewall completely. Checked if any other app uses the ports.

    Any thoughts on where shall I dig for the cause?
    Thanks!

    Code:
    //#########################################################
    
    [Session][Log] dbgsession/dbg 2019-06-05 @ 10.31.29/dedicatedserver.log
    
    [Session][ID] 02f0-7e36-2a9f-766d
    
    [Session][Platform] Linux
    
    [Session][Config] Release
    
    [Session][Exe] /home/steam/PCars2DS/DedicatedServerCmd.elf
    
    [Session][ExeBit] 64
    
    [Session][Date] 05/06/2019
    
    [Session][Time] 10:31:29
    
    [Session][Exe Built] Unknown
    
    [Session][Machine] Unknown
    
    [Session][GCC Version] 4.8.2
    
    [Session][Toolset] x86_64-pc-linux-gnu.GCC.4.8.2
    
    [Session][Title]
    
    [Session][BuildVer]
    
    [Session][BuildVerInt] 0
    
    [Session][BuildVerUnmod]
    
    [Session][BuildVerSimple]
    
    [Session][BuildVerInject]
    
    [Session][BuildVerInjSim]
    
    [Session][BaseVer] v1.5.946.0
    
    //#########################################################
    
    [10:31:29:625][0x9a359740] [Info ] [BLogBase::Init] [Internal] Initialised Log
    
    [10:31:29:630][0x9a359740] [Info ] [void NativeLogCallback] [General] Starting up the Dedicated Server Library.
    
    [10:31:29:631][0x9a359740] [Info ] [void NativeLogCallback] [General] Server configuration loaded:
    
    - server build version: 1
    
    - protocol version: 64 (1.0.0.64)
    
    - server name: TestyTest
    
    - max session size: 26
    
    - details: secure, bind IP INADDR_ANY, Steam port 8766, host port 27015, query port 27016, password protected yes
    
    - whitelist size: 0
    
    - blacklist size: 0
    
    - lua api: disabled
    
    - http api: disabled
    
    - allow empty join: enabled
    
    - game setup control: disabled
    
    - sports play : disabled
    
    [10:31:29:682][0x9a359740] [ERROR] [void NativeLogCallback] [General] SteamGameServer_Init failed
    
    [10:31:29:682][0x9a359740] [ERROR] [void NativeLogCallback] [General] Dedicated Server startup failed
    
    [10:31:29:682][0x9a359740] [Info ] [BLogBase::Term] [Internal] Terminating Log

  2. #92
    Rookie
    Join Date
    Jun 2019
    Posts
    1
    Platform
    PC
    Thanks for share. I seen your post and i resolv my problem.

  3. #93
    Rookie
    Join Date
    Aug 2019
    Posts
    3
    Platform
    PC
    Quote Originally Posted by MortICi View Post
    The setting in the LUA file is flipped, it states it should be 1, but actually setting it to 0 enables manual pit stops. At least that works for me, in the settings page for the server in the lobby it will show as disabled, but in session it should be manual.

    Code:
    // Force Manual Pitstops: 0 Enable 1 Disable -- This might get fixed in future ded server updates
    // -- Bugged values are reverse to what documentations states. NOTE: No visual change in In Game Lobby view
    "ManualPitStops" : 0,
    server.cfg I highlighted the sections to change and update to make your server unique, bulk of the settngs are in the rotate file.

  4. #94
    Rookie
    Join Date
    Jan 2012
    Posts
    1
    Thanks for all the hard work and useful information.
    After reading all the pages carefully I'm able to setup and run my own DS, great!

    As a test case, my brother and me joined our server (same class, multi class, ...) and it's all working fine until...we added some AI vehicles.
    The AI vehicles are added on the server, but they are always looking identical as our vehicles.

    Example: We use class 'Road F'.
    Player 1 uses A1 Quattro
    Player 2 uses Civic Type-R
    The AI is filled with A1 Quattro and Civic Type-R vehicles. The other vehicles in 'Road F' (Lancer Evo, Mégane) are never chosen by the AI.

    Is there a possibility to make them use all the vehicles (in the same class) randomly?
    I'm not using a LUA file. Can it be solved by using one?

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