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Thread: [BUG?] Steering not linear in gt86 RB with sensitivity set to 50%

  1. #11
    WMD Member Mad Al's Avatar
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    Quote Originally Posted by zezic View Post
    Hello. I have to bump this thread.
    For me steering is not linear with any value of "Steering Sensitivity". 0%, 50% and 100% - yes, they all behave different, but steering is still non-linear with any of them. It's still too fine at the central position even with 100% setting.
    Is there any known fix for this? How can I contact with the game developer? I will have to refund my purchase if there is no solution.
    Some information about what you are using as a controller would be useful... I'm guesing you have something with more limited DoR

    If you are finding the steering too twitchy, change the steering sensitivity and speed sensitive steering (affects all cars) or the steering lock (car dependant)

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  2. #12
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    Quote Originally Posted by Mad Al View Post
    Some information about what you are using as a controller would be useful... I'm guesing you have something with more limited DoR

    If you are finding the steering too twitchy, change the steering sensitivity and speed sensitive steering (affects all cars) or the steering lock (car dependant)
    Hi, thank you for fast reply. Actually I've figured out that my issue is not because of some "non linearity", but because of deadzone which I can not disable even when setting deadzone parameter to 0% in game menu.
    My controller is powered by vJoy and deadzone is somehow added by Project Cars under the hood regardless of menu setting. It works pretty well for me in LFS or Assetto Corsa, for example, but with Project Cars 2 it always gives me a deadzone around the center. I will google a little bit more and I will just cut some range from central position of my device in case I did not find anything.

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