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Thread: Z1 Analyzer

  1. #1

    Z1 Analyzer

    Version 1.10 of the Z1 Analyzer is now available!

    This latest version introduces a major update the the traces that can be displayed. You can now create custom traces based on any of the 50+ data channels available. Each trace can have up to 4 distinct lines with in. This allows you to create your own formulas and to overlay data channels on a single graph.

    The Z1 Analyzer is now compatible with Project Cars 2 and Codemasters F1 2017 Broadcast mode.

    We've also completely revamped the lap scan screen to make it more informative on where you are in the scan process. A cancel button has been added as well to allow you to stop any lap scans.

    You download the demo here:

    Here is the full list of release notes:
    * You can now create your own custom traces. This is done by selecting File->New Custom Trace, or by right clicking on a trace and choosing Custom Trace->New Custom Trace. This displays the New Trace Dialog. Each trace must have a unique trace name. You can then create the mathematical formula that defines the trace. You can use any of the current data channels and any of the operators. The operator buttons work just like a calculator. Clicking on the buttons adds them to the trace formula. Click on a data channel to add it to the trace formula. The units for each data channel is listed next to the data channel in the table.

    If you want to delete a step from your formula click the Delete Step button.

    The list of available data channels can be sorted alphabetically or grouped by common purpose. Use the Sort BY combobox to change between these two sort options. Each trace can have up to 4 decimal points displays in the graph's value. The default is zero. You can specify this using the Decimal Places combobox.

    Each trace can be composed of up to 4 lines. You use the Total Lines combobox to specify how many lines you would like to include in your trace. The default is 1. When using multiple trace lines click in the appropriate trace formula box to edit that line's formula.

    An example of a trace that might use multiple lines would be one where you wanted both brakes and throttle to appear on the same trace, or one where you'd like all four wheels to appear on the same trace. You would use 2 and 4 lines respectively in those examples.

    * To display the custom trace, right click on a trace and choose the Custom Trace option in the popup menu. You will then see the list of your custom traces available. Choose the one you want. The custom traces behave just like a regular trace.

    * You can edit a custom trace by choosing File->Edit Custom Traces, or by right clicking on a trace and choosing Custom Traces->Edit Custom Traces. This will display the Edit Custom Trace dialog which lists all existing custom traces. Double click on the trace you would like to edit. You will then see the trace displayed in the Edit Trace Dialog. This works exactly the same way as the create trace dialog.

    * Added colors to the Color tab. It now contains all colors that are used in the application. There is a scroll bar at the right side of the dialog to allow you to scroll up/down to see all the colors.

    * Updated the scan process for iRacing files to ignore any laps with negative lap times. These would be the first lap of a session, such as a lap that started in the pits right after getting in the car.

    * The lap scan display has been totally redone. A dialog is now displayed whcih shows far more information on what is being scanned. Each sim is displayed on a separate line. You can see the number of files available. The number of files scanned, The number of laps found, record and/or skipped. This should provide more detail on the scan process and how complete it is at any point.

    * The new lap scan dialog includes a Cancel button. Clicking this button will halt the scan process. If you do cancel the scan, any partially scanned data will not be recorded.

    * There is a new option called 'Interpolate Position' in the Genereal tab of the settings dialog. This smoothes out the car's position in recorded laps for sims that don't constantly report the car's position. These sims are rFactor, rFactor 2, Automobilista, Game Stock Car and ARCA Sim Racing. This option is on by default.

    * There is now an option to display the traces by distance. This is in addition to the current options of time and lap percentage. The option is available in the General tab of the settings dialog under the Graph By option. The distance option will display increments in either meters or feet depending on your distance setting. With this option two compared laps will be displayed at the same location of the track (like they are with the percentage option).

    * The scroll bar in the select lap dialog has been improved.

    * You can now use the mouse wheel to scroll the list of available laps in the select lap dialog.

    * Shock Velocity is now recorded from Codemasters F1 2017.

    * Now compatible with Codemasters F1 2017 Broadcast mode. There is a new option in the Live Telemetry tab drop down for Codemasters called 'F1 2017 BC'. Select this if you want to connect to the sim using the broadcast mode option.

    You can download the demo here:

  2. #2
    WMD Member
    Join Date
    Oct 2011
    The server software still says Project Cars and not Project Cars 2, even though I have both shared memory and UDP set to Project CARS 2 in-game.
    PC: Windows 10, i7-4790k, 16 GB DDR3, GTX 1080Ti, BlasterX G5 USB, Beyerdynamic Custom One Pro, Oculus Rift
    Simrig: Obutto oZone, Simvibe w/Buttkicker Gamer 2, ClubSport Wheel Base V2 (w/BMW rim), ClubSport V2 Pedals, ClubSport Shifter SQ 1.5, ClubSport Handbrake

  3. #3
    Kart Driver
    Join Date
    May 2015
    hey anybody want to share track edge files for pc2 ? more people sharing less work to complete track list ?

  4. #4
    Quote Originally Posted by Terrell Olvera View Post
    The server software still says Project Cars and not Project Cars 2, even though I have both shared memory and UDP set to Project CARS 2 in-game.
    If you turn off the check from within the Z1 software for Project Cars then it should properly identify Project Cars 2.
    The following user likes this Post: Terrell Olvera

  5. #5
    In this video we are going to talk about how you can scan for laps in the Z1 Analyzer version 1.10.

    Scanning for laps is important because that is how the Z1 Analyzer builds its database of laps that you can then choose to open.

    If you don't run a lap scan you will have nothing to open in the Z1 Analyzer.

    So how do you perform a lap scan.

    There are three ways to do this. The first is on by default. When the Z1 Analyzer starts it will automatically run a lap scan.

    The second is to select Scan Laps from the File Menu.

    The third option is to open the Select Lap dialog and then click the Rescan Laps button.

    Now lets look at the Lap Scan dialog in detail. As the scan progresses the current sim, car and track that is being scanned will be displayed at the top left. Underneath that is a table containing data on all the sims that the Z1 Analyzer supports. You can scroll up and down this list using the mouse wheel or the scroll bar.

    Each line displays the folder being scanned, the number of files found in that folder, the number of laps found, the number of laps recorded and the number of laps skipped.

    A lap could be skipped if it is a partial lap, or is older than the specified date range (which is two months by default).

    You can cancel a scan at any time by clicking the Cancel button. Note cancelling a scan will not add any files to the database, even if they were scanned before you clicked the Cancel button.

    When the scan is completed you can close the dialog by click the OK button.

    You can get the Z1 Analyzer here:

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