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Thread: Z1 Dashboard

  1. #61
    ​​​​We have a quick survey here asking 11 questions about how people use the Z1 software.

    This will help us get a better understanding of how people use the Z1 software and what they'd like to see included moving forward.


  2. #62
    Version 4.17 of the Z1 Dashboard is now available!

    As always we've got lots of improvements, new features and new dashboards.

    Some highlights are:
    1) The Z1 Dashboard is now compatible with Codemasters F1 2018 sim.
    2) Nine new dashboards!
    3) New, improved UDP format used with the Z1 Server.
    4) New options for how rFactor 2 car names are read.
    5) More data points are read from several of the sims.
    and more...

    GT3 Dash 4A

    Super Speedway Dash 3

    New Weather Icons

    Formula Dash 3A

    Formula Dash 4A

    rFactor 2 Car Name Options

    You can download the latest demo here:

    Existing users can get v4.17 here:

    Here is the full list of release notes:
    * Added two new dashboards, GT3 Dash 4A and GT3 Dash 4B.

    * Added two new dashboards, Super Speedway Dash 3 and Super Speedway Dash 4.

    * Added three new dashboards, Formula Dash 3A, Formula Dash 3B and Formula Dash 3C.

    * Added two new dashboards, Formula Dash 4A and Formula Dash 4B.

    * The Z1 Dashboard is now compatible with Codemasters F1 2018 sim. F1 2018 uses UDP to send data. To turn it on within the sim go to 'Game Options', then 'Settings', then 'Telemetry Settings'. Then set 'UDP Telemetry' to 'On'. Leave the IP address and port as the default. Set the UDP Format to '2018'. You will need to experiment with the UDP Send rate to get the one that works best for you. 30Hz seemed to work quite well during testing. Set 'D-Box', 'Fanatec LED', and 'SLIPro LED' to 'Off', if you are not using those devices.

    Then within the Z1 Dashboard, open the Settings Dialog and click on the Network tab. Make sure the Codemasters checkbox is ticked, and choose 'F1 2018' from the drop down. If you have selectded Broadcast mode from the F1 2018 telemetry settings, then select 'F1 2018 BC'.

    * The way in which the backgrounds of the track maps are displayed has been changed. The background color of the section of the track map that is showing the actual map is determined by the Ground Color selected in the Track Map tab. The Background Color selected in the Car 2 tab controls the background of the rest of the track map dashboard. The one exception is Track Map Dash 4. For this dash, the background color is used for the entire dashboard, and the Ground Color has no effect.

    * The UDP packets sent from the Server to the Dashboard have been optimized allowing them to be smaller. This means less bandwidth is needed to send the data across the networks. It also paves the way for some new features currently in development.

    * Camber is now being read from Assetto Corsa.

    * Brake bias and Engine Torque is now read from rFactor 2. You will need to update the rFactor 2 plug.

    * Engine Torque is now read from Project Cars 2.

    * Logging has been updated to include more data when necessary. This should make determining issues easier in the future.

    * There is a new option for rFactor 2 users. It is called 'rF2 Car Name' and is located in the General tab of the settings dialog. Scroll down and you'll see it underneath the Background Color 4 on the left. rFactor 2 allows cars to have both a car name and a car class. Depending on who creates the car the car name may be very specific and include a car number. For example 'Skip Barber #1'. In these cases the car class is usually similar to 'Skip Barber'. Now there are other cases where the car name may be '911 RSR GTE', and the car class may be very generic such as 'GTE'.

    The Z1 Dashboard determines which dashboards to load based on the car name. If you have a car name that includes the car number then if you change the car number you'll have to recreate all your dashboards and settings for that car because the car will change from 'Skip Barber #1' to 'Skip Barber #2' for example. Obviously this which would be quite annoying. In these cases it would be better to use the car class to describe the car, as that would remain constant with 'Skip Barber'.

