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Thread: Diff Levels of Rain Saturation

  1. #1
    Superkart Pilot Rodders's Avatar
    Join Date
    Dec 2015

    Diff Levels of Rain Saturation

    Last night we ran a 1hr race on Zolder in the GT4s. Qualy was in light rain and the race had 2 fixed weather slots - light rain into heavy cloud. It was on a dedi server. As the race went on, Id guess about lap 8 or so (for me, might have been sooner for others) we started to realise that diff people had diff track conditions. Some had a more saturated track than others with obviously bigger pools of water on track and lower grip levels.

    I was in third with the 2 guys in front steadily pulling away and on lap 8, I noticed the grip increase and started catching them then passed 2nd place easily. I caught up to 1st but then his conditions imporoved and he pulled away again.

    For 3rd place it took about another 10 laps until his grip improved and water pools shrunk than me.

    Time progression was set to real-time.

    Anyone else seen this? Is it a known bug? --- --- Casual PCars 2 Player

    i5 8600K @ 4.8GHz \ 1080Ti \ 16GB RAM \ SSD's \ Sim-Plicity 20Nm OSW \ Fanatec Formula Black Rim USB Converted \ Fanatec v3 Pedals

  2. #2
    LMP2 Pilot hkraft300's Avatar
    Join Date
    May 2015
    Melbourne, AU
    Ye, there's an issue with livetrack 3 sync for MP on servers and PS4.
    G29 FFB RAW 70-50-5-10
    The following user likes this Post: Jetsun

  3. #3
    Superkart Pilot
    Join Date
    Oct 2017
    I heard something similar
    The following user likes this Post: Jetsun

  4. #4
    Superkart Pilot Jetsun's Avatar
    Join Date
    Jan 2018
    3rd Rock From The Sun
    PS4 Pro
    Should be solved in the next patch, soon
    'Using No Way As Way, Having No Limitation As Limitation' - Bruce Lee
    CSL elite ps4, CSP V3, SQ V1.5
    PSN: Je_Rinpoche / Steam: Jetsun
    Be Water My Friend

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