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Thread: opening .dds files

  1. #11
    WMD Member Alan Dallas's Avatar
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    :facepalm:

    You don't edit .dds files directly. You edit in the template (.psd) and export to .dds

    There's a primer/tutorial for pCARS liveries in the pCARS1 section, it's the same process as in pCARS2. Here: http://forum.projectcarsgame.com/sho...ies-How-to-FAQ
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  2. #12
    Kart Driver
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    Hi there,

    A bit more information about .dds if you are interested in

    To keep it simple, the .dds file is what your graphic card need to read, because it can't reade file like jpg, tga, png and so on ... The .dds format is really more compressed than a common format and it's probably the best reason why to use it.
    A lot of game engines convert the source files made by artists (jpg, tga, png and so on ...) into some .dds. But here, we can't acces to the engine and it's why we need a converter.

    After converting, all layers you could have in photoshop( or any editing program) are "flatten".
    So, always keep your source file with editing capabilities (several layers, naming groups, masks...), and save as .dds a converted copy only to see the display in game
    To do an edit, open back the source file, and save as an other time to DDS an other time.

  3. #13
    GT4 Pilot AbeWoz's Avatar
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    there is a .dds plugin available for GIMP, which is what i use for my liveries.
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  4. #14
    Superkart Pilot Albertsen's Avatar
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    I think it's worth mentioning that if you just want to view the files, there's a plugin that can view dds thumbnails in windows. (Like jpg and bmp and so on.)
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