    Now, if you have a car with a very generic car class, like 'GTE', then it would be better to use the car name to describe the car to avoid having the same dashboard settings loaded for completely different cars, like a 911 and a Ferrari. Because while those cars are in the same class, they would have very different dashboards.

    This new 'rF2 Car Name' setting allows you to choose how you want the Z1 Dashboard to identify the car being used - either by its name or by its class.

    Note that the selection you make will also determine how that car is displayed in the Z1 Analyzer when it reads telemetry data.

    Finally, the standings displays will always use the car name, and not the car class to show which cars are driven by each player.

    * Expanded the DISPLAY debug setting to include data in creation of background layers used in dashboards. This is intended to help determine issues that occasionally arise with those layers not being rendered.

    * There is now an option to have the background of the dashboard flash a specific color when the fuel level is below a desired amount. This is set on a car by car basis. In the Car 1 tab there is a settings called 'Fuel Flash'. When on, the background will flash if the fuel is below 7 liters. This setting is on by default. In the Car 2 tab there is a new color swatch for 'Fuel Level Color'. This is the color the background will flash when this option is enabled, and is set on the dashboard by dashboard basis. And in the Car 2 tab under the warnings section, the Fuel Level is the level below which the background will being to flash. This is set to 7 liters by default. Note during qualifying sessions this feature is disabled.

    With the introduction of the above background flash there are now 7 different scenarios in which the background will flash. They are in order of precedence: Hitting the rev limiter; Yellow flag; Local yellow flag; Blue flag; Pit limiter engaged; In pit lane; Low fuel warning. If two warnings are present at the same time, then the one with higher precedence will be displayed.

    * Graphical updates to various dashboards.

    * The weather dashboard has been updated to show more weather options. You can now see icons for sunny, light cloud, heavy cloud, overcast, light rain, heavy rain, and stormy weather conditions.

    * The fuel level warning amount can now be specified as a decimal amount. Previously it had to be a whole number.

    You can download the latest demo here:

    Existing users can get v4.17 here:
    The following user likes this Post: F1_Racer68

  3. #63
    The latest version of the Z1 Dashboard, version 4.17 includes 9 new dashboards. These are the Formula Dash 3 and 4 series, the GT3 Dash 4 series and the Super Speedway Dash 3 and 4.

    Here is a preview of these dashboards.

    You can download the demo here:

  4. #64
    One of the great aspects of the Z1 Dashboard software is that it can notify you of various situations on track, or with your car.

    This is done through changing the background color of the dashboard when one of these events occurs.

    With version 4.17 there are 7 different notifications that can be communicated this way.

    They are in order of precedence:
    Hitting the rev limiter
    Full Course Yellow flag
    Local yellow flag
    Blue flag
    Pit limiter engaged
    In pit lane
    Low fuel warning

    Download the demo here:

  5. #65
    Version 4.17.1 of the Z1 Dashboard is now available. This fixes a few issues.

    Release notes are:
    * Fixed a bug with the Acura HPD dash where if you changed an in-car setting such as brake bias, after the dashboard displayed the new value of that setting, the white background could remain on the right side or the bottom of the Acura dash once it was re-displayed.

    * Added debug option for adding cars to the list of cars in the drop down in the Car 1 tab ['Car Assignment']. This can help with debugging issues associated with cars not showing up in that drop down after they have been driven.

    * Added a new option called 'DRS Mode' to the Car 1 tab. This is a car-specific assignment that lets you decide how the DRS should function. You can choose 'Standard'. This would be for F1 cars. Choose 'Simple' for cars where the DRS is either open or not and the number of times it has opened is counted (as in iRacing's Formula Renault 3.5). Choose 'Counting' for cars where you want the number of times the DRS has been deployed to be counted, but the sim does not provide this data.

    You can download the demo here:

  6. #66
    Kart Driver
    Join Date
    Feb 2019
    great step!!!!!!!!!!
    The following user likes this Post: zBlueSoftware

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